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f2727f40a3
Flymode zone in fix
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Flymode wasn't enabling cross zone correctly at times, moved it to later on in the zone in process.
Made it so flymode off doesn't trigger on zone in(don't need to know if its off, only on).
2020-03-06 00:15:43 -05:00
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6c2f0c8f48
Update world_db.zip
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Includes new table for characterProperties
DROP TABLE IF EXISTS `charactersProperties`;
CREATE TABLE `charactersProperties` (
`charid` int(10) unsigned NOT NULL DEFAULT 0,
`propname` varchar(64) NOT NULL DEFAULT '',
`propvalue` varchar(64) NOT NULL DEFAULT ''
) ENGINE=InnoDB;
2020-03-06 00:01:13 -05:00
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78e52afcce
Exe Updates
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Updated to include latest fixes
2020-03-05 23:55:43 -05:00
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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Fixes #21 - need cross zone capabilities for speed, flymode and invul
Fixes #22 - NPCs that are alive should not be looted (also /loot command was causing npcs to poof if you attempted to loot npc with no loot)
2020-03-05 23:55:08 -05:00
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f9b79081a9
Exe Updates
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Includes crash fix for spawn conditions
2020-03-05 15:55:02 -05:00
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b9eb09dacd
Crash on spawn condition trigger
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Fixes #20 when we are removing a spawn at the same time iterating the spawn_list to trigger spawn conditions
2020-03-05 15:54:46 -05:00
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63c7e29e83
Exe Updates
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EQStream updates for EXEs for /camp stability
2020-03-05 14:22:02 -05:00
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42433f8453
camp issue causing instability to world
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This Fixes #19 . Devn00b will test to confirm on his server.
2020-03-05 14:21:35 -05:00
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8befaa2c37
Update WorldDatabase.cpp
2020-03-05 14:21:07 -05:00
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508b173348
Update .gitignore
2020-03-05 14:20:44 -05:00
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0047db4777
Exe Update
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Login server updated with character visual race update
2020-03-05 00:19:48 -05:00
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8d962dede2
Character visual race available in character select
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Fixes #11 -- additional analysis will be needed for equipment / potentially other features of the model
2020-03-05 00:18:57 -05:00
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92503df364
Exe Updates
2020-03-04 09:32:25 -05:00
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0c87b92d9e
Exe Updates
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Updated with sequence crash fix
2020-03-04 07:41:05 -05:00
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2aaba44994
EQStream Update
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Fixes #16 in regards to sequencing out of order packets and preventing an infinite loop on the sequencing.
2020-03-04 07:40:44 -05:00
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74e4b20180
EQ2emu merge update with LoginStructs broke world list on char creation
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Reverted LoginStructs.xml, also added a mem leak fix in LWorld.cpp (something I should have dealt with earlier)
2020-03-03 14:13:41 -05:00
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9f62df2648
Exe Updates
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World/Login exe updates
2020-03-02 22:02:24 -05:00
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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Fixes #15
2020-03-02 22:01:36 -05:00
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b5ca27e838
Exe Updates
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World/Login Exe updates with latest revision
2020-03-02 18:47:57 -05:00
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24a1ccf3a2
EQ2Emu Base Updates
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Resolves #14
2020-03-02 18:47:18 -05:00
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503dc913a9
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-02-29 17:46:23 -05:00
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a66a9b5a47
Pulled accidental logs that were uploaded
2020-02-29 17:46:22 -05:00
Gogs
c89f212aaa
Added Lua Scripts
2020-02-29 13:20:29 -08:00
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b5e7a0bca1
World Updates for eq2emu r2853
2020-02-29 08:35:32 -05:00
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412cb69401
Added additional eq2emu revision for localtime bug in EQPacket
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https://svn.eq2emulator.net/!/#eq2server/commit/r2853/head/trunk
2020-02-29 08:29:34 -05:00
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94b656c553
World Server Updates
2020-02-29 08:26:43 -05:00
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5333c294c9
localtime crash fix (updated from EQ2emu revision)
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Replaces commit e5876f9a10
with the official revision change to fix https://svn.eq2emulator.net/!/#eq2server/commit/r2852/head/trunk
2020-02-29 08:24:53 -05:00
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76681f430f
World Updates
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Includes Trade fixes.
2020-02-29 00:08:11 -05:00
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dbb0daacd7
Trade Updates, Fixes #13
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Added Trade command for Right Click.
Resolved quantity length for both traders in a trade, your_item_quantity, their_item_quantity (was int16, now int32)
2020-02-29 00:07:43 -05:00
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e5876f9a10
Crash on localtime struct
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Seems localtime struct ptr is not being returned, thus we crash (might be something with my environment), however for now adding a check to stop us from crashing.
2020-02-28 11:09:30 -05:00
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c4f9c92303
Update git to allow dll and lib
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Updated gitignore to allow dll/lib, easy portability to provide these to users
2020-02-28 10:31:46 -05:00
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dc7051a329
Adding Executables
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Adding Executables for easy access (versus needing all our devs to compile)
2020-02-28 10:22:23 -05:00
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74107e8302
Update README.md
2020-02-28 10:19:14 -05:00
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03d2a57906
Update README.md
2020-02-28 10:18:53 -05:00
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00c9f716ea
Update README.md
2020-02-28 10:18:29 -05:00
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dc3b56babe
Update README.md
2020-02-28 10:17:32 -05:00
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4bc182acf3
Update README.md
2020-02-28 10:15:44 -05:00
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4905d1a410
Update README.md
2020-02-28 10:14:58 -05:00
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f1a8acbb08
Update README.md
2020-02-28 10:14:16 -05:00
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a45ccaddd9
Update README.md
2020-02-28 10:12:00 -05:00
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7e8cb97bd9
Update README.md
2020-02-28 10:11:27 -05:00
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d5f34d057a
Update README.md
2020-02-28 10:10:25 -05:00
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be1f032da7
Update README.md
2020-02-28 10:09:33 -05:00
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ac921c263a
Update README.md
2020-02-28 09:48:12 -05:00
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4347f5d536
Update README.md
2020-02-28 09:47:41 -05:00
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e2cc5495e7
Update README.md
2020-02-28 09:47:01 -05:00
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3756e5dbfc
Update README.md
2020-02-28 09:46:28 -05:00
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9b437d6b42
Update README.md
2020-02-28 09:46:08 -05:00
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9bbf5241cf
Update README.md
2020-02-28 09:44:18 -05:00
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7ee236b5d1
Update README.md
2020-02-28 09:42:44 -05:00