EQ2EMu/EQ2
Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
- Fixed some additional lacking group member checks and bad returns inside mutex locks
- Fix #432 - set languages on sign/conversation, we can now set language in spawn_signs, language setting only garbles description, not title of spawn_signs
 * StartDialogConversation has a 9th parameter (after key2) for language (int8), 10th parameter is can_close (defaults to 1)
 * StartConversation has an 8th parameter (after key2) for language (int8), 9th prameter is can_close (defaults to 1)
 * spawn_signs table now supports the language parameter, db update:
	alter table spawn_signs add column language tinyint(3) unsigned default 0;
- Fixed AoM skill display for general skills, languages now display too, but we need to discover how to omit skill values
- /spawn details now includes sign language on the third page if the spawn is a sign.
2022-07-15 07:57:21 -04:00
..
devtools
docs
source - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2022-07-15 07:57:21 -04:00
utils
win