Tim Felgentreff
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e920f1df09
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fix broken compilation without mng and vorbis/theora
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2020-06-28 10:23:47 +02:00 |
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Tim Felgentreff
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afbe728b1f
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build travis with all features
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2020-06-28 09:49:02 +02:00 |
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Tim Felgentreff
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5f3b7892e7
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provide definitions for Mng and Movie images for tolua, even when those aren't supported
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2020-06-28 09:46:44 +02:00 |
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Tim Felgentreff
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25849d1eaa
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if we cannot read pixels from the render target, render the movie as completely transparent image
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2020-06-28 03:53:08 +02:00 |
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Tim Felgentreff
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f64eff57e5
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print a warning when we cannot read from renderer, at least
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2020-06-28 03:49:35 +02:00 |
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Tim Felgentreff
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389f629649
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proper destruction and dirty reporting for mng and movie guichan images
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2020-06-28 03:47:14 +02:00 |
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Tim Felgentreff
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1982f73eba
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make movies available as gcn::Image, too, for easy embedding
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2020-06-28 03:40:30 +02:00 |
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Tim Felgentreff
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1563d98f35
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expose mng to lua as a gcn::Image for easy use in widgets
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2020-06-27 15:15:23 +02:00 |
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Tim Felgentreff
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eb2b23749d
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get rid of leftover opengl code
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2020-06-27 12:45:24 +02:00 |
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Tim Felgentreff
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70389df39a
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Merge pull request #279 from Wargus/tim/data-migration
Allow re-extraction of data from the target directory
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2020-06-27 10:48:08 +02:00 |
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Tim Felgentreff
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ac256b0727
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fix warning
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2020-06-25 16:09:18 +02:00 |
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Tim Felgentreff
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f98a1357d7
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fix issue on windows where reextraction would otherwise copy *into* the old dir
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2020-06-25 16:08:23 +02:00 |
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Tim Felgentreff
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f2dbb509cb
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fixes for win32 compilation
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2020-06-25 08:51:02 +02:00 |
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Tim Felgentreff
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57a166a0bd
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allow re-extraction of data from the target directory
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2020-06-25 08:51:02 +02:00 |
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Tim Felgentreff
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83dd514449
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use a bool flag to check if we have a death animation
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2020-06-24 14:53:14 +02:00 |
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Tim Felgentreff
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4dc3b13dc6
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allow setting the current sight range as part of an animation
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2020-06-22 15:35:45 +02:00 |
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Tim Felgentreff
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dd3a79c8ea
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Merge branch 'master' of github.com:Wargus/stratagus
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2020-06-21 22:56:18 +02:00 |
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Tim Felgentreff
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e0bb35a6f4
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Fix #195 part 3: Play click sound on pretty much all button presses on mouse down
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2020-06-21 22:55:55 +02:00 |
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Tim Felgentreff
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2365b6cd58
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Fix #195, part 1: Smaller buffer for faster playback of sounds, provide Lua callbacks to mouse and key events, so we can register the "click" sound on mouse down
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2020-06-21 22:30:27 +02:00 |
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Tim Felgentreff
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1e782a6298
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do not go through RealizeVideoMemory before playing movie
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2020-06-21 07:41:56 +02:00 |
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Tim Felgentreff
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d1f35a41ba
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fix volume scaling for sdl mixer input range
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2020-06-21 07:41:56 +02:00 |
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Tim Felgentreff
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058df5fe96
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allow lua code to adjust the palette
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2020-06-21 07:41:56 +02:00 |
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Tim Felgentreff
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613e7a4c90
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Merge pull request #293 from ipochto/fix/enum-class-comparation
Removed wrong enum class values comparation.
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2020-06-17 05:58:25 +02:00 |
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alyokhin
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2307486d8b
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Removed wrong enum class values comparation.
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2020-06-16 17:14:02 +03:00 |
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Tim Felgentreff
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22ddc06955
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Merge pull request #289 from ipochto/Andrettin/reveal-players
Add units revelation for players, which had lost their last Town Hall.
