EQ2emu merge update with LoginStructs broke world list on char creation
Reverted LoginStructs.xml, also added a mem leak fix in LWorld.cpp (something I should have dealt with earlier)
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9f62df2648
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74e4b20180
4 changed files with 35 additions and 68 deletions
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@ -1127,7 +1127,7 @@ EQ2Packet* LWorldList::MakeServerListPacket(int8 lsadmin, int16 version) {
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}
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ServerNum+=3;
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*/
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PacketStruct* packet = configReader.getStruct("LS_WorldList", version);
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packet->setArrayLengthByName("num_worlds", 1);
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@ -1155,7 +1155,8 @@ EQ2Packet* LWorldList::MakeServerListPacket(int8 lsadmin, int16 version) {
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}
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}
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EQ2Packet* pack = packet->serialize();
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EQ2Packet* pack = packet->serialize();
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safe_delete(ServerListData);
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ServerListData = pack;
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MWorldMap.releasereadlock();
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@ -75,39 +75,22 @@ to zero and treated like placeholders." />
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</Data>
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</Struct>-->
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<Struct Name="LS_WorldList" ClientVersion="1" OpcodeName="OP_WorldListMsg">
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<Data ElementName="num_worlds" Type="int8" />
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<Data ElementName="world_list" Type="Array" ArraySizeVariable="num_worlds">
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<Data ElementName="id" Type="int32" Size="1" />
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<Data ElementName="name" Type="EQ2_16Bit_String" />
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<Data ElementName="name2" Type="EQ2_16Bit_String" />
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<Data ElementName="tag" Type="int8" Size="1" />
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<Data ElementName="locked" Type="int8" Size="1" />
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<Data ElementName="hidden" Type="int8" Size="1" />
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<Data ElementName="unknown" Type="int8" Size="1" />
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<Data ElementName="num_players" Type="int16" Size="1" />
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<Data ElementName="load" Type="int8" Size="1" />
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<Data ElementName="number_online_flag" Type="int8" Size="1" />
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<Data ElementName="feature_set" Type="int8" Size="1" />
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<Data ElementName="allowed_races" Type="int32" Size="1" />
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</Data>
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</Struct>
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<Struct Name="LS_WorldList" ClientVersion="60100" OpcodeName="OP_WorldListMsg">
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<Data ElementName="num_worlds" Type="int8" />
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<Data ElementName="world_list" Type="Array" ArraySizeVariable="num_worlds">
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<Data ElementName="id" Type="int32" Size="1" />
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<Data ElementName="name" Type="EQ2_16Bit_String" />
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<Data ElementName="name2" Type="EQ2_16Bit_String" />
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<Data ElementName="tag" Type="int8" Size="1" />
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<Data ElementName="locked" Type="int8" Size="1" />
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<Data ElementName="hidden" Type="int8" Size="1" />
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<Data ElementName="unknown" Type="int8" Size="1" />
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<Data ElementName="num_players" Type="int16" Size="1" />
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<Data ElementName="load" Type="int8" Size="1" />
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<Data ElementName="number_online_flag" Type="int8" Size="1" />
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<Data ElementName="feature_set" Type="int8" Size="2" />
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<Data ElementName="allowed_races" Type="int32" Size="1" />
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</Data>
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<Data ElementName="unknown2" Type="int8" />
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<Data ElementName="num_worlds" Type="int8" />
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<Data ElementName="world_list" Type="Array" ArraySizeVariable="num_worlds">
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<Data ElementName="id" Type="int32" Size="1" />
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<Data ElementName="name" Type="EQ2_16Bit_String" />
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<Data ElementName="name2" Type="EQ2_16Bit_String" />
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<Data ElementName="tag" Type="int8" Size="1" />
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<Data ElementName="locked" Type="int8" Size="1" />
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<Data ElementName="hidden" Type="int8" Size="1" />
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<Data ElementName="unknown" Type="int8" Size="1" />
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<Data ElementName="num_players" Type="int16" Size="1" />
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<Data ElementName="load" Type="int8" Size="1" />
