Better default names for players.

This commit is contained in:
johns 2002-03-06 21:46:55 +00:00
parent 1f66ddbb66
commit 0262566e84

View file

@ -296,29 +296,6 @@ global void CreatePlayer(int type)
}
}
//
// Make simple teams:
// All person players are enemies.
//
switch( type ) {
case PlayerNeutral:
case PlayerNobody:
default:
team=0;
break;
case PlayerComputer:
team=1;
break;
case PlayerPerson:
team=2+NumPlayers;
break;
case PlayerRescuePassive:
case PlayerRescueActive:
// FIXME: correct for multiplayer games?
team=2+NumPlayers;
break;
}
if( NumPlayers==PlayerMax ) {
static int already_warned;
@ -329,7 +306,33 @@ global void CreatePlayer(int type)
return;
}
player->Name=strdup("Computer");
//
// Make simple teams:
// All person players are enemies.
//
switch( type ) {
case PlayerNeutral:
case PlayerNobody:
default:
team=0;
player->Name=strdup("Neutral");
break;
case PlayerComputer:
team=1;
player->Name=strdup("Computer");
break;
case PlayerPerson:
team=2+NumPlayers;
player->Name=strdup("Person");
break;
case PlayerRescuePassive:
case PlayerRescueActive:
// FIXME: correct for multiplayer games?
player->Name=strdup("Computer");
team=2+NumPlayers;
break;
}
player->Type=type;
player->Race=PlayerRaceHuman;
player->RaceName=RaceWcNames[0];