Fixed tabs

This commit is contained in:
jsalmon3 2003-01-11 05:13:23 +00:00
parent 3eac2d8da5
commit ff28dfb07c

View file

@ -3153,8 +3153,8 @@ global void LetUnitDie(Unit* unit)
unit->Wait=1;
unit->Orders[0].Action=UnitActionDie;
#ifdef NEW_FOW
unit->CurrentSightRange=unit->Type->CorpseType->Stats->SightRange;
MapMarkSight(unit->Player,unit->X,unit->Y,unit->CurrentSightRange);
unit->CurrentSightRange=unit->Type->CorpseType->Stats->SightRange;
MapMarkSight(unit->Player,unit->X,unit->Y,unit->CurrentSightRange);
#endif
}