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Image 6f92367102 Multiple combat / functionality updates
Fix  - hp / power regen rewrite
Also added power_regen_override and hp_regen_override, when set to 1, you can LUA manually set hp_regen and power_regen to enforce it in code

RULE R_Spawn, ClassicRegen added.  Set to 1 means we do not have both regens when out of combat (eg. out of combat = out of combat regen + in combat regen).  In classic you only received in combat or out of combat regen individually.

Fix  - HatedBy now properly handled, we know when a player/spawn is being hated by other targets

Fix  - Parry/Riposte, Block and Dodge implemented.  Missing Block formula which will become its own issue.

Entity GetInfoStruct/SetInfoStruct, cur_avoidance, parry, parry_base, deflection, block are now floats.  Added sint16 power_regen adn hp_regen, lastly power_regen_override and hp_regen_override are int8's.

Fix  - Implemented stats Crushing, Defense, Deflection, Disruption, Fishing, Focus, Foresting, Gathering, Mining, Parry, Piercing, Safe Fall, Slashing and Trapping

/waypoint command now allows flushing waypoint if you do not have active target

/spawn details [x] supports behind, infront and flank

/craftitem added per EmemJr update

INSERT INTO commands SET TYPE=1,command='craftitem',subcommand='',HANDLER=526,required_status=100;

Crash fix for /add_aa hitting bad spell id

LUA Functions:

RemoveSpawnSpellBonus(spawn) - used in LUASpell script
GetSpell(spell_id, tier, custom_lua_script) - third argument added to setup custom script file

AddIconValue(spawn, value)
RemoveIconValue(spawn, value)

Fix  - evac now works correctly, no ghost spawn of self and you can go into combat and see damage taken/given.

Also simplified the player spawn / index map (had duplicates unneeded)

Fixed region_map_v1 throwing errors on special variable for signed vs unsigned
2021-02-01 21:46:26 -05:00
cmake Add CMake for root + Login/WorldServer 2020-09-06 13:18:17 -05:00
Content @xonos icon extraction 2020-03-12 17:50:24 -04:00
DB/updates allow body drops with body_drop item db entry 2020-12-31 17:57:53 -05:00
EQ2 Multiple combat / functionality updates 2021-02-01 21:46:26 -05:00
installer Updated to V0.5.2 2020-06-05 01:29:54 +00:00
server Exe Updates 2021-01-24 17:31:28 -05:00
.gitignore Update .gitignore 2020-04-16 10:08:31 -04:00
CMakeLists.txt Add CMake for root + Login/WorldServer 2020-09-06 13:18:17 -05:00
LICENSE.md Base 2020-02-28 09:17:24 -05:00
README.md Update 'README.md' 2020-06-08 20:41:56 +00:00

EQ2Emulator Project - ALPHA BUILD

Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.

Building/Compiling

Linux Compile Instructions: On our Wiki

Authors

Project team site at EQ2EMu and ZekLabs

License

This project is licensed under the GNU General Public License - see the LICENSE.md file for details