Commit graph

630 commits

Author SHA1 Message Date
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170c9a67ac start of item exp mod support
In support of Issue 
2020-06-06 07:59:19 -04:00
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02e1939940 Update client.cpp
missing delete of packet
2020-06-06 07:58:40 -04:00
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42fb832f43 gemini2 versioning 2020-06-06 07:58:31 -04:00
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3ec034e172 db ini checks
Fixes 

Also addresses telling the correct parameter that is missing from the ini
2020-06-06 07:58:17 -04:00
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65934e9969 latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
login: https://www.zeklabs.com/dl/eq2emulssql.rar
world: https://www.zeklabs.com/dl/eq2emudb.rar
2020-06-04 18:27:45 -04:00
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bdf7becff9 Exe Update 2020-06-02 22:27:40 -04:00
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206dc6819b Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
In support of issue 
2020-06-02 22:27:32 -04:00
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bbffa28764 Exe Update 2020-06-02 22:11:03 -04:00
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8ab1e3135c Fixed grid id in houses for objects
In support of issue 
2020-06-02 22:10:58 -04:00
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07fb6ed91a Exe Update 2020-06-01 23:15:04 -04:00
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313b060328 Additional housing features (UI items panel)
Furthering issue 
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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23898ae6d5 XML IfVariableNotSet now has support for array based variables in structure parsing 2020-06-01 10:54:53 -04:00
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8ea18aae05 Exe Update 2020-05-30 18:12:50 -04:00
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75e2f2965b Support for /house command
In support of issue 

update commands set handler=515 where command='house';

/house command works inside and outside of a house
2020-05-30 18:12:45 -04:00
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2c57cbc702 Exe Update 2020-05-30 17:02:56 -04:00
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7a21db869b Fix for 'enter house' being unavailable when switching between characters
- Fix a bug with not being able to enter house if switching between multiple characters
2020-05-30 17:02:49 -04:00
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c4bfed16c4 Exe Update 2020-05-30 09:40:03 -04:00
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9ac85ecff8 Housing functionality (outside widget door, accessing house, pay upkeep)
In support of issue 

- General housing fixes:
 * Pay Upkeep button is now functional for upkeep cost (player status is not implemented yet)
 * /house_ui is now functional in conjunction with this my houses list: update commands set handler=514 where command='house_ui';

- Outer door Widget fixes:
 * My Houses list is now working (lists all player houses from all zones and lets you see upkeep due or not)
 * Visitor panel will automatically populate when clicking on a door widget -- there are some circumstances that need to be addressed to clear it when accessing the house ui window outside of a door widget

- Character housing fixes:
 * Character Profile->Housing is now populated, clicking Access will allow you to access the house UI
2020-05-30 09:39:54 -04:00
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87a2b32602 Exe Update 2020-05-27 23:43:08 -04:00
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c53c1ac128 make sure zonesky_file has a default value of an empty string 2020-05-27 23:43:00 -04:00
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e52f5a9373 Exe Update 2020-05-27 23:24:54 -04:00
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49db262b59 Support for custom sky (added old luclin moon back)
alter table zones add column sky_file varchar(64) not null default '';
update zones set sky_file='home_tutorial' where file!='lavastorm';
2020-05-27 23:24:46 -04:00
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d576ea6788 Exe Update 2020-05-25 16:45:04 -04:00
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57aee8d21a made sure house instances only use instance based spawns (forgot a flag check in the DB!)
Support of issue 
2020-05-25 16:44:50 -04:00
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0a4ba543c1 Exe Update 2020-05-25 16:33:13 -04:00
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3738e7824e Fixing objects placed in houses not having solidity upon initial spawn
In support of Issue 
2020-05-25 16:33:06 -04:00
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9a2f9ac109 Exe Update 2020-05-25 13:21:01 -04:00
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e9066397ed avoid a crash trying to retrieve zone 2020-05-25 13:20:55 -04:00
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09ae803db0 Exe Update 2020-05-25 13:16:36 -04:00
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002e913927 Fixed objects being forced to Z ground (we want objects to be able to sit on other objects)
In support of issue 
2020-05-25 13:16:30 -04:00
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de3f4d3ada Exe Updates 2020-05-24 11:45:34 -04:00
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b3534cc556 command changes
GM vision support
reverted spawn move command changes since that broke it!  Basis of GM command added
2020-05-24 11:45:28 -04:00
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9a3910d90b Exe Updates 2020-05-24 01:00:14 -04:00
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b440312d72 support for examining objects/items in a house 2020-05-24 00:53:59 -04:00
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ebd2663abd db versioning updated to 43 2020-05-24 00:53:48 -04:00
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7b1195818c Exe Update 2020-05-23 19:17:13 -04:00
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4d83bb766f Prototype placement of objects/items in homes
Support for object placement in player homes to support issue 

We need to populate item_appearances with an equip_type to match the model type id for each item->spawn model

query updates required:

alter table spawn_location_placement add column instance_id int(10) unsigned not null default 0;
update commands set handler=512 where command='place_house_item';
create table spawn_instance_data(
   spawn_id int(10) unsigned not null default 0,
   spawn_location_id int(10) unsigned not null default 0,
   pickup_item_id int(10) unsigned not null default 0
);
alter table spawn add column is_instanced_spawn tinyint(3) unsigned not null default 0;
2020-05-23 19:16:54 -04:00
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56b50c6743 Exe Updates 2020-05-21 22:50:59 -04:00
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d092597a4b gemini versioning 2020-05-21 22:50:53 -04:00
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c1afe62efc Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-05-21 22:43:01 -04:00
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73656af437 Exe Update 2020-05-21 22:42:57 -04:00
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1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
Fixes 
2020-05-21 22:42:51 -04:00
devn00b
ce98d4a4fb Update to V0.5.1 2020-05-21 21:02:23 +00:00
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f96fdcc85c movement loop generator, respawn lua function defaults back to spawn lua function 2020-05-20 22:00:37 -04:00
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abd5840191 Movement Loop Generator added
- fixed crash on subsequent load of file
- fixed Settings.cs missing from project (not needed)
2020-05-20 21:55:32 -04:00
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82104537cc Removed old installation instructions
For now the website/wiki should be followed for setting up installation / playing
2020-05-20 17:34:43 -04:00
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c9d2bcafd1 Exe Updates 2020-05-20 07:44:48 -04:00
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b65b57364e reverted eqstream rewrite changes as it was causing login to initially fail 2020-05-20 07:44:42 -04:00
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5f5fa3fc66 Exe Updates 2020-05-19 23:44:23 -04:00
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eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually
Fix  complete
2020-05-19 23:44:09 -04:00