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515d41bccf
Create commonlands.nav
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In support of issue #129
2020-06-11 21:29:04 -04:00
Gitea
025f4ebec3
Pass 1 of CoB Complete.
2020-06-11 18:02:05 -07:00
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708385cbbe
navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
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In support of issue #129
2020-06-10 22:41:41 -04:00
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ee9e6461a6
graystone (village03) and baubbleshire (village06) navpath
2020-06-09 23:23:02 -04:00
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6dad9d4253
Exe Updates
2020-06-09 09:24:42 -04:00
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8cde83ae9c
Fix for lifts (and boats) manipulating player position
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Fix #134
2020-06-09 09:15:01 -04:00
Gitea
d495f104a1
2/3rds done with CoB pathing
2020-06-09 01:27:14 -07:00
devn00b
54a1a08382
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-08 21:51:27 +00:00
devn00b
4d4183be2d
Updates to CoB
2020-06-08 21:51:12 +00:00
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6de686653e
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-08 16:57:57 -04:00
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7d1cb36cc3
Fixed EQ2Map for freeport south to have boat in proper position, nav path generated also
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In support of issue #129
2020-06-08 16:57:52 -04:00
devn00b
0394077753
Update 'README.md'
2020-06-08 20:41:56 +00:00
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94c355d130
Create nektropos_castle.nav
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In support of issue #129
2020-06-08 08:26:43 -04:00
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5e74a68840
vale of the shattering nav path
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In conjunction with issue #129
2020-06-08 08:03:21 -04:00
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6b04ede5e6
Exe Update
2020-06-08 08:02:42 -04:00
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1d5279a5f5
Fix for widgets (lifts) properly moving up down on the Y axis
2020-06-08 08:02:35 -04:00
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d80b2ff33b
cauldron cove (hollow) and bloodskull valley nav paths
2020-06-07 13:02:57 -04:00
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9d4f3b49e4
tomb of valor and vault of the fallen navpaths
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In support of issue #129
2020-06-06 18:12:54 -04:00
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3a9491c6bc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-06 08:00:48 -04:00
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d764725971
Exe Updates
2020-06-06 07:59:26 -04:00
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170c9a67ac
start of item exp mod support
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In support of Issue #116
2020-06-06 07:59:19 -04:00
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02e1939940
Update client.cpp
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missing delete of packet
2020-06-06 07:58:40 -04:00
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42fb832f43
gemini2 versioning
2020-06-06 07:58:31 -04:00
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3ec034e172
db ini checks
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Fixes #128
Also addresses telling the correct parameter that is missing from the ini
2020-06-06 07:58:17 -04:00
devn00b
95cf68e07d
Update from EQ2EMu
2020-06-05 19:27:42 +00:00
devn00b
59cb24adf8
Updated to V0.5.2
2020-06-05 01:29:54 +00:00
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65934e9969
latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
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login: https://www.zeklabs.com/dl/eq2emulssql.rar
world: https://www.zeklabs.com/dl/eq2emudb.rar
2020-06-04 18:27:45 -04:00
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bdf7becff9
Exe Update
2020-06-02 22:27:40 -04:00
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206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
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In support of issue #124
2020-06-02 22:27:32 -04:00
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bbffa28764
Exe Update
2020-06-02 22:11:03 -04:00
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8ab1e3135c
Fixed grid id in houses for objects
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In support of issue #124
2020-06-02 22:10:58 -04:00
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07fb6ed91a
Exe Update
2020-06-01 23:15:04 -04:00
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313b060328
Additional housing features (UI items panel)
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Furthering issue #124
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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23898ae6d5
XML IfVariableNotSet now has support for array based variables in structure parsing
2020-06-01 10:54:53 -04:00
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8ea18aae05
Exe Update
2020-05-30 18:12:50 -04:00
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75e2f2965b
Support for /house command
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In support of issue #124
update commands set handler=515 where command='house';
/house command works inside and outside of a house
2020-05-30 18:12:45 -04:00
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2c57cbc702
Exe Update
2020-05-30 17:02:56 -04:00
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7a21db869b
Fix for 'enter house' being unavailable when switching between characters
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- Fix a bug with not being able to enter house if switching between multiple characters
2020-05-30 17:02:49 -04:00
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c4bfed16c4
Exe Update
2020-05-30 09:40:03 -04:00
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9ac85ecff8
Housing functionality (outside widget door, accessing house, pay upkeep)
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In support of issue #124
- General housing fixes:
* Pay Upkeep button is now functional for upkeep cost (player status is not implemented yet)
* /house_ui is now functional in conjunction with this my houses list: update commands set handler=514 where command='house_ui';
- Outer door Widget fixes:
* My Houses list is now working (lists all player houses from all zones and lets you see upkeep due or not)
* Visitor panel will automatically populate when clicking on a door widget -- there are some circumstances that need to be addressed to clear it when accessing the house ui window outside of a door widget
- Character housing fixes:
* Character Profile->Housing is now populated, clicking Access will allow you to access the house UI
2020-05-30 09:39:54 -04:00
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87a2b32602
Exe Update
2020-05-27 23:43:08 -04:00
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c53c1ac128
make sure zonesky_file has a default value of an empty string
2020-05-27 23:43:00 -04:00
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e52f5a9373
Exe Update
2020-05-27 23:24:54 -04:00
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49db262b59
Support for custom sky (added old luclin moon back)
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alter table zones add column sky_file varchar(64) not null default '';
update zones set sky_file='home_tutorial' where file!='lavastorm';
2020-05-27 23:24:46 -04:00
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d576ea6788
Exe Update
2020-05-25 16:45:04 -04:00
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57aee8d21a
made sure house instances only use instance based spawns (forgot a flag check in the DB!)
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Support of issue #124
2020-05-25 16:44:50 -04:00
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0a4ba543c1
Exe Update
2020-05-25 16:33:13 -04:00
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3738e7824e
Fixing objects placed in houses not having solidity upon initial spawn
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In support of Issue #124
2020-05-25 16:33:06 -04:00
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9a2f9ac109
Exe Update
2020-05-25 13:21:01 -04:00
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e9066397ed
avoid a crash trying to retrieve zone
2020-05-25 13:20:55 -04:00