Commit graph

1194 commits

Author SHA1 Message Date
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611456cb06 SpawnSet given more color options
Fix  fields added:

hair_color1, hair_color2, hair_type_color, hair_face_color, hair_type_highlight_color, face_hairlight_color, hair_highlight, model_color, eye_color
soga_skin_color, soga_hair_color1, soga_hair_color2, soga_hair_type_color, soga_hair_face_color, soga_hair_type_highlight_color, soga_face_hairlight_color, soga_hair_highlight, soga_model_color, soga_eye_color

SpawnSet(Spawn, "fieldname", "R G B")

SpawnSet also set to always be temporary unless 5th argument is set to false.
2021-02-20 16:38:28 -05:00
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1bff083459 fix status points and missing parry/block/avoidance fields in player::serialize add SetSpawnGroupID lua function
Fix  - status points function and SetInfoStructUInt can set them

Fix  - fields in player profile not updating

Fix  - add SetSpawnGroupID(Spawn, group_id) lua function
2021-02-20 16:35:25 -05:00
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b263811f2e Exe Update 2021-02-17 06:49:48 -05:00
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5f657e24d6 stationary mobs should not call the runback/pausemovement 2021-02-17 06:49:43 -05:00
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e725d18d5d Exe Update 2021-02-16 23:01:55 -05:00
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0e86dac628 Sirius Updates
Fix  - pets don't follow
Fix  - FaceTarget(Originator, Target, disable_action_state) - disable_action_state defaults to true
Fix  - pause on hail
	RULE_INIT(R_Spawn, HailMovementPause, "5000"); // time in milliseconds the spawn is paused on hail
	RULE_INIT(R_Spawn, HailDistance, "5"); // max distance to hail a spawn/npc
Fix  - PauseMovement(Spawn, time_in_ms) added
Fix  - spawn_npcs added water_type and flying_type, temp rules added also

alter table spawn_npcs add column water_type tinyint(1) unsigned not null default 0;
alter table spawn_npcs add column flying_type tinyint(1) unsigned not null default 0;
    RULE_INIT(R_Spawn, UseHardCodeWaterModelType, "1"); // uses alternate method of setting water type by model type (hardcoded) versus relying on just DB
    RULE_INIT(R_Spawn, UseHardCodeFlyingModelType, "1"); // uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB
2021-02-16 23:01:50 -05:00
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230e76a915 crash fix / error log when collection reward item missing in DB 2021-02-14 16:12:11 -05:00
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0ec5525d16 Exe Update 2021-02-07 22:42:44 -05:00
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31da67dc73 bad ptr depending on certain logging 2021-02-07 22:42:38 -05:00
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43c6075aaa goof 2021-02-07 22:30:14 -05:00
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a9708111ba EmemJR WS_SelectTradeskill struct update for AOM client 2021-02-07 22:19:31 -05:00
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e59972526f Exe Update 2021-02-07 22:19:10 -05:00
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65e7222de5 Spirit Shards, Group and Solo EXP Debt (PVE/PVP), new lua functions, rules included
xp_debt in InfoStruct changed to float use SetInfoStructFloat and GetInfoStructFloat for it

SpawnScript file is now listed in /spawn details on the last page

LUA functions added:
bool GetRuleFlagBool(category, name)
float GetRuleFlagFloat(category, name)
int32 GetShardID(Spawn)
int32 GetShardCharID(Spawn)
int64 GetShardCreatedTimestamp(Spawn)
bool DeleteDBShardID(shardid) -- using GetShardID
int32 GetCharacterID(Spawn)
bool SetAccessToEntityCommandByCharID(Spawn, CharID, command_string, val) -- same as SetAccessToEntityCommand, but using a CharID instead of player

Rules added:

