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170c9a67ac
start of item exp mod support
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In support of Issue #116
2020-06-06 07:59:19 -04:00
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02e1939940
Update client.cpp
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missing delete of packet
2020-06-06 07:58:40 -04:00
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42fb832f43
gemini2 versioning
2020-06-06 07:58:31 -04:00
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3ec034e172
db ini checks
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Fixes #128
Also addresses telling the correct parameter that is missing from the ini
2020-06-06 07:58:17 -04:00
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65934e9969
latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
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login: https://www.zeklabs.com/dl/eq2emulssql.rar
world: https://www.zeklabs.com/dl/eq2emudb.rar
2020-06-04 18:27:45 -04:00
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bdf7becff9
Exe Update
2020-06-02 22:27:40 -04:00
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206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
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In support of issue #124
2020-06-02 22:27:32 -04:00
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bbffa28764
Exe Update
2020-06-02 22:11:03 -04:00
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8ab1e3135c
Fixed grid id in houses for objects
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In support of issue #124
2020-06-02 22:10:58 -04:00
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07fb6ed91a
Exe Update
2020-06-01 23:15:04 -04:00
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313b060328
Additional housing features (UI items panel)
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Furthering issue #124
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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23898ae6d5
XML IfVariableNotSet now has support for array based variables in structure parsing
2020-06-01 10:54:53 -04:00
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8ea18aae05
Exe Update
2020-05-30 18:12:50 -04:00
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75e2f2965b
Support for /house command
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In support of issue #124
update commands set handler=515 where command='house';
/house command works inside and outside of a house
2020-05-30 18:12:45 -04:00
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2c57cbc702
Exe Update
2020-05-30 17:02:56 -04:00
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7a21db869b
Fix for 'enter house' being unavailable when switching between characters
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- Fix a bug with not being able to enter house if switching between multiple characters
2020-05-30 17:02:49 -04:00
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c4bfed16c4
Exe Update
2020-05-30 09:40:03 -04:00
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9ac85ecff8
Housing functionality (outside widget door, accessing house, pay upkeep)
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In support of issue #124
- General housing fixes:
* Pay Upkeep button is now functional for upkeep cost (player status is not implemented yet)
* /house_ui is now functional in conjunction with this my houses list: update commands set handler=514 where command='house_ui';
- Outer door Widget fixes:
* My Houses list is now working (lists all player houses from all zones and lets you see upkeep due or not)
* Visitor panel will automatically populate when clicking on a door widget -- there are some circumstances that need to be addressed to clear it when accessing the house ui window outside of a door widget
- Character housing fixes:
* Character Profile->Housing is now populated, clicking Access will allow you to access the house UI
2020-05-30 09:39:54 -04:00
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87a2b32602
Exe Update
2020-05-27 23:43:08 -04:00
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c53c1ac128
make sure zonesky_file has a default value of an empty string
2020-05-27 23:43:00 -04:00
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e52f5a9373
Exe Update
2020-05-27 23:24:54 -04:00
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49db262b59
Support for custom sky (added old luclin moon back)
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alter table zones add column sky_file varchar(64) not null default '';
update zones set sky_file='home_tutorial' where file!='lavastorm';
2020-05-27 23:24:46 -04:00
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d576ea6788
Exe Update
2020-05-25 16:45:04 -04:00
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57aee8d21a
made sure house instances only use instance based spawns (forgot a flag check in the DB!)
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Support of issue #124
2020-05-25 16:44:50 -04:00
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0a4ba543c1
Exe Update
2020-05-25 16:33:13 -04:00
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3738e7824e
Fixing objects placed in houses not having solidity upon initial spawn
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In support of Issue #124
2020-05-25 16:33:06 -04:00
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9a2f9ac109
Exe Update
2020-05-25 13:21:01 -04:00
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e9066397ed
avoid a crash trying to retrieve zone
2020-05-25 13:20:55 -04:00
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09ae803db0
Exe Update
2020-05-25 13:16:36 -04:00
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002e913927
Fixed objects being forced to Z ground (we want objects to be able to sit on other objects)
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In support of issue #124
2020-05-25 13:16:30 -04:00
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de3f4d3ada
Exe Updates
2020-05-24 11:45:34 -04:00
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b3534cc556
command changes
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GM vision support
reverted spawn move command changes since that broke it! Basis of GM command added
2020-05-24 11:45:28 -04:00
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9a3910d90b
Exe Updates
2020-05-24 01:00:14 -04:00
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b440312d72
support for examining objects/items in a house
2020-05-24 00:53:59 -04:00
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ebd2663abd
db versioning updated to 43
2020-05-24 00:53:48 -04:00
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7b1195818c
Exe Update
2020-05-23 19:17:13 -04:00
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4d83bb766f
Prototype placement of objects/items in homes
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Support for object placement in player homes to support issue #124
We need to populate item_appearances with an equip_type to match the model type id for each item->spawn model
query updates required:
alter table spawn_location_placement add column instance_id int(10) unsigned not null default 0;
update commands set handler=512 where command='place_house_item';
create table spawn_instance_data(
spawn_id int(10) unsigned not null default 0,
spawn_location_id int(10) unsigned not null default 0,
pickup_item_id int(10) unsigned not null default 0
);
alter table spawn add column is_instanced_spawn tinyint(3) unsigned not null default 0;
2020-05-23 19:16:54 -04:00
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56b50c6743
Exe Updates
2020-05-21 22:50:59 -04:00
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d092597a4b
gemini versioning
2020-05-21 22:50:53 -04:00
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c1afe62efc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-05-21 22:43:01 -04:00
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73656af437
Exe Update
2020-05-21 22:42:57 -04:00
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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Fixes #112
2020-05-21 22:42:51 -04:00
devn00b
ce98d4a4fb
Update to V0.5.1
2020-05-21 21:02:23 +00:00
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f96fdcc85c
movement loop generator, respawn lua function defaults back to spawn lua function
2020-05-20 22:00:37 -04:00
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abd5840191
Movement Loop Generator added
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- fixed crash on subsequent load of file
- fixed Settings.cs missing from project (not needed)
2020-05-20 21:55:32 -04:00
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82104537cc
Removed old installation instructions
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For now the website/wiki should be followed for setting up installation / playing
2020-05-20 17:34:43 -04:00
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c9d2bcafd1
Exe Updates
2020-05-20 07:44:48 -04:00
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b65b57364e
reverted eqstream rewrite changes as it was causing login to initially fail
2020-05-20 07:44:42 -04:00
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5f5fa3fc66
Exe Updates
2020-05-19 23:44:23 -04:00
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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Fix #43 complete
2020-05-19 23:44:09 -04:00