Changed code to menu buttons

Trying to get buttons to behave like they did in Warcraft 2
This commit is contained in:
DinkyDyeAussie 2016-09-19 20:18:40 +10:00 committed by GitHub
parent e12a9ff4e7
commit 9e6fb1b9f8

View file

@ -76,7 +76,8 @@ static void DrawMenuButtonArea_noNetwork()
DrawUIButton(UI.MenuButton.Style,
(ButtonAreaUnderCursor == ButtonAreaMenu
&& ButtonUnderCursor == ButtonUnderMenu ? MI_FLAGS_ACTIVE : 0) |
(GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
// (GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
(UI.MenuButton.Clicked ? MI_FLAGS_CLICKED : 0),
UI.MenuButton.X, UI.MenuButton.Y,
UI.MenuButton.Text);
}
@ -88,7 +89,8 @@ static void DrawMenuButtonArea_Network()
DrawUIButton(UI.NetworkMenuButton.Style,
(ButtonAreaUnderCursor == ButtonAreaMenu
&& ButtonUnderCursor == ButtonUnderNetworkMenu ? MI_FLAGS_ACTIVE : 0) |
(GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
// (GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
(UI.NetworkMenuButton.Clicked ? MI_FLAGS_CLICKED : 0),
UI.NetworkMenuButton.X, UI.NetworkMenuButton.Y,
UI.NetworkMenuButton.Text);
}
@ -96,7 +98,8 @@ static void DrawMenuButtonArea_Network()
DrawUIButton(UI.NetworkDiplomacyButton.Style,
(ButtonAreaUnderCursor == ButtonAreaMenu
&& ButtonUnderCursor == ButtonUnderNetworkDiplomacy ? MI_FLAGS_ACTIVE : 0) |
(GameDiplomacyButtonClicked ? MI_FLAGS_CLICKED : 0),
// (GameDiplomacyButtonClicked ? MI_FLAGS_CLICKED : 0),
(UI.NetworkDiplomacyButton.Clicked ? MI_FLAGS_CLICKED : 0),
UI.NetworkDiplomacyButton.X, UI.NetworkDiplomacyButton.Y,
UI.NetworkDiplomacyButton.Text);
}