RULE_INIT(R_Combat, DeathExperienceDebt, "50.00"); // divide by 100, 50/100 = .5% debt per pve death
RULE_INIT(R_Combat, PVPDeathExperienceDebt, "25.00"); // divide by 100, 25/100 = .25% debt per pvp death
RULE_INIT(R_Combat, GroupExperienceDebt, "0"); // set to 1 means we will share debt between the group
RULE_INIT(R_Combat, ExperienceToDebt, "50.00"); // percentage of xp earned to debt vs obtained xp 50/100 = 50% to debt
RULE_INIT(R_Combat, ExperienceDebtRecoveryPercent, "5.00"); // recovery percentage per period of time, 5/100 = 5% recovered (so if .5% debt, .5*.05 = .025, .5-.025=.475% debt left)
RULE_INIT(R_Combat, ExperienceDebtRecoveryPeriod, "600"); // every 10 minutes (x*60 seconds) recover ExperienceDebtRecoveryPercent
RULE_INIT(R_Combat, EnableSpiritShards, "1");
RULE_INIT(R_Combat, SpiritShardSpawnScript, "SpawnScripts/Generic/SpiritShard.lua");
RULE_INIT(R_Combat, ShardDebtRecoveryPercent, "25.00"); // recovered percentage of debt upon obtainig shard, 25/100 means 25%.  If there is .5 DeathExperienceDebt, .5*25% = .125,  .5 - .125 = .375
2021-02-07 22:19:03 -05:00
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ce323835bf Exe Update 2021-02-05 08:39:38 -05:00
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761693a42a Added Monk to 360 degree avoidance per Kingdom of Sky PDF 2021-02-05 08:39:30 -05:00
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c83409daec Quest SetCompleteFlag now updates player the quest is tied to
Fix 
2021-02-05 08:39:14 -05:00
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09f3ae4557 disabling the legends of norrath and tell on widget sign was causing rotation issue on some objects, fixed 2021-02-05 08:38:21 -05:00
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a9055916a5 Exe Update 2021-02-04 09:13:08 -05:00
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cd5aa30acb Fix deadlock in hateby 2021-02-04 09:12:55 -05:00
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c08cf0aa66 Fix crashes in /add_aa 2021-02-04 09:12:48 -05:00
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7cdc9b0c77 fix GetSpell on custom spell script to load the lua spell script 2021-02-04 09:12:36 -05:00
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08f53e621f display xp_debt in player profile 2021-02-04 09:12:23 -05:00
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56c2c69a40 Fix logging when there is no old process running to hang on 2021-02-04 09:12:14 -05:00
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6d697c0e5c remove entity commands tell and play legends of norrath from widgets and signs
Fix 
2021-02-04 09:12:01 -05:00
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a745a5fa3d Exe Update 2021-02-01 21:46:33 -05:00
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6f92367102 Multiple combat / functionality updates
Fix  - hp / power regen rewrite
Also added power_regen_override and hp_regen_override, when set to 1, you can LUA manually set hp_regen and power_regen to enforce it in code

RULE R_Spawn, ClassicRegen added.  Set to 1 means we do not have both regens when out of combat (eg. out of combat = out of combat regen + in combat regen).  In classic you only received in combat or out of combat regen individually.

Fix  - HatedBy now properly handled, we know when a player/spawn is being hated by other targets

Fix  - Parry/Riposte, Block and Dodge implemented.  Missing Block formula which will become its own issue.

Entity GetInfoStruct/SetInfoStruct, cur_avoidance, parry, parry_base, deflection, block are now floats.  Added sint16 power_regen adn hp_regen, lastly power_regen_override and hp_regen_override are int8's.

Fix  - Implemented stats Crushing, Defense, Deflection, Disruption, Fishing, Focus, Foresting, Gathering, Mining, Parry, Piercing, Safe Fall, Slashing and Trapping

/waypoint command now allows flushing waypoint if you do not have active target

/spawn details [x] supports behind, infront and flank

/craftitem added per EmemJr update

INSERT INTO commands SET TYPE=1,command='craftitem',subcommand='',HANDLER=526,required_status=100;

Crash fix for /add_aa hitting bad spell id

LUA Functions:

RemoveSpawnSpellBonus(spawn) - used in LUASpell script
GetSpell(spell_id, tier, custom_lua_script) - third argument added to setup custom script file

AddIconValue(spawn, value)
RemoveIconValue(spawn, value)

Fix  - evac now works correctly, no ghost spawn of self and you can go into combat and see damage taken/given.

