project_teddy/scripts/host.gd

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3.7 KiB
GDScript3
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extends Node
var SCENE
func _ready():
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$playerNameBox.text = Global.playerName
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func _process(delta):
pass
func _on_close_pressed():
self.queue_free()
func _on_playground_pressed():
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$mapSelected.text = "Toyland"
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Global.mapName = "Toyland"
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SCENE = "res://scenes/toyland.tscn"
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toggle_map_render("toyland")
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func _on_islands_pressed():
$mapSelected.text = "Islands"
Global.mapName = "Islands"
SCENE = "res://scenes/islands.tscn"
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$Islands.visible = true
$Toyland.visible = false
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toggle_map_render("islands")
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func _on_forrest_button_pressed():
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$mapSelected.text = "Forest"
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Global.mapName = "Forrest"
SCENE = "res://scenes/forrest.tscn"
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toggle_map_render("forest")
func _on_toyfactory_button_pressed():
$mapSelected.text = "Toy Factory"
Global.mapName = "toyfactory"
SCENE = "res://scenes/toyfactory.tscn"
toggle_map_render("toyfactory")
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func _on_start_button_pressed():
var PORT = $portBox.text
var MAX_PLAYERS = $playerBox.text
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var intPORT = int(PORT)
var intMAX = int(MAX_PLAYERS)
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if PORT:
prints("Player chose port:", intPORT)
if intPORT < 1024:
$mapSelected.text = "PORT CANNOT BE BELOW 1024"
else:
if SCENE:
print("Player chose map: ", SCENE)
if MAX_PLAYERS:
if intMAX < 1:
$mapSelected.text = "MAX PLAYERS CANNOT BE NEGATIVE"
elif intMAX > 4095:
$mapSelected.text = "MAX PLAYERS CANNOT BE ABOVE 4095"
else:
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if Global.playerName == "":
$mapSelected.text = "PLAYER NAME CAN'T BE BLANK"
else:
print("Player chose player limit: ", intMAX)
Global.playerPleaseRespawn = true
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Networking.create_server(intPORT, intMAX)
Networking.load_map(SCENE)
Networking.add_player_node(1)
Global.connectedPlayers += [Global.playerName]
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if $normalRespawn.button_pressed == true:
Global.respawnTimeModifier = 1.0
elif $shortRespawn.button_pressed == true:
Global.respawnTimeModifier = 2
elif $longRespawn.button_pressed == true:
Global.respawnTimeModifier = 0.5
else:
$mapSelected.text = "NO MAX PLAYERS SELECTED"
else:
$mapSelected.text = "NO MAP SELECTED"
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else:
$mapSelected.text = "NO PORT SPECIFIED"
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func _on_join_button_pressed():
var scene_trs =load("res://scenes/multiplayer.tscn")
var scene=scene_trs.instantiate()
get_parent().add_child(scene)
self.queue_free()
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func _on_player_name_box_text_changed(new_text):
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Global.playerName = $playerNameBox.text
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Global.save_data()
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func _on_short_respawn_button_down():
$normalRespawn.button_pressed = false
$longRespawn.button_pressed = false
func _on_normal_respawn_button_down():
$shortRespawn.button_pressed = false
$longRespawn.button_pressed = false
func _on_long_respawn_button_down():
$shortRespawn.button_pressed = false
$normalRespawn.button_pressed = false
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func _on_gamemode_deathmatch_button_down():
$GamemodeRunner.button_pressed = false
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$GamemodeTTT.button_pressed = false
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Global.gamemode = "Deathmatch"
func _on_gamemode_runner_button_down():
$GamemodeDeathmatch.button_pressed = false
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$GamemodeTTT.button_pressed = false
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Global.gamemode = "Runner"
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func _on_gamemode_ttt_button_down():
$GamemodeRunner.button_pressed = false
$GamemodeDeathmatch.button_pressed = false
Global.gamemode = "TTT"
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func _on_round_timer_text_changed(new_text):
var minutes = int(new_text)
var seconds = minutes * 60
Global.roundTimer = int(seconds)
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func toggle_map_render(map):
$Toyland.visible = false
$Islands.visible = false
$Forest.visible = false
$Toyfactory.visible = false
if map == "toyland":
$Toyland.visible = true
elif map == "islands":
$Islands.visible = true
elif map == "forest":
$Forest.visible = true
elif map == "toyfactory":
$Toyfactory.visible = true