jsalmon3
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a209ec4a32
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Change resource icons to sprites, clean up
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2004-03-20 20:56:25 +00:00 |
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jsalmon3
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daec42b68c
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Removed OreCost, StoneCost, and CoalCost
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2004-03-20 20:16:07 +00:00 |
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jsalmon3
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137fc1da7b
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Clean up
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2004-03-20 18:18:19 +00:00 |
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jarod42
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ec047a99b0
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correct bug when spell is define after some caster
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2004-03-19 02:03:20 +00:00 |
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jarod42
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287ce109da
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correct bug when defineboolflag is used after unittype
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2004-03-18 07:11:34 +00:00 |
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jarod42
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7069f30165
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add checking in spell actions
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2004-03-16 18:45:35 +00:00 |
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jarod42
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f4f7f1154d
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correct bug when spell or autocast is not defined
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2004-03-15 01:47:39 +00:00 |
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jsalmon3
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361dced34c
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Fixed warning
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2004-03-15 00:39:13 +00:00 |
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jsalmon3
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93d544fc6d
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Added SetPlayerData
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2004-03-15 00:32:32 +00:00 |
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jsalmon3
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25b2e4ec24
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Moved CclGetUnitType to unittype.h
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2004-03-15 00:18:00 +00:00 |
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jsalmon3
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eea0b20665
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Added GetPlayerData
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2004-03-14 23:31:07 +00:00 |
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jsalmon3
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ef1fb05827
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Clean up
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2004-03-14 22:42:45 +00:00 |
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mohydine
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6cdd673007
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Clean up
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2004-03-14 22:38:40 +00:00 |
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mohydine
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dd7f001e0e
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Better draw level sorting when draw levels are equal. Now uses sprite information
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2004-03-14 22:32:48 +00:00 |
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mohydine
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14f2a3ad5d
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Better draw level sorting when draw levels are equal
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2004-03-14 20:54:55 +00:00 |
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jarod42
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7343355564
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'update doc to lua'
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2004-03-14 19:52:56 +00:00 |
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jsalmon3
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9e0ee2ee61
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Removed ^Ms, added FIXME
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2004-03-14 19:31:06 +00:00 |
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jsalmon3
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0870a58d62
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Scroll speed no longer depends on game speed
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2004-03-14 19:29:23 +00:00 |
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jsalmon3
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3eabf213ec
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Made SkipFrames global
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2004-03-14 19:27:28 +00:00 |
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jsalmon3
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21dea2ff46
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Don't allow VideoSyncSpeed to be 0
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2004-03-14 19:26:06 +00:00 |
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jsalmon3
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260266cf5c
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LoadGraphic uses LoadSprite
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2004-03-13 20:22:34 +00:00 |
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jsalmon3
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a134fea46c
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Removed CompressedGraphicMemory, Fixed memory leak
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2004-03-13 19:48:07 +00:00 |
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jsalmon3
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6fc9745be8
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Added CclSyncRand
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2004-03-13 15:26:55 +00:00 |
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mr-russ
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b1bff0a379
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Fixed Bug #912982: [Bos] repair
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2004-03-13 03:25:09 +00:00 |
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mr-russ
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b98022d536
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Remove outdated Copyright
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2004-03-13 02:52:46 +00:00 |
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mohydine
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f1e6237153
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Removing randomization of players placement if option NoRandomPlacementMultiplayer() is set
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2004-03-11 09:45:57 +00:00 |
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mr-russ
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59dd0f78b4
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Applied Patch #913086: endian defines/vorbis fix (from Jonathan Gray)
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2004-03-11 05:30:24 +00:00 |
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nehalmistry
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e8ff4f8f64
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more macosx fixes by Jonathan Gray
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2004-03-10 21:33:52 +00:00 |
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mr-russ
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798e0ba4d2
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Fixed Bug #909785: "-DEV" in Magnant-dev is transparent on victory screen
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2004-03-10 21:15:06 +00:00 |
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mr-russ
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7da1c742a0
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Allow Building a Resource.
Added StartingResource to unittype
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2004-03-10 09:15:18 +00:00 |
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jsalmon3
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de8153019b
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Fixed preferences file overriding -F or -W commandline option
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2004-03-09 03:08:52 +00:00 |
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nehalmistry
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5bdd9a259e
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Module.make file cleanups
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2004-03-08 19:33:02 +00:00 |
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nehalmistry
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6ec32c9718
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fix macosx conflicts (by Jonathan Gray)
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2004-03-08 06:28:49 +00:00 |
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jsalmon3
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bef89fe7fd
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Undo last commit
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2004-03-06 15:02:20 +00:00 |
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nehalmistry
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5c3f680fde
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minor cleanups; freebsd fixes
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2004-03-06 08:36:58 +00:00 |
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mr-russ
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86273b6566
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Updated to latest info
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2004-03-06 05:58:08 +00:00 |
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mr-russ
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77e00b2b64
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Applied Patch #899067: missile in spells (from joris dauphin).
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2004-03-06 05:46:19 +00:00 |
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mr-russ
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0e7e87546e
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Fixed &&, || issue (from joris)
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2004-03-06 05:45:48 +00:00 |
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mr-russ
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dcefc857b1
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Applied Patch #897011: AutoCast by Default (from joris dauphin)
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2004-03-06 05:36:28 +00:00 |
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mr-russ
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bbfd545884
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Remove --enable-static from release mode for linux
CVS: ----------------------------------------------------------------------
CVS: Enter Log. Lines beginning with `CVS:' are removed automatically
CVS:
CVS: Committing in .
CVS:
CVS: Modified Files:
CVS: Makefile
CVS: ----------------------------------------------------------------------
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2004-03-06 05:23:55 +00:00 |
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jsalmon3
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3b4b33d2fb
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Fixed bug #910666: Compile error with USE_OPENGL
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2004-03-06 05:03:56 +00:00 |
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mr-russ
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493f105922
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Added Pixel Scrolling abilities
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2004-03-04 21:49:16 +00:00 |
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mr-russ
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0e77e77e92
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Fixed Drawing Circles for distance display.
Uses the size of the unit in the calculation.
And don't draw a square for vision, it's round now.
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2004-03-04 08:27:07 +00:00 |
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jsalmon3
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24da948349
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Fixed bug #907939: unit limits, like food, don't work for ai on buildings
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2004-03-04 02:57:28 +00:00 |
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mr-russ
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5f560bcfba
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Update Master Server Address
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2004-03-04 01:09:04 +00:00 |
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mr-russ
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8adf26ed11
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Applied Patch #908058: Fix sending units to harvest something they can't (from Crestez Dan Leonard)
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2004-03-03 10:28:23 +00:00 |
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mr-russ
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2c309aec69
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Applied Patch #906344: [Doc] ccl/Sound.html (from Jarod)
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2004-03-03 10:23:45 +00:00 |
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mr-russ
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2b20f5b80b
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Commit BAD HACK. Will be removed after release when a better solution can be made.
Only draw icon border for non Magnant games
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2004-03-03 10:20:55 +00:00 |
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mr-russ
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089d2f498f
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Added Shadow ability to Completed Bar
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2004-03-03 10:09:57 +00:00 |
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mr-russ
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86d47b83ac
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Applied Part of mohydine's patch
Use the text position for the Drawing of costs, not the StatusBar position
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2004-03-03 09:53:04 +00:00 |
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