Also simplified the player spawn / index map (had duplicates unneeded)

Fixed region_map_v1 throwing errors on special variable for signed vs unsigned
2021-02-01 21:46:26 -05:00
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b344a3f894 updated version to Sirius 2021-02-01 21:33:50 -05:00
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7db2458feb Exe Updates 2021-01-24 17:31:28 -05:00
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517ae12865 /bot follow id and /bot stopfollow id added
Allows to stop the bot from following you or continue following when in group.  Also fixed the default runspeed on NPC's to be set to MaxSpeed.  Should resolve any unexpected stationary npc's/bots.
2021-01-24 17:31:05 -05:00
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87db7f34d2 Update Bot.h 2021-01-24 17:30:08 -05:00
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45d38d4845 Fix disband group with depopped bot crash
Fix 
2021-01-24 17:29:42 -05:00
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34d9cc7951 Fixed SpawnSet
Fix 
2021-01-24 17:29:10 -05:00
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7c65970db0 Discord link updated due to invite limit on previous link 2021-01-24 17:28:36 -05:00
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7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 2021-01-21 09:49:25 -05:00
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fb9ec032f8 Fixed deadlock caused by GetSpellSlot in against mutex MSpellsBook 2021-01-21 07:50:25 -05:00
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816575beca HO crash fix + temp spell e rror spam (to be changed to info later) 2021-01-20 18:12:47 -05:00
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4b445bda87 Exe Update 2021-01-19 17:32:35 -05:00
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742336a4c1 MakeRandomInt(min,max) and MakeRandomFloat(min,max) for LUA
Fix  - MakeRandomInt and MakeRandomFloat support
2021-01-19 17:32:30 -05:00
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6c293a46a9 Update Spawn.cpp
Fix issue  water swimming sinks player to ground floor
2021-01-19 17:31:51 -05:00
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be74b93ef4 Exe Update 2021-01-17 08:46:25 -05:00
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ac1ecda564 Some equip slot checks to make sure LUA isn't abused for wrong slot numbers 2021-01-17 08:46:05 -05:00
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88b5bcc2d8 Exe Update 2021-01-17 08:40:07 -05:00
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60f1130466 Some EquipmentItem locking fixes 2021-01-17 08:38:51 -05:00
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c0f002209f Exe Update 2021-01-17 08:32:25 -05:00
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529a260d3e Some equipment lock fixes (not all resolved yet) plus LUA equip functions, regular mail without items works
Partial address issue  - normal mail can be sent/received without corrupting the packet.  'Double' 0x80 item packets need serialize support, LE was working on it for crafting, holding off fully addressing 246 with that addition.

Fix 

bool return = SetEquippedItemByID(Entity, slot, item_id)
bool return = SetEquippedItem(Entity, slot, item)
return = false if it fails to set the item, means the slot is in use already, have to unequip first

UnequipSlot(Entity, slot, no_delete_item) -- does delete the item upon unequipping by default, otherwise set no_delete_item = true
SetEquipment(Entity, slot, type, r, g, b, h_r, h_g, h_b) -- (r = red, g = green, b = blue, h_ = highlights)
2021-01-17 08:31:12 -05:00
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ce7cc092d3 Wait a minute for hangup in zone instead of 30s 2021-01-17 08:28:34 -05:00
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13f56a07db Quest updates such as the quest flag/leaf over a kill target now displays properly
Fix 
2021-01-17 08:27:19 -05:00
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38929e5c17 ModelViewer / MapEditor updated with the latest EQ2Region code / Map code utilized 2021-01-12 08:07:56 -05:00
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19dc298dd2 Exe Update 2021-01-12 08:03:39 -05:00
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1b95c72543 Fixed doors that have a LUA script, butn o usedoor defined, they will open correctly if no usedoor function exists 2021-01-12 07:57:11 -05:00