Andrettin
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2986a14e33
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A unit type's (food) demand and supply can now change with upgrades
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2015-11-27 15:28:45 +01:00 |
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Andrettin
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fe65af5acf
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Merged code for IsNotSelectable boolflag and value
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2015-11-26 23:31:55 +01:00 |
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Andrettin
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0945f0f7fe
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Replaced SelectableByRectangle references to ones for the corresponding boolflag
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2015-11-26 18:28:51 +01:00 |
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Andrettin
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e1959d7e09
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Replaced code referring to the BuilderOutside, Harvester and CanHarvest values with their respective boolflags
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2015-11-26 17:42:23 +01:00 |
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Andrettin
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87e84666d3
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Removed superfluous "ShoreBuilding" unit type value (there's no need to have both that value and a BoolFlag for it)
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2015-11-26 16:23:15 +01:00 |
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Andrettin
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6ad3e9bc93
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Updated link given by crash dump error message to this repository
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2015-11-26 15:30:31 +01:00 |
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Andrettin
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2024c7b052
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Changed some variables to their respective boolflags
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2015-11-26 15:25:31 +01:00 |
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Andrettin
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5c23e796be
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Fix to previous commit
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2015-11-26 13:29:35 +01:00 |
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Andrettin
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bf841969a7
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Units can now (optionally) have a RangedAttack animation specified
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2015-11-26 13:04:35 +01:00 |
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Tim Felgentreff
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79d93b7500
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use TITLE_PNG for both unix and win32
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2015-11-25 16:47:30 +01:00 |
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Andrettin
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27c2433851
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The editor now saves whether a unit's AI is active
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2015-11-24 23:21:27 +01:00 |
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Andrettin
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dc4391b8c3
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The AI now only uses units which have their AI set to active (as intended)
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2015-11-24 23:06:07 +01:00 |
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Tim Felgentreff
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415d839b58
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allow game launchers to define TITLE_PNG as a path for their data
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2015-11-24 22:19:35 +01:00 |
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Tim Felgentreff
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0225a2db50
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update stratagus.nsi to download SDL.dll and work with VS
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2015-11-24 22:09:22 +01:00 |
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Andrettin
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51d150e0ec
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Further fixes
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2015-11-24 21:45:35 +01:00 |
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Andrettin
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2bc741b7b2
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Fix to previous commit
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2015-11-24 21:17:43 +01:00 |
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Andrettin
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b664bcceff
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SetUnitVariable can now add individual upgrades to units, and GetUnitVariable can now get whether they have an individual upgrade
GetUnitVariable can now also check whether a unit is idle or not
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2015-11-24 20:25:27 +01:00 |
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Andrettin
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6adaccfd9f
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Added CGraphic::Get and CPlayerColorGraphic::Get functions (both exposed to Lua)
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2015-11-24 18:11:27 +01:00 |
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Tim Felgentreff
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9968d614e1
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Merge pull request #151 from Wargus/tim/travis-build
Fix Travis Build
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2015-11-24 17:46:23 +01:00 |
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Tim Felgentreff
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e47cf541c1
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fix compilation on mac os x
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2015-11-24 17:30:27 +01:00 |
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Tim Felgentreff
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7c7b92b6d9
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Revert "no shaders on apple"
This reverts commit 7f7541a039 .
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2015-11-24 17:27:56 +01:00 |
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Tim Felgentreff
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7f7541a039
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no shaders on apple
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2015-11-24 16:43:41 +01:00 |
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Tim Felgentreff
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4e24067ad2
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Revert "on mac os x, don't use sdl_glext"
This reverts commit 3ea087b270 .
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2015-11-24 16:08:35 +01:00 |
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Tim Felgentreff
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3ea087b270
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on mac os x, don't use sdl_glext
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2015-11-24 16:03:37 +01:00 |
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Tim Felgentreff
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fa2fbc065d
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cleanup
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2015-11-24 15:46:39 +01:00 |
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Tim Felgentreff
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b53fc7d9e3
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forgot to exit directory
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2015-11-24 15:41:53 +01:00 |
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Tim Felgentreff
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c101ca9074
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install toluapp on osx
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2015-11-24 15:40:49 +01:00 |
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Tim Felgentreff
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85bb9f8bec
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install sdl on osx
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2015-11-24 15:33:01 +01:00 |
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Tim Felgentreff
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81156e35de
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fix travis.yml
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2015-11-24 15:29:31 +01:00 |
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Tim Felgentreff
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27a300fe5c
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switch to sudo: required for now
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2015-11-24 15:26:05 +01:00 |
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Tim Felgentreff
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e7e3e4bd78
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make game launcher work without gtk, and with windows subsystem
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2015-11-24 14:55:25 +01:00 |
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Tim Felgentreff
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5e993830be
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Update and rename README to README.md
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2015-11-23 19:22:28 +01:00 |
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Tim Felgentreff
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cee9e396c8
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enable appveyor builds
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2015-11-23 18:52:02 +01:00 |
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Andrettin
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4ffc265cc5
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Fixed error message in font.cpp
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2015-11-23 14:50:56 +01:00 |
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Tim Felgentreff
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7ca9428b8d
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Merge branch 'master' of github.com:Wargus/stratagus
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2015-11-23 14:08:06 +01:00 |
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Tim Felgentreff
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7d9e670edc
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add travis.yml
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2015-11-23 14:07:25 +01:00 |
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Andrettin
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cbe17ce7af
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Improvement to multiplayer race selection fix, to not require Lua changes to the Stratagus games
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2015-11-23 12:34:52 +01:00 |
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Andrettin
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87d4a68c27
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Fix to multiplayer out of sync issue
The fix works, but if someone could review it, that would be great!
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2015-11-23 11:37:08 +01:00 |
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Andrettin
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b84bb69423
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Fix to issue which prevented multiplayer race selection from working properly
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2015-11-23 11:32:32 +01:00 |
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Andrettin
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2ac852775d
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Fix to issue #139
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2015-11-21 23:33:41 +01:00 |
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Andrettin
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40117f5cf4
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Fix to issue #140
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2015-11-21 23:31:37 +01:00 |
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Andrettin
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b34799e07c
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CclGetNumUnitsAt now gets units only if they are alive
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2015-11-21 23:20:45 +01:00 |
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Andrettin
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2139f049d9
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When applying a variable's Increase, if the variable is HP and increase is negative, unit dies if HP reached 0
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2015-11-21 23:09:21 +01:00 |
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Tim Felgentreff
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18fa1c9cde
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fix a name collision on Ubuntu, allow forcing shaders off by passing -1 as shader
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2015-11-17 14:39:27 +01:00 |
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Tim Felgentreff
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4f4452dcc2
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allow buttons to be defined with arbitrary lua callbacks
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2015-10-28 14:24:09 +01:00 |
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Tim Felgentreff
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d819adf949
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expose selecting a single unit to lua
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2015-10-28 14:23:23 +01:00 |
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Tim Felgentreff
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c8b935b322
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be more forgiving in opengl mode when a font color isn't available and use the default font
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2015-10-25 18:25:27 +01:00 |
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Tim Felgentreff
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ccdd49042f
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add cmdline switches for shaders, add ctrl+alt+/ as hard cycle keybinding, remove debug prints
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2015-10-19 18:16:19 +02:00 |
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Tim Felgentreff
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bcd55c2b02
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add scale2x (aka advmame2x) as scaling shader
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2015-10-19 10:32:48 +02:00 |
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Tim Felgentreff
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62d310f29a
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only add VS2013 flags if we need them
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2015-10-16 12:33:41 +02:00 |
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