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2020-06-15 07:19:11 +02:00 |
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alyokhin
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45794b1f32
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Typo.
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2020-06-15 00:29:56 +03:00 |
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alyokhin
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968a173d9a
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AppVeyor: win32 platform specified for cmake.
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2020-06-13 18:59:43 +03:00 |
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alyokhin
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acc873dc60
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Refactor.
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2020-06-12 01:19:00 +03:00 |
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alyokhin
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d44be9e680
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Toolset changed.
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2020-06-11 15:04:34 +03:00 |
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alyokhin
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f70b72fb4a
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AppVeyor compilation error fix.
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2020-06-11 14:57:41 +03:00 |
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alyokhin
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433880ea9c
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Droped Ubuntu 16.0t to 18.04, because of compilation error caused by gcc version.
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2020-06-11 12:47:36 +03:00 |
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alyokhin
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aaba180329
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Revelation disabled by default. Must be set in the stratagus.lua.
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2020-06-11 00:41:25 +03:00 |
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alyokhin
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9d93193543
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Added players revealing for those who lost their last main building (Town Hall).
Co-authored-by: Andrettin <andre.ng@live.com>
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2020-06-10 22:33:46 +03:00 |
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Tim Felgentreff
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65e9a7f74c
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Merge pull request #287 from ipochto/Andrettin/shared-vision
Improved the performance of the shared vision code.
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2020-06-09 10:12:39 +02:00 |
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Tim Felgentreff
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ba57f87262
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Merge pull request #162 from Wargus/galtgendo/sdl2
Porting to SDL2
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2020-06-09 07:57:56 +02:00 |
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Tim Felgentreff
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c941aaf5f0
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Revert "test sdl2 build on windows"
This reverts commit 8c44d92f9e .
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2020-06-09 07:32:24 +02:00 |
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Tim Felgentreff
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82d1f713b1
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Merge pull request #286 from ipochto/amove-fixup
Fixed wrong condition check and removed flags mixing for ActionAttack…
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2020-06-07 21:38:42 +02:00 |
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Tim Felgentreff
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6ceb7a8b79
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fix windows build on appveyor
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2020-06-07 15:35:21 +02:00 |
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Tim Felgentreff
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8c44d92f9e
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test sdl2 build on windows
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2020-06-07 14:31:22 +02:00 |
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Tim Felgentreff
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a0ba0e32f1
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fix compilation on macOS
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2020-06-07 14:14:51 +02:00 |
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Tim Felgentreff
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a19f22f952
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start dev cycle on 3.0.0
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2020-06-06 11:23:45 +02:00 |
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Tim Felgentreff
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bf94ac2b44
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use newer VisualStudio
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2020-06-06 11:06:24 +02:00 |
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Tim Felgentreff
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c9d1f43837
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install sdl2* on macos
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2020-06-06 11:00:27 +02:00 |
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Tim Felgentreff
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618b93276e
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use cmake flag to set C++ standard
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2020-06-06 10:58:49 +02:00 |
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Tim Felgentreff
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038ce8e281
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properly (de)initialize SDL_image, print supported audio formats
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2020-06-06 10:58:44 +02:00 |
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Tim Felgentreff
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9fa3bd8fab
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activate all sdl2-mixer sound formats
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2020-06-06 10:40:07 +02:00 |
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alyokhin
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a42ce2d9af
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Fixed wrong condition check and removed flags mixing for ActionAttack.State .
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2020-06-06 03:11:54 +03:00 |
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alyokhin
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4655e055d4
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Improved the performance of the shared vision code.
Co-authored-by: Andrettin <andre.ng@live.com>
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2020-06-06 01:23:01 +03:00 |
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Tim Felgentreff
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7ec778474d
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allow scaling shadows, allow using non-directonal shadow sprites, default to unit shadow
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2020-06-05 15:00:12 +02:00 |
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Tim Felgentreff
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b0b4788e21
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fix resizing graphics that have frame maps
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2020-06-05 13:25:12 +02:00 |
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