Map seen tiles were not updated when using NEW_FOW

This commit is contained in:
mr-russ 2003-01-08 06:31:19 +00:00
parent 36bd25a00c
commit 089c88268e

View file

@ -297,11 +297,10 @@ global void MapMarkSight(const Player* player,int tx,int ty,int range)
switch( v ) {
case 0: // Unexplored
case 1: // Unseen
#if 0
if( IsTileVisible(ThisPlayer,i,y) > 1) {
MapMarkSeenTile(i,y);
}
#endif
// FIXME: mark for screen update
TheMap.Fields[i+y*TheMap.Width].Visible[p]=2;
break;