Commit graph

1809 commits

Author SHA1 Message Date
johns
650412b65e Fixed spelling. 2002-03-19 09:02:46 +00:00
johns
670b9a1f3c Fixed bug: Add to selections with shift and rectangle didn't work. 2002-03-19 01:43:08 +00:00
johns
f878e1c87a Show orders for some time. 2002-03-19 01:25:26 +00:00
johns
d1e0d73173 Debug check for empty gold mines and platforms. 2002-03-18 15:23:44 +00:00
johns
de2faa6766 Fixed bug: Goal of unit to board is destroyed, didn't free reference. 2002-03-18 02:34:47 +00:00
johns
f8e57968a0 Fixed crash: if unit trained gets the wrong order. 2002-03-18 01:49:43 +00:00
johns
410a0e2adc Fixed bug: AI players shared the same sleep counter. 2002-03-18 00:38:55 +00:00
nehalmistry
5130a576f6 Fixed bug that doesn't allow freecraft to startup if libcda is used and there is no cd in the drive. 2002-03-18 00:20:08 +00:00
johns
641ad675e7 Bug fix try. 2002-03-17 22:38:09 +00:00
nehalmistry
b50c8abb33 Does not add XLDFLAGS or XIFLAGS to Rules.make if compiling for win32. 2002-03-17 22:19:47 +00:00
johns
7d0fd31bcf Debug check added. 2002-03-17 21:28:07 +00:00
johns
f5d8bf3e4b An unit inside building must have X,Y of the building. 2002-03-17 19:31:31 +00:00
johns
1425654410 Fixed bug: First voice is played twice. 2002-03-17 15:32:16 +00:00
johns
72388f4058 Added trigger for bringing rescued units to a point. 2002-03-17 14:46:11 +00:00
johns
9418c4a786 Rescued units keeps their player color. 2002-03-17 14:22:20 +00:00
johns
738b229c35 Added role to AI force. 2002-03-17 04:24:29 +00:00
johns
00b0fa0cc4 Added name field to unit structure. 2002-03-17 04:23:43 +00:00
johns
6cece0f6e5 Debug message for new track added. 2002-03-17 04:21:10 +00:00
johns
13defbcc83 FIXME added, must remove triggers after use. 2002-03-17 04:20:12 +00:00
johns
836ffbbf57 Briefing voices are now more flexible. Added file keyword to campaigns. 2002-03-17 04:17:32 +00:00
johns
ed6e0207ef Option no CD audio added. 2002-03-17 01:43:03 +00:00
nehalmistry
bc5093d8fd Fix so that libcda in :all mode plays from first track. 2002-03-16 21:46:30 +00:00
nehalmistry
ddc33a262d Minor fix in checking track for audio data. 2002-03-16 21:30:50 +00:00
johns
e960bdcf75 LIBCDA support (from Nehal). 2002-03-16 21:20:06 +00:00
johns
7f27f02925 Don't send troops to help scouts. 2002-03-16 15:53:34 +00:00
johns
01d678fff6 Fixed bug : Goblin Sappers didn't support follow. Added demolish support on right button. Some code cleanups. 2002-03-16 15:51:31 +00:00
johns
d9f7cf1049 Fixed crash if transporter is lost. 2002-03-16 02:40:12 +00:00
johns
417adccb0a FreeBSD patches from Flavio Silvestrow 2002-03-14 21:01:15 +00:00
johns
9ba3ccd220 All player can rescue allied units. 2002-03-14 14:49:01 +00:00
johns
3df557ec64 AiCleanForces needed global. 2002-03-14 01:26:19 +00:00
johns
8162f7147e Added setting diplomaccy for all players. 2002-03-14 01:20:49 +00:00
johns
f1cba1d7b3 AI uses the bloodlust spell. 2002-03-13 22:35:53 +00:00
johns
2ead737884 Don't assign new units to attacking force. 2002-03-13 22:35:10 +00:00
johns
505295271f Code cleanup. 2002-03-13 22:32:26 +00:00
johns
9807f1bd17 IsAllied, didn't detect own units as allied. FIXME added. 2002-03-13 22:30:27 +00:00
johns
71073bf648 Debug code. 2002-03-13 22:29:55 +00:00
johns
b13fd2ccb0 Ai continous attacking until all units in force are dead. 2002-03-13 22:28:39 +00:00
johns
a99b09ce06 Fixed bug: sound interruption bug. 2002-03-13 22:27:24 +00:00
johns
2bef945e6f Fixed bug: Intro crashes if no voices wanted. 2002-03-13 16:45:26 +00:00
johns
b3bbebfdb5 AI now uses the spell holy vision. Also added dependency check. 2002-03-12 20:16:59 +00:00
johns
d00849c228 Add patrol command to flying scouts. 2002-03-10 21:36:33 +00:00
johns
732b63c0fc Next version. 2002-03-10 19:29:48 +00:00
johns
283b6edd30 Define for maximal value of mana added. 2002-03-10 04:48:49 +00:00
johns
0226085ef7 Added frames/s display. 2002-03-10 04:48:27 +00:00
johns
dd84b2285b Fixed another bug in rescueing units. 2002-03-10 04:40:20 +00:00
johns
8fe028726e Some compiler warnings removed. 2002-03-10 04:30:25 +00:00
johns
79899ff198 Ai player uses the eye of vision spell. 2002-03-10 04:06:36 +00:00
johns
af11f157d1 Be tolerant to map failures, distance can be 0. 2002-03-09 02:29:39 +00:00
johns
504b8a6445 Let the units haul oil on all build oil platforms. 2002-03-09 02:25:11 +00:00
johns
dec824d82e Better position for score. 2002-03-09 02:06:34 +00:00