Disabled Teddy LOD

Disabled the generation of LOD meshes on Teddy, fixing his shoulders.
This commit is contained in:
Valcuda 2023-12-02 18:01:17 -05:00
parent 354e94e1b5
commit e5afe059e3
2 changed files with 15 additions and 1 deletions

View file

@ -28,5 +28,18 @@ animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
_subresources={
"meshes": {
"teddy_Sphere_037": {
"generate/lightmap_uv": 0,
"generate/lods": 2,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": false,
"save_to_file/make_streamable": "",
"save_to_file/path": ""
}
}
}
gltf/embedded_image_handling=1

View file

@ -35,6 +35,7 @@ transform = Transform3D(-0.213199, 0, -0.383958, 0, 0.439179, 0, 0.383958, 0, -0
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.550189, 0, -0.83504, 0, 1, 0, 0.83504, 0, -0.550189, -26.8376, 15.6553, 37.7756)
current = true
[node name="Brown" type="MeshInstance3D" parent="."]
transform = Transform3D(0.0225339, 0, 0.0023044, 0, 0.0226514, 0, -0.0023044, 0, 0.0225339, 35.5504, 19.536, 58.6725)