Improved map render logic
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943c6bd49c
commit
211cf8f9c2
6 changed files with 105 additions and 7 deletions
BIN
2DArt/host/mapIcons/forest.png
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2DArt/host/mapIcons/forest.png
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2DArt/host/mapIcons/forest.png.import
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2DArt/host/mapIcons/forest.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://6g3ltm1o5q38"
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path="res://.godot/imported/forest.png-cf2d64c64f8a560645ae1c6d8cccffdd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://2DArt/host/mapIcons/forest.png"
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dest_files=["res://.godot/imported/forest.png-cf2d64c64f8a560645ae1c6d8cccffdd.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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2DArt/host/mapIcons/toyfactory.png
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2DArt/host/mapIcons/toyfactory.png
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34
2DArt/host/mapIcons/toyfactory.png.import
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2DArt/host/mapIcons/toyfactory.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://888gbreh0kwg"
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path="res://.godot/imported/toyfactory.png-4d4b37de3d162cee44a0b19f3282eaf6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://2DArt/host/mapIcons/toyfactory.png"
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dest_files=["res://.godot/imported/toyfactory.png-4d4b37de3d162cee44a0b19f3282eaf6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,9 +1,11 @@
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[gd_scene load_steps=6 format=3 uid="uid://cv5bctupikqe7"]
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[gd_scene load_steps=8 format=3 uid="uid://cv5bctupikqe7"]
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[ext_resource type="Script" path="res://scripts/host.gd" id="1_r5rkm"]
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[ext_resource type="Texture2D" uid="uid://b8hvwlbkrib4k" path="res://2DArt/Main Menu/PlayScreenHOST.png" id="2_s15iu"]
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[ext_resource type="Texture2D" uid="uid://bmyat8a6alp2y" path="res://2DArt/host/mapIcons/toyland.png" id="3_rgmyq"]
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[ext_resource type="Texture2D" uid="uid://br7n6qfnfpm4v" path="res://2DArt/host/mapIcons/islands.png" id="4_gvop1"]
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[ext_resource type="Texture2D" uid="uid://6g3ltm1o5q38" path="res://2DArt/host/mapIcons/forest.png" id="5_4jx7h"]
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[ext_resource type="Texture2D" uid="uid://888gbreh0kwg" path="res://2DArt/host/mapIcons/toyfactory.png" id="6_y4i2t"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xhmtq"]
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@ -212,6 +214,18 @@ position = Vector2(407.969, 287.031)
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scale = Vector2(0.110227, 0.110227)
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texture = ExtResource("4_gvop1")
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[node name="Forest" type="Sprite2D" parent="."]
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visible = false
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position = Vector2(407.875, 287.125)
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scale = Vector2(0.125156, 0.125156)
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texture = ExtResource("5_4jx7h")
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[node name="Toyfactory" type="Sprite2D" parent="."]
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visible = false
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position = Vector2(408, 287)
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scale = Vector2(0.10025, 0.10025)
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texture = ExtResource("6_y4i2t")
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[node name="Label2" type="Label" parent="."]
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layout_mode = 0
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offset_left = 351.0
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@ -18,8 +18,7 @@ func _on_playground_pressed():
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$mapSelected.text = "Toyland"
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Global.mapName = "Toyland"
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SCENE = "res://scenes/toyland.tscn"
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$Toyland.visible = true
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$Islands.visible = false
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toggle_map_render("toyland")
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func _on_islands_pressed():
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$mapSelected.text = "Islands"
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@ -27,11 +26,19 @@ func _on_islands_pressed():
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SCENE = "res://scenes/islands.tscn"
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$Islands.visible = true
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$Toyland.visible = false
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toggle_map_render("islands")
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func _on_forrest_button_pressed():
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$mapSelected.text = "Forest"
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Global.mapName = "Forrest"
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SCENE = "res://scenes/forrest.tscn"
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toggle_map_render("forest")
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func _on_toyfactory_button_pressed():
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$mapSelected.text = "Toy Factory"
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Global.mapName = "toyfactory"
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SCENE = "res://scenes/toyfactory.tscn"
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toggle_map_render("toyfactory")
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func _on_start_button_pressed():
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var PORT = $portBox.text
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@ -126,7 +133,16 @@ func _on_round_timer_text_changed(new_text):
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Global.roundTimer = int(seconds)
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func _on_toyfactory_button_pressed():
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$mapSelected.text = "Toy Factory"
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Global.mapName = "toyfactory"
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SCENE = "res://scenes/toyfactory.tscn"
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func toggle_map_render(map):
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$Toyland.visible = false
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$Islands.visible = false
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$Forest.visible = false
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$Toyfactory.visible = false
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if map == "toyland":
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$Toyland.visible = true
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elif map == "islands":
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$Islands.visible = true
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elif map == "forest":
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$Forest.visible = true
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elif map == "toyfactory":
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$Toyfactory.visible = true
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