Disabled Teddy LOD
Disabled the generation of LOD meshes on Teddy, fixing his shoulders.
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354e94e1b5
commit
e5afe059e3
2 changed files with 15 additions and 1 deletions
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@ -28,5 +28,18 @@ animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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_subresources={
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"meshes": {
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"teddy_Sphere_037": {
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"generate/lightmap_uv": 0,
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"generate/lods": 2,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/make_streamable": "",
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"save_to_file/path": ""
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}
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}
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}
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gltf/embedded_image_handling=1
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@ -35,6 +35,7 @@ transform = Transform3D(-0.213199, 0, -0.383958, 0, 0.439179, 0, 0.383958, 0, -0
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-0.550189, 0, -0.83504, 0, 1, 0, 0.83504, 0, -0.550189, -26.8376, 15.6553, 37.7756)
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current = true
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[node name="Brown" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.0225339, 0, 0.0023044, 0, 0.0226514, 0, -0.0023044, 0, 0.0225339, 35.5504, 19.536, 58.6725)
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