EQ2EMu/EQ2/source
Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
- Fixed some additional lacking group member checks and bad returns inside mutex locks
- Fix #432 - set languages on sign/conversation, we can now set language in spawn_signs, language setting only garbles description, not title of spawn_signs
 * StartDialogConversation has a 9th parameter (after key2) for language (int8), 10th parameter is can_close (defaults to 1)
 * StartConversation has an 8th parameter (after key2) for language (int8), 9th prameter is can_close (defaults to 1)
 * spawn_signs table now supports the language parameter, db update:
	alter table spawn_signs add column language tinyint(3) unsigned default 0;
- Fixed AoM skill display for general skills, languages now display too, but we need to discover how to omit skill values
- /spawn details now includes sign language on the third page if the spawn is a sign.
2022-07-15 07:57:21 -04:00
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common - Fixed Cure not working if there was no levels table on the detrimental spell 2022-07-01 18:12:45 -04:00
depends navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood 2020-06-10 22:41:41 -04:00
LoginServer Remove debug code from LoginDatabase.cpp 2022-06-05 19:51:21 -07:00
LUA LUA 5.1 -> 5.4 2020-12-20 17:44:28 -05:00
WorldServer - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2022-07-15 07:57:21 -04:00