Gobligine/src/sound
2015-03-18 14:58:47 +05:00
..
fluidsynth.cpp [-] Fixed soundfont loading 2015-03-18 14:58:47 +05:00
mikmod.cpp Fix most cppcheck warnings. this fixes some real errors too. 2012-07-18 18:35:34 +02:00
music.cpp [+] Added Fluidsynth support for MIDI playback 2014-10-20 23:58:56 +06:00
ogg.cpp Fix most cppcheck warnings. this fixes some real errors too. 2012-07-18 18:35:34 +02:00
script_sound.cpp [+] Added second parameter to PlaySound to play sound even if it's currently playing 2013-12-24 13:47:24 +06:00
sound.cpp [+] Introduced crash dump writing for win32 2015-03-15 22:56:45 +05:00
sound_id.cpp Fix DEBUG compilation 2012-08-07 15:23:16 +02:00
sound_server.cpp [+] Added CPreference.StereoSound, to control stereo effects 2015-02-14 23:20:40 +05:00
unitsound.cpp [+] Correct support for interrior tilesets. Now units aren't able to shoot through "rock" and "forest" tilesets. Use GameSettings.Inside = true 2014-03-02 17:41:47 +06:00
wav.cpp Use min/max/clamp. 2013-07-12 09:27:41 +02:00