Commit graph

3629 commits

Author SHA1 Message Date
jsalmon3
f729aada59 NEW_FOW is on by default 2003-01-12 04:03:17 +00:00
mr-russ
238c49231f Make NEW_FOW default and move from using Host Pointer to Next Pointer 2003-01-12 03:52:00 +00:00
jsalmon3
1cdc4f5726 Added isqrt 2003-01-11 21:00:36 +00:00
jsalmon3
778738debb Fixed sight of cancelled buildings.
Fixed crash for units with no corpses.
2003-01-11 17:21:03 +00:00
jsalmon3
584664871f Fixed warning 2003-01-11 16:31:45 +00:00
jsalmon3
b5dc2b4de0 Cleanup 2003-01-11 16:29:18 +00:00
jsalmon3
05b0c02c60 Data.Resource.Active is only valid for resource types 2003-01-11 16:28:58 +00:00
mr-russ
19f33d66a0 Fixed bug where sight was unmark twice in NEW_FOW 2003-01-11 08:23:14 +00:00
mr-russ
63c3e08fa1 Fixed Bug where all required goldmine information was not saved in savegame. Goldmines now show the correct frames when a game is loaded. 2003-01-11 08:11:14 +00:00
mr-russ
2f225ae9d4 Bug fixes for Saving with NEW_FOW and units in buildings. Also Code Cleanup 2003-01-11 07:53:48 +00:00
mr-russ
454f75347b NEW_FOW Save game fixes, for when units are inside another unit on save. Eg mining gold. 2003-01-11 06:29:41 +00:00
jsalmon3
518a7253b7 IsMapFieldVisible and IsMapFieldExplored take a player as a parameter 2003-01-11 05:51:19 +00:00
jsalmon3
b361be6108 Fixed warning 2003-01-11 05:44:59 +00:00
jsalmon3
ff28dfb07c Fixed tabs 2003-01-11 05:13:23 +00:00
mr-russ
3eac2d8da5 NEW_FOW fixes to the slow lookup when the visible field suffers overflow
NEW_FOW now saves explored tiles with save game.
2003-01-11 03:14:21 +00:00
mr-russ
8c65a23827 NEW_FOW Fixes for Unit conversion upgrade, Sight range not changed
Bug : Corpse Sight range is wrong, is fixed for NEW_FOW only
2003-01-11 02:17:01 +00:00
cedars
02de830bd6 Added frameworks and a new installer. 2003-01-10 10:48:42 +00:00
jsalmon3
3edba543f2 Fixed global fog options, renamed gray-fog-of-war to alpha-fog-of-war 2003-01-10 03:11:27 +00:00
mr-russ
6c448e76d0 Code Cleanup
NEW_FOW check to only update sight range, if something actually changed.
2003-01-09 06:14:56 +00:00
jsalmon3
f7bd39234b Minor reformatting 2003-01-09 06:10:17 +00:00
mr-russ
6fd038a6d6 RemoveUnit Updated for NEW_FOW management.
Pythagorus Table size increase for Holy Vision (12 sight)
Cleanup of Code involved in NEW_FOW
2003-01-09 05:42:53 +00:00
jsalmon3
a874e4a3f5 Fixed bug : Save & Load bugs 2003-01-09 01:30:31 +00:00
mr-russ
55a0a7b279 Attack Range calculated for Circle, not Square.
NEW_FOW rescue update for sight.
2003-01-09 01:11:33 +00:00
mr-russ
f8f39eeb41 NEW_FOW Updates and cleanups to use same code for both FOW's 2003-01-09 00:21:57 +00:00
jsalmon3
4acc8fbf50 Use the correct menu buttons and font colors when loading a game 2003-01-08 21:59:20 +00:00
jsalmon3
f85411c45b Need to load graphics that can be different on each tileset 2003-01-08 21:36:46 +00:00
jsalmon3
90dda9dab0 Undo last change, need new fog of war first to keep track of explored tiles for other players 2003-01-08 21:12:51 +00:00
jsalmon3
2870fcd0fd Fixed bug : Altering Landscape Type in Editor 2003-01-08 21:07:52 +00:00
mr-russ
089c88268e Map seen tiles were not updated when using NEW_FOW 2003-01-08 06:31:19 +00:00
jsalmon3
36bd25a00c Only find wood on explored tiles 2003-01-07 23:20:25 +00:00
jsalmon3
c3d94cec65 Why was this changed? It stops peasants from moving to wood that has already been discovered. 2003-01-07 23:03:55 +00:00
jsalmon3
cc1806c902 Clean up 2003-01-07 21:29:33 +00:00
jsalmon3
5abb89bd4a Redefining campaigns causes problems with saving currently playing campaigns.
See CurrentCampaign and CurrentChapter which point to old data.
2003-01-07 06:03:53 +00:00
jsalmon3
7835ff7552 Cleaned up some spacing 2003-01-07 05:09:28 +00:00
jsalmon3
7389e26e6c Don't allow oil patches placed over oil patches in the editor 2003-01-07 05:02:44 +00:00
mr-russ
134080256d New FOW, fix to draw buildings on minimap properly 2003-01-07 02:58:06 +00:00
mr-russ
57b4b83424 Fixed Bug : Peasant Finds wood when shouldn't 2003-01-07 02:51:53 +00:00
mr-russ
a7e55a2b81 Both fogs of war now use a Pythagorus Tree table to speedup calculations 2003-01-07 02:04:53 +00:00
mr-russ
402e67c6b8 More New fog of war cleanups. Minimap Fixes and Goldmine Fixes 2003-01-06 03:48:55 +00:00
mr-russ
cbc8f9e3b8 More fog of war changes, Shared Vision, Minimap updates and Visibility Checks 2003-01-06 03:03:47 +00:00
mr-russ
9fc0bc0976 Missiles now Drawn Under Fog of War, not Over. 2003-01-06 02:06:33 +00:00
mr-russ
9cce859dd4 Major Fixes the the NEW_FOW, more work to be done. Holy Vision, Missiles, Fog of War on and off, and Shared Vision need to be fixed. Other small bugs may exist. 2003-01-05 21:00:32 +00:00
mr-russ
34bbb0b013 Fixed Segfault when Trees or Rocks were on the edge of the map. 2003-01-05 16:59:10 +00:00
mr-russ
39bd63906c Patches for placing units only once per tile When moving mouse. Cleanup of status bar 2003-01-03 03:33:33 +00:00
mr-russ
48b246c5a9 More Unit Placement Fixes (Reduce Bad Placement of Units) (Oil Patches) 2003-01-03 01:17:56 +00:00
mr-russ
9baac8f5d8 Fixed Bug Oil Patch drawn over platform: Editor Should only place one unit per press of the button, not 'n' units. 2003-01-02 23:42:15 +00:00
mr-russ
0d32e16401 Fixed bugs and : Forest/Rock Display Errors 2002-12-31 09:59:19 +00:00
mr-russ
9a7a162642 Final Fixes for more tree/rock Bugs & (Bottom/top/middle tiles) 2002-12-31 09:49:16 +00:00
ariclone
5e3ed8913f Fixed warning 2002-12-22 22:58:24 +00:00
jsalmon3
7952c0ed95 Fixed bug : User save directory not created 2002-12-22 18:04:23 +00:00