Added default name of player
This commit is contained in:
parent
49f4e31bd9
commit
1e4129bdaa
1 changed files with 2 additions and 2 deletions
|
@ -1,5 +1,5 @@
|
|||
extends Node
|
||||
var consoleEnabled = false # Change this to enable console
|
||||
var consoleEnabled = true # Change this to enable console
|
||||
var mouseSensitivity = 0.01 # Unless otherwise changed by user in settings
|
||||
var playingGame = false # Should be true while in a map, set by menus
|
||||
var fatigue = 100 # Makes it so you can't run forever, you have limited energy
|
||||
|
@ -8,7 +8,7 @@ var playerDead = false # Defined by Global.player_dead()
|
|||
var playerAlive = true # Gets set to false by death.tscn then to true after the death timer is up
|
||||
var playerPleaseRespawn = false # When true, this executes the apporiate commands to respawn the player. Controlled by death.tscn
|
||||
var playerYDeath = -20 # The point in which the player will die from falling off the map, defined in map scripts
|
||||
var playerName # Defined in the settings-file.gd script
|
||||
var playerName = "player" # Defined in the settings-file.gd script
|
||||
var deathShield = 0 # Makes you unkillable for a specified amount of time. Used to prevent the kill screen from appearing twice as well
|
||||
var goScene # This is used for the sceneChangerConfirm window. Initalized by a different script prior to sceneChangerConfirm
|
||||
var consoleOpen = false # This specifies whether or not the console is open
|
||||
|
|
Loading…
Reference in a new issue