Compare commits
No commits in common. "main" and "main" have entirely different histories.
BIN
.DS_Store
vendored
Normal file
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@ -1,54 +0,0 @@
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name: "godot-ci export"
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on: push
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env:
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GODOT_VERSION: 4.2.2
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EXPORT_NAME: project_teddy
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USER: the_adventures_of_teddy
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PROJECT: project_teddy
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jobs:
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export-windows:
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name: Export Projects
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runs-on: ubuntu-22.04
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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||||
with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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cd ~/.local/share/godot/export_templates/
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wget https://techwizz-emu.com/downloads/godot-export-templates/4.2.2.stable.tar.xz
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tar xf 4.2.2.stable.tar.xz
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wget https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip
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unzip Godot_v4.2.2-stable_linux.x86_64.zip
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mv Godot_v4.2.2-stable_linux.x86_64 /usr/bin/godot
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- name: Set the build date in the main-menu
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run: |
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cd /workspace/$USER/$PROJECT/
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current_date=$(date +"%Y%m%d")
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sed -i "s/DEVELOPMENT/$current_date/g" scenes/mainmenu.tscn
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- name: Windows Build
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run: |
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cd /workspace/$USER/
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mkdir -v -p build/windows
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cd $PROJECT
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godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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- name: Linux Build
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run: |
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cd /workspace/$USER/
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mkdir -v -p build/linux
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cd $PROJECT
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godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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- name: Upload Windows Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: windows
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path: /workspace/the_adventures_of_teddy/build/windows
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- name: Upload Linux Artifact
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uses: actions/upload-artifact@v3
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with:
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name: linux
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path: /workspace/the_adventures_of_teddy/build/linux
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BIN
2DArt/.DS_Store
vendored
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Before Width: | Height: | Size: 602 KiB |
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@ -1,34 +0,0 @@
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|||
[remap]
|
||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://ckhwk5qftif2t"
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||||
path="res://.godot/imported/alexi-village.png-34808ca6ec452dcf0fd1c889eacd44b4.ctex"
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||||
metadata={
|
||||
"vram_texture": false
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||||
}
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://2DArt/host/mapIcons/alexi-village.png"
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dest_files=["res://.godot/imported/alexi-village.png-34808ca6ec452dcf0fd1c889eacd44b4.ctex"]
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||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Before Width: | Height: | Size: 963 KiB After Width: | Height: | Size: 3.1 MiB |
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@ -1,5 +1,5 @@
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# Project_Teddy
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Find Project Teddy on [Steam](https://store.steampowered.com/app/2432770/Project_Teddy/)!
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Project Teddy is a multiplayer game where you can shoot your friends and have fun. The player can move around by using the standard “WASD” keys and shoot using the left click button. You can also use a controller to move your character around and shoot. The stamina system is a bit unique in Project Teddy. If you get below 5%, it will slow Teddy (the character) down and you will have to stop sprinting and wait for it to get back up above 5%. I like this system because it means you have to keep track of your stamina. It’s a great game for teens to play with their friends. Project Teddy was partially inspired by the games Garry’s Mod and Half Life. You can spend about as long as you want to be playing Project Teddy, as long as you and your friends want to go. Whoever has the highest score at the end of each round wins. The timer is adjustable, but the default is 10 minutes. Whoever has the most kills at the end of the round is the winner. Project Teddy should run really well on any computer that supports Vulkan.
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You may also download the latest testing builds from the [Releases](https://git.techwizz-emu.com/the_adventures_of_teddy/project_teddy/releases) tab.
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The multiplayer system in Project Teddy is really fun. You can connect up to 4025 players, as is the limit in the Godot 4 Multiplayer API. The User Interface shows the top 10 players with the highest scores. You can specify any port you’d like the server to listen on, as long as it’s above 1024, because it’s common for ports below 1024 to be “privileged ports,” which basically just means you don’t have permission to bind a server on those ports without authority (root or administrator permissions). Currently, to have others connect to your server, you have to port forward, unless it’s over a Local Area Network. The player can specify any name they would like, as long as it’s not empty. The hosting menu allows you to select any of the currently implemented maps.
