[-] Fixed network error
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1 changed files with 0 additions and 4 deletions
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@ -790,10 +790,6 @@ static void NetworkParseInGameEvent(const unsigned char *buf, int len, const CHo
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if (player != 255) {
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NetworkBroadcast(packet, commands, player);
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}
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if (NetworkLastCycle[player] > 10 && (int)(packet.Header.Cycle - NetworkLastCycle[player]) > (int)CNetworkParameter::Instance.NetworkLag) {
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NetworkInSync = false;
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return;
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}
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}
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if (commands < 0) {
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DebugPrint("Bad packet read\n");
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