Commit graph

16495 commits

Author SHA1 Message Date
cybermind
1e60d3689f [-] Fixed network error 2015-03-09 14:46:11 +05:00
cybermind
9d5069537f [+] Added ability to select required field for TypeVar
[-] Fixed upgrade-to stats update
2015-03-09 01:00:56 +05:00
cybermind
bbcecfc5a2 [-] Fixed bug with WaitBackup animation 2015-03-08 00:19:35 +05:00
cybermind
d3c6d53a4e [*] Applied patch from Andrettin to GetPlayerData 2015-03-07 13:13:24 +05:00
cybermind
e2ffd2c8bf [-] Removed libosso from dependencies 2015-03-07 10:29:17 +05:00
cybermind
6c3452f8c4 [-] Fixed compilation on gcc 2015-03-07 10:13:43 +05:00
cybermind
738641270a [+] Added AIScript for GameSettings to specify the AI script to use 2015-03-06 23:59:39 +05:00
cybermind
f7f00ed4fa [*] Some version change
[-] Fixed bug with non-shifted icon
2015-03-06 21:03:32 +05:00
cybermind
154d05406f [+] Added Preferences.DeselectInMine, to control deselecting in mines 2015-03-05 22:47:31 +05:00
cybermind
6bf8030875 [-] Fixed crash with game saving 2015-03-05 22:21:10 +05:00
cybermind
c29dbfa6a1 [+] SetNewViewportMode function to choose viewport from Lua
[-] Fix fancy buildings
[-] Fix unit not deselected when going under fog
2015-03-05 22:12:52 +05:00
cybermind
e853677ddf [-] Fixed CStatusLine::DrawCosts(), thanks to Andrettin 2015-03-04 14:51:23 +05:00
cybermind
00aaa5d844 [+] Added AiSetBuildDepots function, to control depot auto-building for AI 2015-03-04 14:50:07 +05:00
cybermind
caf4c1768f [*] Updated translation strings 2015-03-03 19:20:28 +05:00
cybermind
56092051f2 [+] Added function for key scroll speed 2015-03-03 17:08:27 +05:00
cybermind
dbf38df98d [-] Fixed mine bug when building on top of unit 2015-03-02 23:22:36 +05:00
cybermind
545f92d102 [-] Fix for Wyrmsun 2015-03-02 21:25:46 +05:00
cybermind
eb4dbbeba2 [*] Improved network stability 2015-03-02 18:00:35 +05:00
cybermind
b18139827c [-] Fixed bug with string saving, thanks to Andrettin 2015-03-01 20:51:56 +05:00
cybermind
b759845ea3 [-] Fixed bug with minimap, thanks to Andrettin 2015-03-01 14:43:18 +05:00
cybermind
ece63c1f0d [-] Another fix for bug 1424945 2015-02-26 23:46:27 +05:00
cybermind
7cb2a8f9a4 [-] Transporters don't attack inagressive air units 2015-02-26 17:50:55 +05:00
cybermind
7c28912489 [-] Fixed bug with attacking from transporter 2015-02-25 17:52:42 +05:00
cybermind
5e3426967e [*] Updated changelog.html
[*] Updated copyright year
2015-02-23 22:52:33 +05:00
cybermind
57244d7e53 [+] Added CPreference::MineNotifications, to show notifications when player-controlled mine is running low (as in Warcraft 3) 2015-02-23 13:26:33 +05:00
cybermind
a25d28c04d [+] Support for player color changing 2015-02-22 23:27:27 +05:00
cybermind
59430f91a2 [-] Fixed mine resource displaying decoration 2015-02-22 17:36:05 +05:00
cybermind
1781674279 [*] Several enhancements for AI spell autocasting 2015-02-22 17:26:49 +05:00
cybermind
dc6c645230 [*] When right-clicking on mine, selected miners will go to depot if they are full of resources 2015-02-20 14:26:43 +05:00
cybermind
bbb48a8bb8 [*] Some more checks for AI pathfinder 2015-02-19 23:00:57 +05:00
cybermind
cfbfca0cd4 [+] Added support for StackTrace library to log call stack into stderr in case of crash 2015-02-19 18:47:55 +05:00
cybermind
fafcad4518 [+] Add ability to get unit reference and CUnitType::TileWidth and CUnitType::TileHeight in Lua
[*] GetUnitsAroundUnit now supports 3 parameter for getting all units in range
2015-02-19 14:28:14 +05:00
cybermind
8d9874a330 [-] Fix incorrect map save in editor 2015-02-18 22:58:38 +05:00
cybermind
d75ee25a90 [+] Added ability to keep selected harvester when it enters mine 2015-02-18 21:21:12 +05:00
cybermind
ec7c277249 [*] Improved auto-cast animation 2015-02-17 23:08:44 +05:00
cybermind
cb5b7d32bc [-] Fixed assert for transformaed units 2015-02-17 21:34:39 +05:00
cybermind
16ab7b89f4 [-] Fixed collision detection for oil tankers 2015-02-17 20:37:30 +05:00
cybermind
4dafa76a97 [*] Improved AI collision detection
[-] Correcting transporting
2015-02-16 23:14:37 +05:00
cybermind
f80feaecf7 [*] Improved AI collision detection for bigger units
[*] AI tries to reach the goal pos when unloading units
2015-02-16 18:01:12 +05:00
cybermind
7e83a31e76 [*] Moved DrawCosts, SetCosts and ClearCosts to CStatusLine
[*] Print spell costs in status line
2015-02-15 23:14:23 +05:00
cybermind
53ed03e055 [-] Correct explosion for critters 2015-02-15 15:00:38 +05:00
cybermind
951f59e4c5 [*] Research all upgrades which were already researched on the map beginning 2015-02-15 12:10:04 +05:00
cybermind
28c49d7370 [-] Fixed crash in Fluidsynth when no soundfont is loaded 2015-02-14 23:28:44 +05:00
cybermind
84f9fc0f7b [+] Added CPreference.StereoSound, to control stereo effects
[-] Some fixes to icon lifebars display
2015-02-14 23:20:40 +05:00
cybermind
15c177ef90 [-] Removed obsolete CclSetMetaServer
[-] Fixed button popup line color
2015-02-14 20:23:35 +05:00
cybermind
881a3dd830 [-] Another fix for fluidsynth 2015-02-14 16:47:22 +05:00
cybermind
a0f150241c [-] Fixed bug with alpha in DrawFrameClipTransX, thanks to Andrettin 2015-02-14 10:16:37 +05:00
cybermind
f4b21b6282 [-] Correct FluidSynth player cleanup 2015-02-14 00:18:32 +05:00
cybermind
a39d6d6e92 [-] Removed obsolete VORBISFILE_LIBRARY and VORBISENC_LIBRARY 2015-02-13 22:46:11 +05:00
cybermind
f3718a24d3 [+] Addec option for parallel build on MSVC
[-] Removed MinSizeRelease, RelWithDebInfo configurations
2015-02-13 22:39:28 +05:00