project_teddy/scripts/mainmenu.gd

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612 B
GDScript3
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extends Control
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func _ready():
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if Global.playingGame == true:
$Button.text = "RESUME"
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func _process(delta):
pass
func _on_button_pressed():
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if Global.playingGame == false:
get_tree().change_scene_to_file("res://scenes/playground.tscn")
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
elif Global.playingGame == true:
self.queue_free()
Global.menuOpen = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_button_2_pressed():
var scene_trs =load("res://scenes/settings.tscn")
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var scene=scene_trs.instantiate()
add_child(scene)
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func _on_button_3_pressed():
get_tree().quit()