Added name label above player #4
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4 changed files with 25 additions and 1 deletions
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@ -23,6 +23,7 @@ func _ready():
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selfTeddy = self.get_path()
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teddyParent = get_node(selfTeddy).get_parent()
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Global.teddyAuthorityID = teddyAuthority
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Global.playerName = $nameLabel
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func _unhandled_input(event):
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Global.selfTeddy = selfTeddy
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@ -26,3 +26,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.859224, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104801, -0.858231)
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[node name="sound" type="AudioStreamPlayer3D" parent="."]
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[node name="nameLabel" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60152, 0)
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text = "Un-named Player"
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@ -131,7 +131,21 @@ offset_right = 620.0
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offset_bottom = 187.0
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text = "Host Game"
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[node name="playerNameBox" type="LineEdit" parent="."]
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offset_left = 392.0
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offset_top = 527.0
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offset_right = 559.0
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offset_bottom = 570.0
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[node name="playerLabel" type="Label" parent="."]
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offset_left = 269.0
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offset_top = 536.0
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offset_right = 377.0
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offset_bottom = 562.0
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text = "Player Name: "
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[connection signal="pressed" from="close" to="." method="_on_close_pressed"]
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[connection signal="pressed" from="playground" to="." method="_on_playground_pressed"]
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[connection signal="pressed" from="startButton" to="." method="_on_start_button_pressed"]
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[connection signal="pressed" from="joinButton" to="." method="_on_join_button_pressed"]
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[connection signal="text_changed" from="playerNameBox" to="." method="_on_player_name_box_text_changed"]
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@ -3,7 +3,7 @@ extends Node
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var SCENE
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func _ready():
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pass
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$playerNameBox.text = Global.playerName
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func _process(delta):
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@ -55,3 +55,8 @@ func _on_join_button_pressed():
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var scene=scene_trs.instantiate()
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get_parent().add_child(scene)
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self.queue_free()
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func _on_player_name_box_text_changed(new_text):
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$playerNameBox.text = Global.playerName
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SettingsFile.save_data(Global.mouseSensitivity, Global.playerName)
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