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action
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[-] Fixed crash when AI player tried to build a resource depot
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2015-05-20 11:58:47 +05:00 |
ai
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support building external buildings from workers with infinite range (like walls and roads built from the town hall in warcraft1)
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2015-09-06 12:41:41 +02:00 |
animation
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[-] Fixed crash when AI player tried to build a resource depot
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2015-05-20 11:58:47 +05:00 |
beos
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[AStyle] : on most cpp files.
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2012-04-18 16:09:57 +02:00 |
editor
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[-] Fixed bug with forest regeneration
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2015-03-13 23:39:49 +05:00 |
game
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[*] Write AIScript to replay file to prevent desync
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2015-03-18 15:15:55 +05:00 |
guichan
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Fix warnings with gcc in release.
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2012-03-04 11:41:12 +01:00 |
include
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add shaders for fullscreen pixel scaling algorithms
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2015-10-16 12:28:08 +02:00 |
maemo
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Fix maemo includes
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2012-08-19 10:30:00 +02:00 |
map
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[-] Fixed bug with forest regeneration
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2015-03-13 23:39:49 +05:00 |
missile
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[*] Fire animation for flame shield spell
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2014-06-12 13:27:21 +06:00 |
network
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[-] Fixed network error
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2015-03-09 14:46:11 +05:00 |
particle
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[+] Added drawlevel sorting for particles
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2013-05-09 11:07:50 +06:00 |
pathfinder
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[-] Transporters don't attack inagressive air units
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2015-02-26 17:50:55 +05:00 |
sound
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[-] Fixed soundfont loading
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2015-03-18 14:58:47 +05:00 |
spell
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[-] Fixed crash when AI player tried to build a resource depot
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2015-05-20 11:58:47 +05:00 |
stratagus
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Fix a potential crash (exposed in war1gus orc lvl 6) that could leave CPlayer->FreeWorkers in an invalid state
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2015-08-28 16:35:50 +02:00 |
tolua
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support building external buildings from workers with infinite range (like walls and roads built from the town hall in warcraft1)
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2015-09-06 12:41:41 +02:00 |
ui
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fix compiler warnings
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2015-09-02 12:08:38 +02:00 |
unit
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allow specifying owner type in building restriction has-unit
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2015-09-17 11:18:30 +02:00 |
video
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only load shaders if we're using opengl
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2015-10-16 12:32:52 +02:00 |
win32
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Add new version of WINAPI code for attaching console
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2015-04-12 11:54:50 +02:00 |