Tim Felgentreff
6922ff42d8
error on the default warnings
2016-11-08 23:50:55 +01:00
Tim Felgentreff
5cc8b63b1c
fix a few compilation warnings
2016-11-08 23:50:43 +01:00
Tim Felgentreff
5be5bfb032
Update changelog
2016-11-08 15:38:09 +01:00
Tim Felgentreff
a30361fdb4
When we draw a lifebar + icon borders, draw the lifebar over the bottom part of the border
2016-11-08 14:10:05 +01:00
Tim Felgentreff
5e8746862a
Compile with c++ 0x support
2016-11-07 16:37:14 +01:00
Tim Felgentreff
b5b0012bbc
Add forgotten include
2016-11-07 16:31:51 +01:00
Tim Felgentreff
e9a07ff2ff
Implement a simple 32-bit checksum for lua files, and use that to ensure we're running the same game. Network version check was useless, because we're already comparing the full engine version, and the two were derived from the same numbers. Fixes #193
2016-11-07 16:26:24 +01:00
Tim Felgentreff
9b39ebd4b3
Declare dpi awareness so we don't get streched by windows
2016-11-07 10:00:18 +01:00
Tim Felgentreff
11b71b579c
Fix #31 , adapt Wyrmgus' code for icon frames and allow more control over flashing or non-flashing border.
2016-11-06 17:34:40 +01:00
Tim Felgentreff
766bcfd0cc
for scripting use, when removing a unit, also let it die and thus release it completely
2016-11-05 19:52:04 +01:00
DinkyDyeAussie
8b779e6e2b
Removed blue background on message text
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Removed the blue box behind the message text to make the game (wargus) look more like warcraft 2.
2016-09-26 20:51:55 +10:00
DinkyDyeAussie
52c27496de
Update botpanel.cpp
2016-09-23 20:20:53 +10:00
DinkyDyeAussie
aa5c1dd8f4
buildings and units multi-select bug fixed
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Fixed a bug where if you selected multiple units around a building that can be selected with rectangle, it causes both the units and building to be selected together. This patch makes it so if you multi-select the units around the building, the building is not selected.
Patched with Code from Wyrmgus - thanks go to Andrettin.
2016-09-23 19:27:28 +10:00
DinkyDyeAussie
d988d86b50
prevent units being added to control groups of buildings
2016-09-23 16:13:40 +10:00
DinkyDyeAussie
cd65cbafbb
Make multiple buildings of the same type selectable at the same time
2016-09-23 16:11:47 +10:00
Tim Felgentreff
1e798a7309
Merge pull request #189 from Wargus/tim/libretro-shaders
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Enable the use of libretro shaders
2016-09-21 10:23:45 +02:00
DinkyDyeAussie
6e40ed6514
Correction of code causing build errors
2016-09-21 05:54:51 +10:00
DinkyDyeAussie
928ebff81b
Correction of code causing build errors
2016-09-21 04:41:19 +10:00
DinkyDyeAussie
517418cf2a
Update font.cpp
2016-09-20 20:14:18 +10:00
DinkyDyeAussie
38ac71129e
Update widgets.cpp
2016-09-20 20:11:39 +10:00
DinkyDyeAussie
168608c59b
Update font.h
2016-09-20 20:08:59 +10:00
DinkyDyeAussie
f26ebba94a
Update imagefont.h
2016-09-20 20:07:59 +10:00
DinkyDyeAussie
b96b3caf62
Update graphics.h
2016-09-20 20:07:11 +10:00
DinkyDyeAussie
340a0c8e1b
Update font.h
2016-09-20 20:06:08 +10:00
DinkyDyeAussie
18f988846b
Update defaultfont.h
2016-09-20 20:05:29 +10:00
DinkyDyeAussie
ccd5a8c4a3
Update imagefont.cpp
2016-09-20 20:04:28 +10:00
DinkyDyeAussie
f23064c914
more "is_normal" added
2016-09-20 20:03:58 +10:00
DinkyDyeAussie
c3e0ea9748
added "is_normal" parameter
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This parameter makes the game monitor if you mouse pointer is hovering over a button with text. If so, the text color is inverted.
2016-09-20 20:02:09 +10:00
DinkyDyeAussie
0b0deb7fe8
Update mainscr.cpp
2016-09-20 06:06:08 +10:00
DinkyDyeAussie
2a13eb4dfa
Update ui.h
2016-09-20 06:04:33 +10:00
DinkyDyeAussie
9e6fb1b9f8
Changed code to menu buttons
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Trying to get buttons to behave like they did in Warcraft 2
2016-09-19 20:18:40 +10:00
DinkyDyeAussie
e12a9ff4e7
Updated ButtonStyle Code
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Slowly improving the style code so as to make the buttons behave more like the original Warcraft 2 or like in Wyrmsun.
2016-09-19 20:04:44 +10:00
Tim Felgentreff
0a3f137fbf
Make error message slightly better.
2016-09-18 16:15:22 +02:00
Tim Felgentreff
f2c4aaa901
make travis' gcc happy
2016-05-26 11:29:59 +02:00
Tim Felgentreff
37a7391883
add precompiled shaders that look and work well
2016-05-26 01:57:32 +02:00
Tim Felgentreff
8d4c747023
allow cycling through shaders in both directions, load them from the game's shader directory
2016-05-26 01:55:39 +02:00
Tim Felgentreff
dc287b027d
add scripts to convert all singlepass libretro shaders
2016-05-26 01:13:32 +02:00
Tim Felgentreff
90c47a9c8d
load shaders from files, so we can use the libretro shaders
2016-05-25 18:29:16 +02:00
Tim Felgentreff
eb151160ef
make shader debugging easier
2016-05-25 14:01:52 +02:00
Tim Felgentreff
5eff97fd46
update release notes
2016-05-24 10:50:38 +02:00
Tim Felgentreff
a1ccfeba61
Merge branch 'master' of https://github.com/Wargus/stratagus
2016-05-23 17:45:26 +02:00
Tim Felgentreff
cdefe2a203
Revert "Don't build for XP any longer"
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This reverts commit 1d15c6dafd
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2016-05-23 17:34:30 +02:00
Tim Felgentreff
09aa64bd56
Merge branch 'master' of github.com:Wargus/stratagus
2016-05-23 17:34:20 +02:00
Tim Felgentreff
85483ab306
create folder if it doesn't exist already
2016-05-23 17:33:34 +02:00
Tim Felgentreff
9d109013b9
Revert "Don't build for XP any longer"
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This reverts commit 1d15c6dafd
.
2016-05-23 17:20:27 +02:00
Tim Felgentreff
1d15c6dafd
Don't build for XP any longer
2016-05-23 13:04:59 +02:00
Tim Felgentreff
9d7148185d
Merge pull request #187 from srukle/patch-1
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corrected small spelling mistake
2016-03-29 08:46:01 +02:00
Sam Klein
5551213dc2
Update index.html
2016-03-28 21:15:43 -05:00
Sam Klein
a58f8dc0b9
correct small spelling mistake
2016-03-28 20:48:42 -05:00
Tim Felgentreff
6c7b21d7ee
Fix loop length
2016-03-15 23:45:01 +01:00