project_teddy/scripts/mainmenu.gd

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GDScript3
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_button_pressed():
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get_tree().change_scene_to_file("res://scenes/playground.tscn")
func _on_button_2_pressed():
var scene_trs =load("res://scenes/settings.tscn")
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var scene=scene_trs.instantiate()
add_child(scene)
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func _on_button_3_pressed():
get_tree().quit()