Commit graph

16717 commits

Author SHA1 Message Date
Tim Felgentreff
6922ff42d8 error on the default warnings 2016-11-08 23:50:55 +01:00
Tim Felgentreff
5cc8b63b1c fix a few compilation warnings 2016-11-08 23:50:43 +01:00
Tim Felgentreff
5be5bfb032 Update changelog 2016-11-08 15:38:09 +01:00
Tim Felgentreff
a30361fdb4 When we draw a lifebar + icon borders, draw the lifebar over the bottom part of the border 2016-11-08 14:10:05 +01:00
Tim Felgentreff
5e8746862a Compile with c++ 0x support 2016-11-07 16:37:14 +01:00
Tim Felgentreff
b5b0012bbc Add forgotten include 2016-11-07 16:31:51 +01:00
Tim Felgentreff
e9a07ff2ff Implement a simple 32-bit checksum for lua files, and use that to ensure we're running the same game. Network version check was useless, because we're already comparing the full engine version, and the two were derived from the same numbers. Fixes #193 2016-11-07 16:26:24 +01:00
Tim Felgentreff
9b39ebd4b3 Declare dpi awareness so we don't get streched by windows 2016-11-07 10:00:18 +01:00
Tim Felgentreff
11b71b579c Fix #31, adapt Wyrmgus' code for icon frames and allow more control over flashing or non-flashing border. 2016-11-06 17:34:40 +01:00
Tim Felgentreff
766bcfd0cc for scripting use, when removing a unit, also let it die and thus release it completely 2016-11-05 19:52:04 +01:00
DinkyDyeAussie
8b779e6e2b Removed blue background on message text
Removed the blue box behind the message text to make the game (wargus) look more like warcraft 2.
2016-09-26 20:51:55 +10:00
DinkyDyeAussie
52c27496de Update botpanel.cpp 2016-09-23 20:20:53 +10:00
DinkyDyeAussie
aa5c1dd8f4 buildings and units multi-select bug fixed
Fixed a bug where if you selected multiple units around a building that can be selected with rectangle, it causes both the units and building to be selected together. This patch makes it so if you multi-select the units around the building, the building is not selected.

Patched with Code from Wyrmgus - thanks go to Andrettin.
2016-09-23 19:27:28 +10:00
DinkyDyeAussie
d988d86b50 prevent units being added to control groups of buildings 2016-09-23 16:13:40 +10:00
DinkyDyeAussie
cd65cbafbb Make multiple buildings of the same type selectable at the same time 2016-09-23 16:11:47 +10:00
Tim Felgentreff
1e798a7309 Merge pull request #189 from Wargus/tim/libretro-shaders
Enable the use of libretro shaders
2016-09-21 10:23:45 +02:00
DinkyDyeAussie
6e40ed6514 Correction of code causing build errors 2016-09-21 05:54:51 +10:00
DinkyDyeAussie
928ebff81b Correction of code causing build errors 2016-09-21 04:41:19 +10:00
DinkyDyeAussie
517418cf2a Update font.cpp 2016-09-20 20:14:18 +10:00
DinkyDyeAussie
38ac71129e Update widgets.cpp 2016-09-20 20:11:39 +10:00
DinkyDyeAussie
168608c59b Update font.h 2016-09-20 20:08:59 +10:00
DinkyDyeAussie
f26ebba94a Update imagefont.h 2016-09-20 20:07:59 +10:00
DinkyDyeAussie
b96b3caf62 Update graphics.h 2016-09-20 20:07:11 +10:00
DinkyDyeAussie
340a0c8e1b Update font.h 2016-09-20 20:06:08 +10:00
DinkyDyeAussie
18f988846b Update defaultfont.h 2016-09-20 20:05:29 +10:00
DinkyDyeAussie
ccd5a8c4a3 Update imagefont.cpp 2016-09-20 20:04:28 +10:00
DinkyDyeAussie
f23064c914 more "is_normal" added 2016-09-20 20:03:58 +10:00
DinkyDyeAussie
c3e0ea9748 added "is_normal" parameter
This parameter makes the game monitor if you mouse pointer is hovering over a button with text. If so, the text color is inverted.
2016-09-20 20:02:09 +10:00
DinkyDyeAussie
0b0deb7fe8 Update mainscr.cpp 2016-09-20 06:06:08 +10:00
DinkyDyeAussie
2a13eb4dfa Update ui.h 2016-09-20 06:04:33 +10:00
DinkyDyeAussie
9e6fb1b9f8 Changed code to menu buttons
Trying to get buttons to behave like they did in Warcraft 2
2016-09-19 20:18:40 +10:00
DinkyDyeAussie
e12a9ff4e7 Updated ButtonStyle Code
Slowly improving the style code so as to make the buttons behave more like the original Warcraft 2 or like in Wyrmsun.
2016-09-19 20:04:44 +10:00
Tim Felgentreff
0a3f137fbf Make error message slightly better. 2016-09-18 16:15:22 +02:00
Tim Felgentreff
f2c4aaa901 make travis' gcc happy 2016-05-26 11:29:59 +02:00
Tim Felgentreff
37a7391883 add precompiled shaders that look and work well 2016-05-26 01:57:32 +02:00
Tim Felgentreff
8d4c747023 allow cycling through shaders in both directions, load them from the game's shader directory 2016-05-26 01:55:39 +02:00
Tim Felgentreff
dc287b027d add scripts to convert all singlepass libretro shaders 2016-05-26 01:13:32 +02:00
Tim Felgentreff
90c47a9c8d load shaders from files, so we can use the libretro shaders 2016-05-25 18:29:16 +02:00
Tim Felgentreff
eb151160ef make shader debugging easier 2016-05-25 14:01:52 +02:00
Tim Felgentreff
5eff97fd46 update release notes 2016-05-24 10:50:38 +02:00
Tim Felgentreff
a1ccfeba61 Merge branch 'master' of https://github.com/Wargus/stratagus 2016-05-23 17:45:26 +02:00
Tim Felgentreff
cdefe2a203 Revert "Don't build for XP any longer"
This reverts commit 1d15c6dafd.
2016-05-23 17:34:30 +02:00
Tim Felgentreff
09aa64bd56 Merge branch 'master' of github.com:Wargus/stratagus 2016-05-23 17:34:20 +02:00
Tim Felgentreff
85483ab306 create folder if it doesn't exist already 2016-05-23 17:33:34 +02:00
Tim Felgentreff
9d109013b9 Revert "Don't build for XP any longer"
This reverts commit 1d15c6dafd.
2016-05-23 17:20:27 +02:00
Tim Felgentreff
1d15c6dafd Don't build for XP any longer 2016-05-23 13:04:59 +02:00
Tim Felgentreff
9d7148185d Merge pull request #187 from srukle/patch-1
corrected small spelling mistake
2016-03-29 08:46:01 +02:00
Sam Klein
5551213dc2 Update index.html 2016-03-28 21:15:43 -05:00
Sam Klein
a58f8dc0b9 correct small spelling mistake 2016-03-28 20:48:42 -05:00
Tim Felgentreff
6c7b21d7ee Fix loop length 2016-03-15 23:45:01 +01:00