Trade Updates, Fixes #13
Added Trade command for Right Click. Resolved quantity length for both traders in a trade, your_item_quantity, their_item_quantity (was int16, now int32)
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3 changed files with 83 additions and 0 deletions
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@ -3373,7 +3373,10 @@ void Client::HandleVerbRequest(EQApplicationPacket* app){
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if(player->IsIgnored(spawn->GetName()))
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delete_commands.push_back(player->CreateEntityCommand("remove from ignore list", 10000, "ignore_remove", "", 0, 0));
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else
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{
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delete_commands.push_back(player->CreateEntityCommand("add to ignore list", 10000, "ignore_add", "", 0, 0));
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delete_commands.push_back(player->CreateEntityCommand("Trade", 10, "start_trade", "", 0, 0));
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}
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if(((Player*)spawn)->GetGroupMemberInfo()) {
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if(player->IsGroupMember((Player*)spawn) && player->GetGroupMemberInfo()->leader) { //group leader
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delete_commands.push_back(player->CreateEntityCommand("kick from group", 10000, "kickfromgroup", "", 0, 0));
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@ -31975,6 +31975,46 @@ to zero and treated like placeholders." />
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<Data ElementName="their_gold" Type="int32" />
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<Data ElementName="their_plat" Type="int32" />
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</Struct>
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<Struct Name="WS_PlayerTrade" ClientVersion="60114" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqUpdateStoreCmd"> <!-- Figured out in a 1208 client -->
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<Data ElementName="spawn_id" Type="int32" />
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<Data ElementName="type" Type="int16" />
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<!-- top half -->
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<Data ElementName="your_item_count" Type="int8" />
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<Data ElementName="your_item_array" Type="Array" ArraySizeVariable="your_item_count">
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<Data ElementName="your_item_unknown1" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="your_item_unknown2" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="your_item_slot" Type="int8" />
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<Data ElementName="your_item_unknown3" Type ="int8" Size="3" />
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<Data ElementName="your_item_id" Type="int32" />
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<Data ElementName="your_item_quantity" Type="int32" />
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<Data ElementName="your_item_icon" Type="int16" />
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<Data ElementName="your_item_unknown4" Type="int8" />
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<Data ElementName="your_item_background" Type="int8" />
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<Data ElementName="your_item_unknown5" Type="int8" Size="8" />
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</Data>
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<Data ElementName="your_copper" Type="int32" />
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<Data ElementName="your_silver" Type="int32" />
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<Data ElementName="your_gold" Type="int32" />
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<Data ElementName="your_plat" Type="int32" />
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<!-- lower half -->
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<Data ElementName="their_item_count" Type="int8" />
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<Data ElementName="their_item_array" Type="Array" ArraySizeVariable="their_item_count">
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<Data ElementName="their_item_unknown1" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="their_item_unknown2" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="their_item_slot" Type="int8" />
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<Data ElementName="their_item_unknown3" Type ="int8" Size="3" />
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<Data ElementName="their_item_id" Type="int32" />
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<Data ElementName="their_item_quantity" Type="int32" />
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<Data ElementName="their_item_icon" Type="int16" />
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<Data ElementName="their_item_unknown4" Type="int8" />
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<Data ElementName="their_item_background" Type="int8" />
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<Data ElementName="their_item_unknown5" Type="int8" Size="8" />
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</Data>
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<Data ElementName="their_copper" Type="int32" />
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<Data ElementName="their_silver" Type="int32" />
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<Data ElementName="their_gold" Type="int32" />
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<Data ElementName="their_plat" Type="int32" />
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</Struct>
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<Struct Name="WS_PlayerTrade" ClientVersion="63225" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqUpdateStoreCmd" >
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<Data ElementName="spawn_id" Type="int32" />
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<Data ElementName="type" Type="int16" />
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@ -31975,6 +31975,46 @@ to zero and treated like placeholders." />
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<Data ElementName="their_gold" Type="int32" />
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<Data ElementName="their_plat" Type="int32" />
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</Struct>
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<Struct Name="WS_PlayerTrade" ClientVersion="60114" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqUpdateStoreCmd"> <!-- Figured out in a 1208 client -->
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<Data ElementName="spawn_id" Type="int32" />
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<Data ElementName="type" Type="int16" />
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<!-- top half -->
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<Data ElementName="your_item_count" Type="int8" />
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<Data ElementName="your_item_array" Type="Array" ArraySizeVariable="your_item_count">
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<Data ElementName="your_item_unknown1" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="your_item_unknown2" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="your_item_slot" Type="int8" />
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<Data ElementName="your_item_unknown3" Type ="int8" Size="3" />
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<Data ElementName="your_item_id" Type="int32" />
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<Data ElementName="your_item_quantity" Type="int32" />
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<Data ElementName="your_item_icon" Type="int16" />
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<Data ElementName="your_item_unknown4" Type="int8" />
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<Data ElementName="your_item_background" Type="int8" />
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<Data ElementName="your_item_unknown5" Type="int8" Size="8" />
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</Data>
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<Data ElementName="your_copper" Type="int32" />
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<Data ElementName="your_silver" Type="int32" />
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<Data ElementName="your_gold" Type="int32" />
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<Data ElementName="your_plat" Type="int32" />
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<!-- lower half -->
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<Data ElementName="their_item_count" Type="int8" />
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<Data ElementName="their_item_array" Type="Array" ArraySizeVariable="their_item_count">
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<Data ElementName="their_item_unknown1" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="their_item_unknown2" Type="int8" /> <!-- needs to be set to 1 -->
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<Data ElementName="their_item_slot" Type="int8" />
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<Data ElementName="their_item_unknown3" Type ="int8" Size="3" />
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<Data ElementName="their_item_id" Type="int32" />
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<Data ElementName="their_item_quantity" Type="int32" />
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<Data ElementName="their_item_icon" Type="int16" />
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<Data ElementName="their_item_unknown4" Type="int8" />
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<Data ElementName="their_item_background" Type="int8" />
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<Data ElementName="their_item_unknown5" Type="int8" Size="8" />
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</Data>
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<Data ElementName="their_copper" Type="int32" />
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<Data ElementName="their_silver" Type="int32" />
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<Data ElementName="their_gold" Type="int32" />
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<Data ElementName="their_plat" Type="int32" />
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</Struct>
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<Struct Name="WS_PlayerTrade" ClientVersion="63225" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqUpdateStoreCmd" >
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<Data ElementName="spawn_id" Type="int32" />
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<Data ElementName="type" Type="int16" />
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