Upgraded to Godot 4.2 + inital support for utrawide
|
@ -19,3 +19,4 @@ generate_tangents=true
|
|||
scale_mesh=Vector3(1, 1, 1)
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||||
offset_mesh=Vector3(0, 0, 0)
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||||
optimize_mesh=true
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||||
force_disable_mesh_compression=false
|
||||
|
|
|
@ -19,3 +19,4 @@ generate_tangents=true
|
|||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
|
||||
|
|
|
@ -19,3 +19,4 @@ generate_tangents=true
|
|||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
|
||||
|
|
|
@ -19,3 +19,4 @@ generate_tangents=true
|
|||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
|
||||
|
|
|
@ -19,3 +19,4 @@ generate_tangents=true
|
|||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
|
||||
|
|
|
@ -19,3 +19,4 @@ generate_tangents=true
|
|||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
||||
force_disable_mesh_compression=false
|
||||
|
|
|
@ -22,6 +22,7 @@ meshes/generate_lods=true
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|||
meshes/create_shadow_meshes=true
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||||
meshes/light_baking=1
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||||
meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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@ -42,4 +43,5 @@ _subresources={
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}
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}
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}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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BIN
characters/teddy/model_glb/teddy_BrownFabric.jpg
Normal file
After Width: | Height: | Size: 7 MiB |
36
characters/teddy/model_glb/teddy_BrownFabric.jpg.import
Normal file
|
@ -0,0 +1,36 @@
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metadata={
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"vram_texture": true
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generator_parameters={}
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[deps]
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source_file="res://characters/teddy/model_glb/teddy_BrownFabric.jpg"
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dest_files=["res://.godot/imported/teddy_BrownFabric.jpg-b946f6cb43137f2580fee8eaa056505a.s3tc.ctex"]
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characters/teddy/model_glb/teddy_BrownFabricBelly.jpg
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36
characters/teddy/model_glb/teddy_BrownFabricBelly.jpg.import
Normal file
|
@ -0,0 +1,36 @@
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metadata={
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[deps]
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source_file="res://characters/teddy/model_glb/teddy_BrownFabricBelly.jpg"
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dest_files=["res://.godot/imported/teddy_BrownFabricBelly.jpg-dcbeb2b2cd739f86bd37f4e9ecccd548.s3tc.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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BIN
characters/teddy/model_glb/teddy_FabricNose.jpg
Normal file
After Width: | Height: | Size: 6.2 MiB |
36
characters/teddy/model_glb/teddy_FabricNose.jpg.import
Normal file
|
@ -0,0 +1,36 @@
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[deps]
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source_file="res://characters/teddy/model_glb/teddy_FabricNose.jpg"
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dest_files=["res://.godot/imported/teddy_FabricNose.jpg-ec013e3eabd9c7324a982c29ca240846.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=0
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=15
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|
@ -29,4 +30,5 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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|
|
@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=0
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=15
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|
@ -29,4 +30,5 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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|
|
@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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|
@ -29,4 +30,5 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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gltf/naming_version=0
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BIN
objects/farmland/farmland_Bark001_2K_Color.jpg
Normal file
After Width: | Height: | Size: 3.1 MiB |
36
objects/farmland/farmland_Bark001_2K_Color.jpg.import
Normal file
|
@ -0,0 +1,36 @@
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BIN
objects/farmland/farmland_Fabric001_2K_Color.jpg
Normal file
After Width: | Height: | Size: 6.3 MiB |
36
objects/farmland/farmland_Fabric001_2K_Color.jpg.import
Normal file
|
@ -0,0 +1,36 @@
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Normal file
After Width: | Height: | Size: 4.4 MiB |
36
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Normal file
|
@ -0,0 +1,36 @@
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BIN
objects/farmland/farmland_Grass.jpg
Normal file
After Width: | Height: | Size: 6.4 MiB |
36
objects/farmland/farmland_Grass.jpg.import
Normal file
|
@ -0,0 +1,36 @@
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objects/farmland/farmland_GrassDirt1.jpg
Normal file
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Normal file
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roughness/src_normal=""
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
objects/farmland/farmland_PavingStones070_2K_Color.jpg
Normal file
After Width: | Height: | Size: 6.7 MiB |
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