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<Data ElementName="number_online_flag" Type="int8" Size="1" />
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<Data ElementName="feature_set" Type="int8" Size="2" />
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<Data ElementName="allowed_races" Type="int32" Size="1" />
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</Data>
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<Data ElementName="unknown2" Type="int8" />
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</Struct>
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<Struct Name="LS_WorldUpdate" ClientVersion="1" OpcodeName="OP_WorldStatusChangeMsg">
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<Data ElementName="server_id" Type="int32" Size="1" />
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@ -75,39 +75,22 @@ to zero and treated like placeholders." />
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</Data>
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</Struct>-->
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<Struct Name="LS_WorldList" ClientVersion="1" OpcodeName="OP_WorldListMsg">
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<Data ElementName="num_worlds" Type="int8" />
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<Data ElementName="world_list" Type="Array" ArraySizeVariable="num_worlds">
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<Data ElementName="id" Type="int32" Size="1" />
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<Data ElementName="name" Type="EQ2_16Bit_String" />
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<Data ElementName="name2" Type="EQ2_16Bit_String" />
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<Data ElementName="tag" Type="int8" Size="1" />
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<Data ElementName="locked" Type="int8" Size="1" />
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<Data ElementName="hidden" Type="int8" Size="1" />
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<Data ElementName="unknown" Type="int8" Size="1" />
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<Data ElementName="num_players" Type="int16" Size="1" />
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<Data ElementName="load" Type="int8" Size="1" />
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<Data ElementName="number_online_flag" Type="int8" Size="1" />
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<Data ElementName="feature_set" Type="int8" Size="1" />
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<Data ElementName="allowed_races" Type="int32" Size="1" />
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</Data>
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</Struct>
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<Struct Name="LS_WorldList" ClientVersion="60100" OpcodeName="OP_WorldListMsg">
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<Data ElementName="num_worlds" Type="int8" />
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<Data ElementName="world_list" Type="Array" ArraySizeVariable="num_worlds">
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<Data ElementName="id" Type="int32" Size="1" />
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<Data ElementName="name" Type="EQ2_16Bit_String" />
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<Data ElementName="name2" Type="EQ2_16Bit_String" />
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<Data ElementName="tag" Type="int8" Size="1" />
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<Data ElementName="locked" Type="int8" Size="1" />
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<Data ElementName="hidden" Type="int8" Size="1" />
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<Data ElementName="unknown" Type="int8" Size="1" />
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<Data ElementName="num_players" Type="int16" Size="1" />
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<Data ElementName="load" Type="int8" Size="1" />
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<Data ElementName="number_online_flag" Type="int8" Size="1" />
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<Data ElementName="feature_set" Type="int8" Size="2" />
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<Data ElementName="allowed_races" Type="int32" Size="1" />
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</Data>
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<Data ElementName="unknown2" Type="int8" />
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<Data ElementName="num_worlds" Type="int8" />
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<Data ElementName="world_list" Type="Array" ArraySizeVariable="num_worlds">
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<Data ElementName="id" Type="int32" Size="1" />
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<Data ElementName="name" Type="EQ2_16Bit_String" />
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<Data ElementName="name2" Type="EQ2_16Bit_String" />
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<Data ElementName="tag" Type="int8" Size="1" />
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<Data ElementName="locked" Type="int8" Size="1" />
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<Data ElementName="hidden" Type="int8" Size="1" />
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<Data ElementName="unknown" Type="int8" Size="1" />
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<Data ElementName="num_players" Type="int16" Size="1" />
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<Data ElementName="load" Type="int8" Size="1" />
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<Data ElementName="number_online_flag" Type="int8" Size="1" />
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<Data ElementName="feature_set" Type="int8" Size="2" />
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<Data ElementName="allowed_races" Type="int32" Size="1" />
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</Data>
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<Data ElementName="unknown2" Type="int8" />
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</Struct>
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<Struct Name="LS_WorldUpdate" ClientVersion="1" OpcodeName="OP_WorldStatusChangeMsg">
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<Data ElementName="server_id" Type="int32" Size="1" />
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