No description
- Fixed some additional lacking group member checks and bad returns inside mutex locks - Fix #432 - set languages on sign/conversation, we can now set language in spawn_signs, language setting only garbles description, not title of spawn_signs * StartDialogConversation has a 9th parameter (after key2) for language (int8), 10th parameter is can_close (defaults to 1) * StartConversation has an 8th parameter (after key2) for language (int8), 9th prameter is can_close (defaults to 1) * spawn_signs table now supports the language parameter, db update: alter table spawn_signs add column language tinyint(3) unsigned default 0; - Fixed AoM skill display for general skills, languages now display too, but we need to discover how to omit skill values - /spawn details now includes sign language on the third page if the spawn is a sign. |
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EQ2 | ||
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README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details