expose mng to lua as a gcn::Image for easy use in widgets
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eb2b23749d
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1563d98f35
4 changed files with 28 additions and 1 deletions
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@ -142,7 +142,7 @@ public:
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#ifdef USE_MNG
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#include <libmng.h>
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class Mng
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class Mng : public gcn::Image
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{
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public:
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Mng();
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@ -151,6 +151,11 @@ public:
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void Reset();
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void Draw(int x, int y);
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//guichan
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virtual void *_getData() const;
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virtual int getWidth() const { return surface->h; }
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virtual int getHeight() const { return surface->w; }
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std::string name;
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FILE *fd;
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mng_handle handle;
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@ -330,6 +330,9 @@ class ScrollArea : public BasicContainer
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class ImageWidget : public Widget
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{
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ImageWidget(CGraphic *image);
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#ifdef USE_MNG
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ImageWidget(Mng *image);
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#endif
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};
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class Button : public Widget
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@ -50,3 +50,14 @@ class CColor {
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void SetColorCycleAll(bool value);
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void ClearAllColorCyclingRange();
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void AddColorCyclingRange(unsigned int startColorIndex, unsigned int endColorIndex);
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#ifdef USE_MNG
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class Mng
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{
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public:
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Mng();
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int Load(const std::string name);
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void Draw(int x, int y);
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void Reset();
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}
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#endif
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@ -262,6 +262,14 @@ void Mng::Reset()
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mng_display(handle);
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}
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void* Mng::_getData() const
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{
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if (ticks <= GetTicks()) {
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mng_display_resume(handle);
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}
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return surface;
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}
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#endif // USE_MNG
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//@}
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