start dev cycle on 3.0.0
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2 changed files with 20 additions and 3 deletions
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# Version configuration #
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#########################
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# Stratagus major version
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set(STRATAGUS_MAJOR_VERSION 2)
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set(STRATAGUS_MAJOR_VERSION 3)
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# Stratagus minor version (maximum 99)
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set(STRATAGUS_MINOR_VERSION 4)
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set(STRATAGUS_MINOR_VERSION 0)
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# Stratagus patch level (maximum 99)
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set(STRATAGUS_PATCH_LEVEL 3)
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set(STRATAGUS_PATCH_LEVEL 0)
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# Stratagus patch level 2
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set(STRATAGUS_PATCH_LEVEL2 0)
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#########################
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17
debian/changelog
vendored
17
debian/changelog
vendored
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stratagus (3.0.0) UNRELEASED; urgency=medium
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* Migrate to SDL2, remove old direct OpenGL backend
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* Migrate most custom code to handle image and audio formats, use SDL2_mixer and SDL2_image instead
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* Force the AI to observe dependencies when upgrading in network games
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* Fixed an issue with units continuing to attack destroyed walls
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* Fixed an issue with units never finishing their move action if another unit appears at the goal position
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* Fixed an issue when units would cease attacking non-threatening units of they came under attack, but their attacker is not reachable
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* Fixed a potential segfault in the AI pathfinder
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* Fixed a number of potential desyncs in network games, because the network random numbers where used for local sounds
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* Fixed an issue with grayscale application for 4 bpp images
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* Add an AlwaysThreat boolean flag for units that cannot attack but can cast spells and are thus still a danger for the AI
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* Improve the displayed number of additional selected units
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* Improve the pathfinding algorithm and related functions like retreating and roaming behavior
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 06 Jun 2020 11:10:12 +0200
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stratagus (2.4.3) eoan; urgency=medium
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* Allow specifying colors, percentages, and border for the LifeBar.
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