Whoops a rouge paste of code was in there!

This commit is contained in:
Devn00b 2022-04-17 11:03:22 -07:00
parent f02717f2f3
commit 23f4e988fc

View file

@ -4295,7 +4295,7 @@ void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
{
//make sure the player has discovered the faction before we do anything with it, otherwise add it.
bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
if(hasfaction == 0) {
//they do not have the faction. Lets get the default value and feed it in.
sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());