[+] Added CPreference.StereoSound, to control stereo effects
[-] Some fixes to icon lifebars display
This commit is contained in:
parent
15c177ef90
commit
84f9fc0f7b
4 changed files with 20 additions and 5 deletions
|
@ -428,7 +428,7 @@ public:
|
|||
CPreference() : ShowSightRange(false), ShowReactionRange(false),
|
||||
ShowAttackRange(false), ShowMessages(true), BigScreen(false),
|
||||
PauseOnLeave(true), AiExplores(true), GrayscaleIcons(false),
|
||||
IconsShift(false),
|
||||
IconsShift(false), StereoSound(true),
|
||||
ShowOrders(0), ShowNameDelay(0), ShowNameTime(0) {};
|
||||
|
||||
bool ShowSightRange; /// Show sight range.
|
||||
|
@ -440,6 +440,7 @@ public:
|
|||
bool AiExplores; /// If true, AI sends explorers to search for resources (almost useless thing)
|
||||
bool GrayscaleIcons; /// Use grayscaled icons for unavailable units, upgrades, etc
|
||||
bool IconsShift; /// Shift icons slightly when you press on them
|
||||
bool StereoSound; /// Enables/diables stereo sound effects
|
||||
|
||||
int ShowOrders; /// How many second show orders of unit on map.
|
||||
int ShowNameDelay; /// How many cycles need to wait until unit's name popup will appear.
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
|
||||
#include "iocompat.h"
|
||||
#include "iolib.h"
|
||||
#include "unit.h"
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
|
@ -425,6 +426,9 @@ int SetChannelVolume(int channel, int volume)
|
|||
*/
|
||||
int SetChannelStereo(int channel, int stereo)
|
||||
{
|
||||
if (Preference.StereoSound == false) {
|
||||
stereo = 0;
|
||||
}
|
||||
if (channel < 0 || channel >= MaxChannels) {
|
||||
return -1;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ class CPreference
|
|||
bool AiExplores;
|
||||
bool GrayscaleIcons;
|
||||
bool IconsShift;
|
||||
bool StereoSound;
|
||||
|
||||
unsigned int ShowOrders;
|
||||
unsigned int ShowNameDelay;
|
||||
|
|
|
@ -144,9 +144,17 @@ void DrawUserDefinedButtons()
|
|||
static void UiDrawLifeBar(const CUnit &unit, int x, int y)
|
||||
{
|
||||
// FIXME: add icon borders
|
||||
int hBar, hAll;
|
||||
if (Preference.IconsShift) {
|
||||
hBar = 6;
|
||||
hAll = 10;
|
||||
} else {
|
||||
hBar = 5;
|
||||
hAll = 7;
|
||||
}
|
||||
y += unit.Type->Icon.Icon->G->Height;
|
||||
Video.FillRectangleClip(ColorBlack, x, y,
|
||||
unit.Type->Icon.Icon->G->Width, 7);
|
||||
Video.FillRectangleClip(ColorBlack, x - 4, y + 2,
|
||||
unit.Type->Icon.Icon->G->Width + 8, hAll);
|
||||
|
||||
if (unit.Variable[HP_INDEX].Value) {
|
||||
Uint32 color;
|
||||
|
@ -162,8 +170,9 @@ static void UiDrawLifeBar(const CUnit &unit, int x, int y)
|
|||
color = ColorRed;
|
||||
}
|
||||
|
||||
f = (f * (unit.Type->Icon.Icon->G->Width)) / 100;
|
||||
Video.FillRectangleClip(color, x + 1, y + 1, f > 1 ? f - 2 : 0, 5);
|
||||
f = (f * (unit.Type->Icon.Icon->G->Width + 6)) / 100;
|
||||
Video.FillRectangleClip(color, x - 2, y + 4,
|
||||
f > 1 ? f - 2 : 0, hBar);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue