jsalmon3
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f729aada59
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NEW_FOW is on by default
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2003-01-12 04:03:17 +00:00 |
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mr-russ
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238c49231f
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Make NEW_FOW default and move from using Host Pointer to Next Pointer
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2003-01-12 03:52:00 +00:00 |
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jsalmon3
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1cdc4f5726
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Added isqrt
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2003-01-11 21:00:36 +00:00 |
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jsalmon3
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778738debb
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Fixed sight of cancelled buildings.
Fixed crash for units with no corpses.
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2003-01-11 17:21:03 +00:00 |
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jsalmon3
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584664871f
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Fixed warning
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2003-01-11 16:31:45 +00:00 |
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jsalmon3
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b5dc2b4de0
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Cleanup
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2003-01-11 16:29:18 +00:00 |
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jsalmon3
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05b0c02c60
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Data.Resource.Active is only valid for resource types
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2003-01-11 16:28:58 +00:00 |
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mr-russ
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19f33d66a0
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Fixed bug where sight was unmark twice in NEW_FOW
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2003-01-11 08:23:14 +00:00 |
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mr-russ
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63c3e08fa1
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Fixed Bug where all required goldmine information was not saved in savegame. Goldmines now show the correct frames when a game is loaded.
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2003-01-11 08:11:14 +00:00 |
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mr-russ
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2f225ae9d4
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Bug fixes for Saving with NEW_FOW and units in buildings. Also Code Cleanup
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2003-01-11 07:53:48 +00:00 |
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mr-russ
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454f75347b
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NEW_FOW Save game fixes, for when units are inside another unit on save. Eg mining gold.
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2003-01-11 06:29:41 +00:00 |
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jsalmon3
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518a7253b7
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IsMapFieldVisible and IsMapFieldExplored take a player as a parameter
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2003-01-11 05:51:19 +00:00 |
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jsalmon3
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b361be6108
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Fixed warning
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2003-01-11 05:44:59 +00:00 |
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jsalmon3
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ff28dfb07c
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Fixed tabs
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2003-01-11 05:13:23 +00:00 |
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mr-russ
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3eac2d8da5
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NEW_FOW fixes to the slow lookup when the visible field suffers overflow
NEW_FOW now saves explored tiles with save game.
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2003-01-11 03:14:21 +00:00 |
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mr-russ
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8c65a23827
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NEW_FOW Fixes for Unit conversion upgrade, Sight range not changed
Bug #208719: Corpse Sight range is wrong, is fixed for NEW_FOW only
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2003-01-11 02:17:01 +00:00 |
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cedars
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02de830bd6
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Added frameworks and a new installer.
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2003-01-10 10:48:42 +00:00 |
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jsalmon3
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3edba543f2
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Fixed global fog options, renamed gray-fog-of-war to alpha-fog-of-war
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2003-01-10 03:11:27 +00:00 |
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mr-russ
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6c448e76d0
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Code Cleanup
NEW_FOW check to only update sight range, if something actually changed.
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2003-01-09 06:14:56 +00:00 |
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jsalmon3
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f7bd39234b
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Minor reformatting
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2003-01-09 06:10:17 +00:00 |
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mr-russ
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6fd038a6d6
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RemoveUnit Updated for NEW_FOW management.
Pythagorus Table size increase for Holy Vision (12 sight)
Cleanup of Code involved in NEW_FOW
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2003-01-09 05:42:53 +00:00 |
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jsalmon3
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a874e4a3f5
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Fixed bug #657810: Save & Load bugs
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2003-01-09 01:30:31 +00:00 |
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mr-russ
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55a0a7b279
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Attack Range calculated for Circle, not Square.
NEW_FOW rescue update for sight.
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2003-01-09 01:11:33 +00:00 |
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mr-russ
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f8f39eeb41
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NEW_FOW Updates and cleanups to use same code for both FOW's
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2003-01-09 00:21:57 +00:00 |
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jsalmon3
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4acc8fbf50
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Use the correct menu buttons and font colors when loading a game
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2003-01-08 21:59:20 +00:00 |
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jsalmon3
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f85411c45b
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Need to load graphics that can be different on each tileset
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2003-01-08 21:36:46 +00:00 |
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jsalmon3
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90dda9dab0
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Undo last change, need new fog of war first to keep track of explored tiles for other players
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2003-01-08 21:12:51 +00:00 |
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jsalmon3
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2870fcd0fd
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Fixed bug #635894: Altering Landscape Type in Editor
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2003-01-08 21:07:52 +00:00 |
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mr-russ
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089c88268e
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Map seen tiles were not updated when using NEW_FOW
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2003-01-08 06:31:19 +00:00 |
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jsalmon3
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36bd25a00c
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Only find wood on explored tiles
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2003-01-07 23:20:25 +00:00 |
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jsalmon3
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c3d94cec65
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Why was this changed? It stops peasants from moving to wood that has already been discovered.
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2003-01-07 23:03:55 +00:00 |
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jsalmon3
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cc1806c902
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Clean up
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2003-01-07 21:29:33 +00:00 |
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jsalmon3
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5abb89bd4a
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Redefining campaigns causes problems with saving currently playing campaigns.
See CurrentCampaign and CurrentChapter which point to old data.
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2003-01-07 06:03:53 +00:00 |
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jsalmon3
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7835ff7552
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Cleaned up some spacing
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2003-01-07 05:09:28 +00:00 |
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jsalmon3
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7389e26e6c
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Don't allow oil patches placed over oil patches in the editor
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2003-01-07 05:02:44 +00:00 |
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mr-russ
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134080256d
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New FOW, fix to draw buildings on minimap properly
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2003-01-07 02:58:06 +00:00 |
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mr-russ
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57b4b83424
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Fixed Bug #641067: Peasant Finds wood when shouldn't
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2003-01-07 02:51:53 +00:00 |
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mr-russ
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a7e55a2b81
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Both fogs of war now use a Pythagorus Tree table to speedup calculations
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2003-01-07 02:04:53 +00:00 |
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mr-russ
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402e67c6b8
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More New fog of war cleanups. Minimap Fixes and Goldmine Fixes
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2003-01-06 03:48:55 +00:00 |
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mr-russ
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cbc8f9e3b8
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More fog of war changes, Shared Vision, Minimap updates and Visibility Checks
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2003-01-06 03:03:47 +00:00 |
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mr-russ
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9fc0bc0976
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Missiles now Drawn Under Fog of War, not Over.
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2003-01-06 02:06:33 +00:00 |
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mr-russ
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9cce859dd4
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Major Fixes the the NEW_FOW, more work to be done. Holy Vision, Missiles, Fog of War on and off, and Shared Vision need to be fixed. Other small bugs may exist.
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2003-01-05 21:00:32 +00:00 |
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mr-russ
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34bbb0b013
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Fixed Segfault when Trees or Rocks were on the edge of the map.
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2003-01-05 16:59:10 +00:00 |
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mr-russ
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39bd63906c
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Patches for placing units only once per tile When moving mouse. Cleanup of status bar
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2003-01-03 03:33:33 +00:00 |
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mr-russ
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48b246c5a9
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More Unit Placement Fixes (Reduce Bad Placement of Units) (Oil Patches)
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2003-01-03 01:17:56 +00:00 |
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mr-russ
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9baac8f5d8
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Fixed Bug #660402 Oil Patch drawn over platform: Editor Should only place one unit per press of the button, not 'n' units.
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2003-01-02 23:42:15 +00:00 |
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mr-russ
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0d32e16401
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Fixed bugs #647169 and #636552: Forest/Rock Display Errors
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2002-12-31 09:59:19 +00:00 |
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mr-russ
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9a7a162642
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Final Fixes for more tree/rock Bugs #647169 & #636552 (Bottom/top/middle tiles)
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2002-12-31 09:49:16 +00:00 |
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ariclone
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5e3ed8913f
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Fixed warning
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2002-12-22 22:58:24 +00:00 |
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jsalmon3
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7952c0ed95
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Fixed bug #657533: User save directory not created
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2002-12-22 18:04:23 +00:00 |
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