Commit graph

1759 commits

Author SHA1 Message Date
johns
89116b45c9 Fixed bug: Set order lets destroyer haul oil. 2002-03-09 01:40:13 +00:00
johns
86c826f5c5 Made SHIFT-CTRL select useful, but not correct. 2002-03-08 23:32:57 +00:00
johns
138db18bc7 Added missing deco.h file. 2002-03-08 23:22:47 +00:00
johns
cc6b859be0 Use FcMP for complete release. 2002-03-08 16:38:42 +00:00
johns
f9b08aa0aa Last changes. 2002-03-08 16:38:38 +00:00
johns
fa5bd0286c Debug message disabled. 2002-03-08 16:35:36 +00:00
johns
aaddeb0867 Collection assignment can configured. 2002-03-08 16:30:32 +00:00
johns
9e3c4a3875 Let music loop, if playing without intro. 2002-03-08 16:28:44 +00:00
johns
0efa0fe7c2 Handle that the buildings is already repaired. 2002-03-08 16:26:51 +00:00
johns
c43c20b1e0 Assign more workers to the needed resources. 2002-03-08 02:07:31 +00:00
johns
7e61256231 Unit that can't attack can not rescue. 2002-03-08 02:06:05 +00:00
johns
2a467f9872 New resource collection AI. 2002-03-08 01:34:02 +00:00
johns
6f06a1cab2 Repairing buildings under enemy control now works correct. 2002-03-07 20:51:12 +00:00
johns
7d1adeb379 Fixed wrong number of frames for some missiles. 2002-03-07 20:32:48 +00:00
johns
2878990f15 AI type names could now be configured with CCL. 2002-03-07 17:22:08 +00:00
johns
857d1bd1fe AI didn't repairs buildings with enemies in sight. 2002-03-07 02:26:37 +00:00
johns
bbd2c1d518 Build cheaper things first, if less resources. 2002-03-07 02:00:55 +00:00
johns
5ea680ade8 AI player handles automatic repairs better. 2002-03-07 01:59:24 +00:00
johns
ab9169494f Fixed bug: Units rescued continue their last order. 2002-03-07 00:03:40 +00:00
johns
d5416a7db8 Compile without DEBUG fixed. 2002-03-06 23:31:26 +00:00
johns
0262566e84 Better default names for players. 2002-03-06 21:46:55 +00:00
johns
1f66ddbb66 Example for the unused info panel area. 2002-03-06 21:22:12 +00:00
johns
e5759a8462 Added example for hold-click. 2002-03-06 20:20:27 +00:00
johns
768e206398 Made corner selection style a little bigger. 2002-03-06 17:20:45 +00:00
johns
b00f599301 GCC 2.96 and GCC 3.XX is not supported, workaround for GCC 3.XX illness. 2002-03-06 14:55:04 +00:00
stephanr
7a3ca89d79 Another fix for -DNEW_DECODRAW, but still too slow and inaccurate 2002-03-05 01:20:12 +00:00
johns
57e1e46240 AI uses transporters. 2002-03-05 01:06:10 +00:00
johns
58488ffbba New AI planning prepared, AI debug improved. 2002-03-04 17:05:48 +00:00
johns
4cd8fc46b6 Debug removed. 2002-03-04 15:21:53 +00:00
johns
4c7e321636 Fixed compiler warnings. 2002-03-04 09:55:48 +00:00
johns
916b88236a Improved AI. 2002-03-04 03:07:38 +00:00
johns
8858b6a2af Removed debug message. 2002-03-04 01:58:26 +00:00
johns
eedff5c0d7 Made depleted factor variable. 2002-03-04 00:34:15 +00:00
johns
5a88f10850 Depletes gold-mine could be configured. 2002-03-04 00:25:43 +00:00
johns
43af9f43a9 Improved AI name debug. 2002-03-03 23:49:31 +00:00
cade
2d123024c5 - now mines can be used depleted with 5% income 2002-03-03 23:11:03 +00:00
johns
e4928d1035 Warning for unwritten features moved into doxygen documentation. 2002-03-03 22:14:30 +00:00
cade
9a4c1d305f - fixed status line (overflow check)
- fixed `You have # unit(s)' message, now shows only once on select
2002-03-03 21:36:27 +00:00
johns
0b820a867f Unload on coast only if transport stands still. 2002-03-03 21:33:22 +00:00
johns
5d87b3a696 Fixed follow of transporter. 2002-03-03 21:07:18 +00:00
cade
b821fcdcdd - SetStatusLine() now keeps own copy of the text, so local buf's can be used
- Status line shows count of same units when one selected
2002-03-03 21:06:18 +00:00
johns
bc0ffb1d5f Trigger condition if-near-unit written. 2002-03-03 19:31:41 +00:00
johns
9d9c624561 : 2002-03-03 18:50:53 +00:00
johns
9a5a16939b Documentation for triggers. 2002-03-03 17:29:48 +00:00
johns
29bf556719 Old goals removed, more triggers. 2002-03-03 16:56:44 +00:00
johns
64af0b574f Saving UnitUnderCursor fixed. 2002-03-03 16:53:22 +00:00
cade
77c89302fe - VideoDrawNumber(50000) prints 50,000 now
- Fixed `Wood: NN%' for peons chopping wood (info panel)
2002-03-03 11:29:17 +00:00
johns
6f458deab0 Unit under cursor saved and cleared. 2002-03-03 03:32:05 +00:00
johns
249be7b876 Fixed bug: Rescue works only in the first played level. 2002-03-03 03:19:05 +00:00
johns
a1cb5639cd Fixed: Resetting game result. Second level blocks. 2002-03-03 02:32:17 +00:00