start dev cycle on 3.0.0

This commit is contained in:
Tim Felgentreff 2020-06-06 11:23:45 +02:00
parent bf94ac2b44
commit a19f22f952
2 changed files with 20 additions and 3 deletions

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@ -30,11 +30,11 @@
# Version configuration #
#########################
# Stratagus major version
set(STRATAGUS_MAJOR_VERSION 2)
set(STRATAGUS_MAJOR_VERSION 3)
# Stratagus minor version (maximum 99)
set(STRATAGUS_MINOR_VERSION 4)
set(STRATAGUS_MINOR_VERSION 0)
# Stratagus patch level (maximum 99)
set(STRATAGUS_PATCH_LEVEL 3)
set(STRATAGUS_PATCH_LEVEL 0)
# Stratagus patch level 2
set(STRATAGUS_PATCH_LEVEL2 0)
#########################

17
debian/changelog vendored
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@ -1,3 +1,20 @@
stratagus (3.0.0) UNRELEASED; urgency=medium
* Migrate to SDL2, remove old direct OpenGL backend
* Migrate most custom code to handle image and audio formats, use SDL2_mixer and SDL2_image instead
* Force the AI to observe dependencies when upgrading in network games
* Fixed an issue with units continuing to attack destroyed walls
* Fixed an issue with units never finishing their move action if another unit appears at the goal position
* Fixed an issue when units would cease attacking non-threatening units of they came under attack, but their attacker is not reachable
* Fixed a potential segfault in the AI pathfinder
* Fixed a number of potential desyncs in network games, because the network random numbers where used for local sounds
* Fixed an issue with grayscale application for 4 bpp images
* Add an AlwaysThreat boolean flag for units that cannot attack but can cast spells and are thus still a danger for the AI
* Improve the displayed number of additional selected units
* Improve the pathfinding algorithm and related functions like retreating and roaming behavior
-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 06 Jun 2020 11:10:12 +0200
stratagus (2.4.3) eoan; urgency=medium
* Allow specifying colors, percentages, and border for the LifeBar.