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@ -19,4 +19,3 @@ generate_tangents=true
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|||
scale_mesh=Vector3(1, 1, 1)
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||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
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||||
|
|
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@ -19,4 +19,3 @@ generate_tangents=true
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|||
scale_mesh=Vector3(1, 1, 1)
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||||
offset_mesh=Vector3(0, 0, 0)
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||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
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||||
|
|
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@ -19,4 +19,3 @@ generate_tangents=true
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|||
scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
|
||||
force_disable_mesh_compression=false
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||||
|
|
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@ -19,4 +19,3 @@ generate_tangents=true
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|||
scale_mesh=Vector3(1, 1, 1)
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||||
offset_mesh=Vector3(0, 0, 0)
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||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
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||||
|
|
BIN
characters/.DS_Store
vendored
Normal file
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@ -19,4 +19,3 @@ generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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||||
optimize_mesh=true
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||||
force_disable_mesh_compression=false
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||||
|
|
BIN
characters/teddy/.DS_Store
vendored
Normal file
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@ -19,4 +19,3 @@ generate_tangents=true
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|||
scale_mesh=Vector3(1, 1, 1)
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||||
offset_mesh=Vector3(0, 0, 0)
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||||
optimize_mesh=true
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||||
force_disable_mesh_compression=false
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||||
|
|
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@ -22,7 +22,6 @@ meshes/generate_lods=true
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|||
meshes/create_shadow_meshes=true
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||||
meshes/light_baking=1
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||||
meshes/lightmap_texel_size=0.2
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||||
meshes/force_disable_compression=false
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||||
skins/use_named_skins=true
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||||
animation/import=true
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||||
animation/fps=30
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@ -43,5 +42,4 @@ _subresources={
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|||
}
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||||
}
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||||
}
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||||
gltf/naming_version=0
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||||
gltf/embedded_image_handling=1
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||||
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|
Before Width: | Height: | Size: 7 MiB |
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@ -1,36 +0,0 @@
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|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://1vwvoqpnrgdk"
|
||||
path.s3tc="res://.godot/imported/teddy_BrownFabric.jpg-b946f6cb43137f2580fee8eaa056505a.s3tc.ctex"
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||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://characters/teddy/model_glb/teddy_BrownFabric.jpg"
|
||||
dest_files=["res://.godot/imported/teddy_BrownFabric.jpg-b946f6cb43137f2580fee8eaa056505a.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
Before Width: | Height: | Size: 6.9 MiB |
|
@ -1,36 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b0eoncnboi84v"
|
||||
path.s3tc="res://.godot/imported/teddy_BrownFabricBelly.jpg-dcbeb2b2cd739f86bd37f4e9ecccd548.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://characters/teddy/model_glb/teddy_BrownFabricBelly.jpg"
|
||||
dest_files=["res://.godot/imported/teddy_BrownFabricBelly.jpg-dcbeb2b2cd739f86bd37f4e9ecccd548.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
Before Width: | Height: | Size: 6.2 MiB |
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@ -1,36 +0,0 @@
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|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://didyn4dtgva0g"
|
||||
path.s3tc="res://.godot/imported/teddy_FabricNose.jpg-ec013e3eabd9c7324a982c29ca240846.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://characters/teddy/model_glb/teddy_FabricNose.jpg"
|
||||
dest_files=["res://.godot/imported/teddy_FabricNose.jpg-ec013e3eabd9c7324a982c29ca240846.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
|
@ -31,7 +31,6 @@ application/version="1.0"
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|||
application/copyright=""
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||||
application/copyright_localized={}
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||||
