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Author SHA1 Message Date
c55748b048 Made things much less shiny. Finally fixed the tutorial reset bug. 2024-08-06 21:49:17 -06:00
dd0a92ac92 Automatically fetch the build date on build time. 2024-06-09 08:34:21 +00:00
3891c29aaf Changed the version string back to DEVELOPMENT 2024-06-09 08:27:56 +00:00
eb4bf400eb Update .forgejo/workflows/godot.yaml 2024-06-09 08:07:34 +00:00
17373930d1 Optimized the CI. 2024-06-09 08:07:14 +00:00
02e4652810 The CI should work now! 2024-06-09 07:44:13 +00:00
a9bf3b0cfb Added a CI for Project Teddy 2024-06-09 01:37:58 -06:00
360c165ecc Whoops, disabled console 2024-06-03 00:52:10 -06:00
ff03359af4 Added Alexi Village map, added Alexi sky to multiple maps, map selection is a dropdown now. 2024-06-03 00:50:51 -06:00
883840c953 Fixed rotation of bricks on Toy Factory (again) 2023-12-04 17:54:51 -07:00
2370fecb83 Disabled console, whoops :P 2023-12-04 01:43:39 -07:00
1e4129bdaa Added default name of player 2023-12-04 01:40:16 -07:00
49f4e31bd9 Fixed the_adventures_of_teddy/public_issues#23 2023-12-04 01:17:25 -07:00
6ee06924b4 Deleted junk files from source code 2023-12-03 23:16:58 -07:00
d0cd904bcc Finally updated trailer video 2023-12-03 23:13:44 -07:00
24f93a92a4 Update README.md 2023-12-04 05:33:48 +00:00
2feb35bc53 Saved ultra-wide settings the_adventures_of_teddy/public_issues#27 2023-12-03 22:27:57 -07:00
8367c92536 Upgraded to Godot 4.2 + inital support for utrawide 2023-12-03 18:22:01 -07:00
4d41d19c20 Merge pull request 'Disabled Teddy LOD' (#10) from Valcuda/project_teddy:main into main
Reviewed-on: the_adventures_of_teddy/project_teddy#10
2023-12-02 23:22:01 +00:00
a4aa3e1582 Merge pull request 'Smoothed Teddy Normals' (#9) from Valcuda/project_teddy:main into main
Reviewed-on: the_adventures_of_teddy/project_teddy#9

Looks good!
2023-12-02 22:06:42 +00:00
249 changed files with 7437 additions and 184 deletions

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@ -0,0 +1,54 @@
name: "godot-ci export"
on: push
env:
GODOT_VERSION: 4.2.2
EXPORT_NAME: project_teddy
USER: the_adventures_of_teddy
PROJECT: project_teddy
jobs:
export-windows:
name: Export Projects
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
cd ~/.local/share/godot/export_templates/
wget https://techwizz-emu.com/downloads/godot-export-templates/4.2.2.stable.tar.xz
tar xf 4.2.2.stable.tar.xz
wget https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip
unzip Godot_v4.2.2-stable_linux.x86_64.zip
mv Godot_v4.2.2-stable_linux.x86_64 /usr/bin/godot
- name: Set the build date in the main-menu
run: |
cd /workspace/$USER/$PROJECT/
current_date=$(date +"%Y%m%d")
sed -i "s/DEVELOPMENT/$current_date/g" scenes/mainmenu.tscn
- name: Windows Build
run: |
cd /workspace/$USER/
mkdir -v -p build/windows
cd $PROJECT
godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Linux Build
run: |
cd /workspace/$USER/
mkdir -v -p build/linux
cd $PROJECT
godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Windows Artifacts
uses: actions/upload-artifact@v3
with:
name: windows
path: /workspace/the_adventures_of_teddy/build/windows
- name: Upload Linux Artifact
uses: actions/upload-artifact@v3
with:
name: linux
path: /workspace/the_adventures_of_teddy/build/linux

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# Project_Teddy
Project Teddy is a multiplayer game where you can shoot your friends and have fun. The player can move around by using the standard “WASD” keys and shoot using the left click button. You can also use a controller to move your character around and shoot. The stamina system is a bit unique in Project Teddy. If you get below 5%, it will slow Teddy (the character) down and you will have to stop sprinting and wait for it to get back up above 5%. I like this system because it means you have to keep track of your stamina. Its a great game for teens to play with their friends. Project Teddy was partially inspired by the games Garrys Mod and Half Life. You can spend about as long as you want to be playing Project Teddy, as long as you and your friends want to go. Whoever has the highest score at the end of each round wins. The timer is adjustable, but the default is 10 minutes. Whoever has the most kills at the end of the round is the winner. Project Teddy should run really well on any computer that supports Vulkan.
Find Project Teddy on [Steam](https://store.steampowered.com/app/2432770/Project_Teddy/)!
The multiplayer system in Project Teddy is really fun. You can connect up to 4025 players, as is the limit in the Godot 4 Multiplayer API. The User Interface shows the top 10 players with the highest scores. You can specify any port youd like the server to listen on, as long as its above 1024, because its common for ports below 1024 to be “privileged ports,” which basically just means you dont have permission to bind a server on those ports without authority (root or administrator permissions). Currently, to have others connect to your server, you have to port forward, unless its over a Local Area Network. The player can specify any name they would like, as long as its not empty. The hosting menu allows you to select any of the currently implemented maps.
You may also download the latest testing builds from the [Releases](https://git.techwizz-emu.com/the_adventures_of_teddy/project_teddy/releases) tab.

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application/export_angle=0
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xcode/platform_build="14C18"
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@ -64,6 +65,7 @@ codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
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