Removed ^Ms, added FIXME
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@ -212,6 +212,7 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
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stepx = TheUI.SelectedViewport->MapWidth / 2 * TileSizeX * FRAMES_PER_SECOND;
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stepy = TheUI.SelectedViewport->MapHeight / 2 * TileSizeY * FRAMES_PER_SECOND;
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} else { // dynamic: let these variables increase upto fast..
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// FIXME: pixels per second should be configurable
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stepx = TileSizeX * FRAMES_PER_SECOND;
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stepy = TileSizeY * FRAMES_PER_SECOND;
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}
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