application/min_macos_version="10.12"
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||||
application/export_angle=0
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||||
display/high_res=false
|
||||
xcode/platform_build="14C18"
|
||||
xcode/sdk_version="13.1"
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||||
|
@ -65,7 +64,6 @@ codesign/entitlements/app_sandbox/files_downloads=0
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|||
codesign/entitlements/app_sandbox/files_pictures=0
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||||
codesign/entitlements/app_sandbox/files_music=0
|
||||
codesign/entitlements/app_sandbox/files_movies=0
|
||||
codesign/entitlements/app_sandbox/files_user_selected=0
|
||||
codesign/entitlements/app_sandbox/helper_executables=[]
|
||||
codesign/custom_options=PackedStringArray()
|
||||
notarization/notarization=0
|
||||
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@ -113,7 +111,7 @@ custom_features=""
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|||
export_filter="all_resources"
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||||
include_filter=""
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||||
exclude_filter=""
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||||
export_path="export/linux/teddy.x86_64"
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||||
export_path="export/windows/teddy.x86_64"
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||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
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||||
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@ -179,14 +177,14 @@ package/signed=true
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|||
package/app_category=2
|
||||
package/retain_data_on_uninstall=false
|
||||
package/exclude_from_recents=false
|
||||
package/show_in_android_tv=false
|
||||
package/show_in_app_library=true
|
||||
package/show_as_launcher_app=false
|
||||
launcher_icons/main_192x192=""
|
||||
launcher_icons/adaptive_foreground_432x432=""
|
||||
launcher_icons/adaptive_background_432x432=""
|
||||
graphics/opengl_debug=false
|
||||
xr_features/xr_mode=0
|
||||
xr_features/hand_tracking=0
|
||||
xr_features/hand_tracking_frequency=0
|
||||
xr_features/passthrough=0
|
||||
screen/immersive_mode=true
|
||||
screen/support_small=true
|
||||
screen/support_normal=true
|
||||
|
@ -279,7 +277,6 @@ permissions/mount_format_filesystems=false
|
|||
permissions/mount_unmount_filesystems=false
|
||||
permissions/nfc=false
|
||||
permissions/persistent_activity=false
|
||||
permissions/post_notifications=false
|
||||
permissions/process_outgoing_calls=false
|
||||
permissions/read_calendar=false
|
||||
permissions/read_call_log=false
|
||||
|
@ -345,9 +342,6 @@ permissions/write_sms=false
|
|||
permissions/write_social_stream=false
|
||||
permissions/write_sync_settings=false
|
||||
permissions/write_user_dictionary=false
|
||||
xr_features/hand_tracking=0
|
||||
xr_features/hand_tracking_frequency=0
|
||||
xr_features/passthrough=0
|
||||
|
||||
[preset.3]
|
||||
|
||||
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@ -393,7 +387,6 @@ application/product_name=""
|
|||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
application/export_angle=0
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
|
|
BIN
map_data/.DS_Store
vendored
Normal file
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@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="mp3"
|
||||
type="AudioStreamMP3"
|
||||
uid="uid://2xhe01x623u7"
|
||||
path="res://.godot/imported/Dreamy-Hollow.mp3-4361062f9b3d8c98b8f6803c9c240ca7.mp3str"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/Dreamy-Hollow.mp3"
|
||||
dest_files=["res://.godot/imported/Dreamy-Hollow.mp3-4361062f9b3d8c98b8f6803c9c240ca7.mp3str"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
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@ -1,19 +0,0 @@
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|||
[remap]
|
||||
|
||||
importer="mp3"
|
||||
type="AudioStreamMP3"
|
||||
uid="uid://rnv7yug8h57e"
|
||||
path="res://.godot/imported/Dungeons-and-Tunnels.mp3-15b2cfa026f1c36f479dd374df002889.mp3str"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/Dungeons-and-Tunnels.mp3"
|
||||
dest_files=["res://.godot/imported/Dungeons-and-Tunnels.mp3-15b2cfa026f1c36f479dd374df002889.mp3str"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
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|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="mp3"
|
||||
type="AudioStreamMP3"
|
||||
uid="uid://873wo4gwyncj"
|
||||
path="res://.godot/imported/Forward-Assault.mp3-089f7dfd2e163527cc145acaa2bfd6d1.mp3str"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/Forward-Assault.mp3"
|
||||
dest_files=["res://.godot/imported/Forward-Assault.mp3-089f7dfd2e163527cc145acaa2bfd6d1.mp3str"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
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|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="mp3"
|
||||
type="AudioStreamMP3"
|
||||
uid="uid://crfmcqq7cw5av"
|
||||
path="res://.godot/imported/Frosty-Nights.mp3-01d42bd751cf908bbf1f0193cf6be27f.mp3str"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/Frosty-Nights.mp3"
|
||||
dest_files=["res://.godot/imported/Frosty-Nights.mp3-01d42bd751cf908bbf1f0193cf6be27f.mp3str"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
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BIN
objects/.DS_Store
vendored
Normal file
|
@ -22,7 +22,6 @@ meshes/generate_lods=true
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@ -22,7 +22,6 @@ meshes/generate_lods=true
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