Better default names for players.
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parent
1f66ddbb66
commit
0262566e84
1 changed files with 27 additions and 24 deletions
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@ -296,29 +296,6 @@ global void CreatePlayer(int type)
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}
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}
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//
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// Make simple teams:
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// All person players are enemies.
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//
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switch( type ) {
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case PlayerNeutral:
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case PlayerNobody:
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default:
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team=0;
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break;
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case PlayerComputer:
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team=1;
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break;
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case PlayerPerson:
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team=2+NumPlayers;
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break;
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case PlayerRescuePassive:
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case PlayerRescueActive:
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// FIXME: correct for multiplayer games?
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team=2+NumPlayers;
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break;
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}
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if( NumPlayers==PlayerMax ) {
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static int already_warned;
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@ -329,7 +306,33 @@ global void CreatePlayer(int type)
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return;
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}
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player->Name=strdup("Computer");
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//
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// Make simple teams:
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// All person players are enemies.
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//
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switch( type ) {
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case PlayerNeutral:
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case PlayerNobody:
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default:
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team=0;
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player->Name=strdup("Neutral");
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break;
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case PlayerComputer:
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team=1;
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player->Name=strdup("Computer");
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break;
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case PlayerPerson:
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team=2+NumPlayers;
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player->Name=strdup("Person");
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break;
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case PlayerRescuePassive:
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case PlayerRescueActive:
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// FIXME: correct for multiplayer games?
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player->Name=strdup("Computer");
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team=2+NumPlayers;
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break;
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}
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player->Type=type;
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player->Race=PlayerRaceHuman;
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player->RaceName=RaceWcNames[0];
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