Fixed tabs
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1 changed files with 2 additions and 2 deletions
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@ -3153,8 +3153,8 @@ global void LetUnitDie(Unit* unit)
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unit->Wait=1;
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unit->Orders[0].Action=UnitActionDie;
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#ifdef NEW_FOW
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unit->CurrentSightRange=unit->Type->CorpseType->Stats->SightRange;
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MapMarkSight(unit->Player,unit->X,unit->Y,unit->CurrentSightRange);
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unit->CurrentSightRange=unit->Type->CorpseType->Stats->SightRange;
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MapMarkSight(unit->Player,unit->X,unit->Y,unit->CurrentSightRange);
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#endif
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}
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