Commit graph

5681 commits

Author SHA1 Message Date
nobody_
28faa95bf5 Minor fixes. 2004-02-09 18:51:41 +00:00
jsalmon3
1978424d6e Fixed bug saving replay during campaign 2004-02-09 04:01:50 +00:00
nobody_
f1422eef92 Better way for ai to attack, attack even if under fog(DUH)
Fix divide by 0 run away code.
2004-02-09 02:40:47 +00:00
nobody_
197674c057 Minor fixes. Minimap uses seen tiles.
Fix building corpses showing up on minimap when under fog.
Rem stdout junk with incomplete depots.
2004-02-08 18:10:08 +00:00
nobody_
41ffcc38ad Increase number of missiles. Fix fog of war drawing bug. 2004-02-08 16:13:27 +00:00
nobody_
4b53738f93 Applied jarod's save autocast mini-patch. 2004-02-08 01:22:02 +00:00
nobody_
0ddd29c049 Apply Jarod's ai and lua savegame patch. Save unit allocator.
Replays with save/load and ai still go out of sync
2004-02-08 01:11:57 +00:00
nobody_
0e43c92b83 Fix critter explosion 2004-02-06 20:52:48 +00:00
nobody_
b5f48ccb00 Apply upgrade patch. 2004-02-06 19:04:42 +00:00
nobody_
eaf0f41e4e --enable-profile doesn't -DDEBUG. Made IsEnemy/Allied/SharedVision a macro 2004-02-06 14:02:18 +00:00
nobody_
9e0256fcaa Fix portal crash and minor editor stuff. 2004-02-06 13:00:52 +00:00
nobody_
9a1bdc848e Always redraw status line 2004-02-05 02:19:32 +00:00
wizzard
f7071d3c2c Don't Display Unit Number in debug by default 2004-02-03 21:25:00 +00:00
nobody_
70042efe88 Stupid puds:) 2004-02-03 08:56:24 +00:00
nehalmistry
372606897e added win32depend rule 2004-02-02 20:46:53 +00:00
nobody_
f537070e64 Polymorph can change the player to neutral, or not. 2004-02-02 12:09:33 +00:00
jsalmon3
b541413abd Removed etlib files 2004-02-02 06:53:11 +00:00
jsalmon3
e7c711aa50 Removed etlib/generic.h 2004-02-02 06:52:09 +00:00
jsalmon3
99559f22d2 Removed xmalloc 2004-02-02 06:46:58 +00:00
jsalmon3
b8b1c3c3ea Removed prgname 2004-02-02 06:38:07 +00:00
jsalmon3
25c77ac051 Only support 16 and 32 bpp 2004-02-02 06:34:43 +00:00
jsalmon3
2f0c401466 Fix for 8 and 24 bpp, clean up 2004-02-02 06:29:58 +00:00
nobody_
a7527066e4 Rem META_LUA, sorry 2004-02-01 23:30:35 +00:00
nobody_
9854f9f3ce Fix polymorph. Some more doc work. 2004-02-01 23:12:31 +00:00
jsalmon3
ce466b082c Disabled restart scenario in multiplayer games 2004-02-01 22:31:56 +00:00
wizzard
6f2e1e11d7 Fix Testing bug that accidently go committed 2004-02-01 21:51:20 +00:00
nobody_
10879bf8a2 More docs. Fix some stdout junk. 2004-02-01 19:00:25 +00:00
nobody_
2f1d6fd92a At least it compiles. 2004-02-01 13:46:48 +00:00
wizzard
9d6c6fb682 My Hopeful final attempt to fix placement on buildings under fog 2004-02-01 06:03:34 +00:00
wizzard
20a82a800e Fix Bug where you should not mark/unmark vision of Destroyed units 2004-02-01 05:15:19 +00:00
wizzard
0316941ab3 Fixed commands that should be checked for valid ness 2004-02-01 04:32:20 +00:00
wizzard
86a8a3c603 Replace SCM with int 2004-02-01 04:16:57 +00:00
wizzard
713ba012fc Allow MessageQuit to be a valid command 2004-02-01 02:17:21 +00:00
wizzard
9a9822ff39 Fix building placement, and filter flags for building placement 2004-02-01 02:15:00 +00:00
nobody_
f436ffa30a Begin docs. Cool index script 2004-02-01 00:38:46 +00:00
nobody_
b4317e4fb1 Fix when saving with unit in early stages of death 2004-01-31 22:25:02 +00:00
wizzard
6d4ada8c41 Save and Load SyncHash and SyncRandSeed, so they replay stays in sync 2004-01-31 22:04:05 +00:00
wizzard
0744cb6be2 Only draw decorations if the unit is visible 2004-01-31 20:54:31 +00:00
wizzard
d7648ab5ac Attack units should use VisibleAsGoal, attack range may be more than visible range 2004-01-31 20:19:22 +00:00
jsalmon3
9def7c9422 Use sizeof(LocalPlayerName) 2004-01-31 20:12:31 +00:00
nobody_
11f3d9a90f minor clean-ups, fix for USERNAME. 2004-01-31 20:06:57 +00:00
wizzard
e42d51addc Fixed Bug #7466: Can Send Commands for other players 2004-01-31 19:43:24 +00:00
nobody_
b3fbda4e03 Remove 3 lines. 2004-01-31 19:39:34 +00:00
nobody_
4a25d20151 Original script design doc 2004-01-31 19:01:47 +00:00
jsalmon3
e38cff2cf8 Added #ifdef DYNAMIC_LOAD 2004-01-31 18:35:57 +00:00
nobody_
5db7772c6c Fix circle drawing, again:) 2004-01-31 13:54:06 +00:00
nobody_
c9ae53d71f Reduce memory usage with about 15 megs 2004-01-31 10:52:23 +00:00
nobody_
646d96b58a Don't crash if there is no HandleCheats function in lua. 2004-01-31 09:51:34 +00:00
nobody_
4be2abce6a Default play name to username on unix systems. 2004-01-31 09:40:04 +00:00
nobody_
b655753879 Fix replay in savegames. 2004-01-31 09:26:13 +00:00