Made things much less shiny. Finally fixed the tutorial reset bug.

This commit is contained in:
Paul Black 2024-08-06 21:49:17 -06:00
parent dd0a92ac92
commit c55748b048
6 changed files with 2523 additions and 46 deletions

View file

@ -113,7 +113,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="export/Linux/teddy.x86_64"
export_path="export/linux/teddy.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@ -279,6 +279,7 @@ permissions/mount_format_filesystems=false
permissions/mount_unmount_filesystems=false
permissions/nfc=false
permissions/persistent_activity=false
permissions/post_notifications=false
permissions/process_outgoing_calls=false
permissions/read_calendar=false
permissions/read_call_log=false

View file

@ -164,11 +164,12 @@ size = Vector2(1000, 1000)
subdivide_width = 200
subdivide_depth = 200
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yt0t4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n36og"]
resource_name = "WoodenWall"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("13_8jgdi")
metallic_specular = 0.0
roughness = 0.5
[sub_resource type="ArrayMesh" id="ArrayMesh_17rvs"]
@ -195,7 +196,7 @@ _surfaces = [{
"index_count": 378,
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"lods": [0.163194, PackedByteArray(0, 0, 20, 0, 16, 0, 0, 0, 15, 0, 20, 0, 0, 0, 65, 0, 15, 0, 57, 0, 65, 0, 0, 0, 57, 0, 61, 0, 65, 0, 18, 0, 29, 0, 27, 0, 18, 0, 21, 0, 29, 0, 29, 0, 102, 0, 27, 0, 29, 0, 105, 0, 102, 0, 30, 0, 33, 0, 32, 0, 30, 0, 31, 0, 33, 0, 34, 0, 41, 0, 38, 0, 34, 0, 36, 0, 41, 0, 34, 0, 106, 0, 36, 0, 34, 0, 109, 0, 106, 0, 38, 0, 41, 0, 46, 0, 38, 0, 46, 0, 44, 0, 44, 0, 46, 0, 52, 0, 52, 0, 46, 0, 59, 0, 52, 0, 59, 0, 56, 0, 74, 0, 93, 0, 78, 0, 74, 0, 90, 0, 93, 0, 130, 0, 74, 0, 78, 0, 130, 0, 78, 0, 133, 0, 91, 0, 99, 0, 95, 0, 91, 0, 96, 0, 99, 0, 96, 0, 104, 0, 99, 0, 96, 0, 100, 0, 104, 0, 111, 0, 117, 0, 108, 0, 111, 0, 113, 0, 117, 0, 113, 0, 129, 0, 117, 0, 113, 0, 118, 0, 129, 0, 118, 0, 135, 0, 129, 0, 118, 0, 131, 0, 135, 0, 60, 0, 79, 0, 64, 0, 64, 0, 79, 0, 14, 0, 60, 0, 134, 0, 79, 0, 14, 0, 79, 0, 94, 0, 47, 0, 134, 0, 60, 0, 14, 0, 94, 0, 19, 0, 47, 0, 128, 0, 134, 0, 42, 0, 128, 0, 47, 0, 42, 0, 115, 0, 128, 0, 19, 0, 94, 0, 98, 0, 19, 0, 98, 0, 28, 0, 28, 0, 98, 0, 103, 0, 45, 0, 114, 0, 40, 0, 45, 0, 119, 0, 114, 0, 53, 0, 119, 0, 45, 0, 58, 0, 119, 0, 53, 0, 58, 0, 132, 0, 119, 0, 1, 0, 132, 0, 58, 0, 1, 0, 75, 0, 132, 0, 17, 0, 75, 0, 1, 0, 17, 0, 92, 0, 75, 0, 26, 0, 92, 0, 17, 0, 26, 0, 97, 0, 92, 0, 26, 0, 101, 0, 97, 0, 39, 0, 110, 0, 35, 0, 39, 0, 112, 0, 110, 0, 37, 0, 116, 0, 43, 0, 37, 0, 107, 0, 116, 0)],
"material": SubResource("StandardMaterial3D_yt0t4"),
"material": SubResource("StandardMaterial3D_n36og"),
"name": "WoodenWall",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),

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@ -114,7 +114,7 @@ func _on_issues_button_pressed():
func load_tutorial():
Global.playerPleaseRespawn = true
Networking.create_server(28000, 0)
Networking.create_server(28000, 1)
Networking.load_map("res://scenes/tutorial.tscn")
Networking.add_player_node(1)
Global.connectedPlayers += [Global.playerName]