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1c94d68116
RULE_INIT(R_Player, MaxWeightStrengthMultiplier, "2.0"); // multiplier for strength to add to max weight, eg 25 str * 2.0 = 50 max weight + base weight RULE_INIT(R_Player, BaseWeight, "50"); // base weight per class, added to max weight with the strength multiplier RULE_INIT(R_Player, WeightPercentImpact, "0.01"); // overweight in stone speed impact (.01 = 1% per 1 stone) RULE_INIT(R_Player, WeightPercentCap, "0.95"); // cap total impact for being overweight (.95 = 95%) RULE_INIT(R_Player, CoinWeightPerHundred, "100.0"); // coin weight per stone, 100.0 = 100 coins per 1 stone RULE_INIT(R_Player, WeightInflictsSpeed, "1"); // whether weight will inflict speed, 1 = on, 0 = off - Fix a crash during zone shutdown and player pointer being destroyed with ~Client before removal from spawn_list (that is handled with ZoneServer, not individual client) - Fix consistent calculate bonus being called, only called on spell bonus/removal (not each char sheet update) - Added a debug spell log message so we can see what lua spell is being called before potential LUA crashes/panics - Log message to point out bad loading of non-existent character ids in guild members |
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cmake | ||
Content | ||
DB | ||
EQ2 | ||
installer | ||
server | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details