stopping spawn script timers will be avoided on zone shutdown to avoid deadlock, we have cleanup later in the function calls
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parent
2bd952fba7
commit
93fe6b750e
1 changed files with 5 additions and 4 deletions
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@ -531,7 +531,7 @@ void ZoneServer::DeleteData(bool boot_clients){
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client->Disconnect();
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}
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else{
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RemoveSpawnSupportFunctions(spawn, boot_clients);
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RemoveSpawnSupportFunctions(spawn, boot_clients, boot_clients);
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RemoveSpawnFromGrid(spawn, spawn->GetLocation());
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AddPendingDelete(spawn);
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}
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@ -6533,7 +6533,7 @@ void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* cas
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spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
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}
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void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
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void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process, bool shutdown) {
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if(!spawn)
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return;
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@ -6542,8 +6542,9 @@ void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_proce
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if(spawn->IsEntity())
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RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
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StopSpawnScriptTimer(spawn, "");
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if(!shutdown) { // in case of shutdown, DeleteData(true) handles the cleanup later via DeleteSpawnScriptTimers
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StopSpawnScriptTimer(spawn, "");
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}
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RemoveDamagedSpawn(spawn);
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spawn->SendSpawnChanges(false);
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RemoveChangedSpawn(spawn);
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