Changed code to menu buttons
Trying to get buttons to behave like they did in Warcraft 2
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commit
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1 changed files with 6 additions and 3 deletions
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@ -76,7 +76,8 @@ static void DrawMenuButtonArea_noNetwork()
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DrawUIButton(UI.MenuButton.Style,
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(ButtonAreaUnderCursor == ButtonAreaMenu
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&& ButtonUnderCursor == ButtonUnderMenu ? MI_FLAGS_ACTIVE : 0) |
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(GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
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// (GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
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(UI.MenuButton.Clicked ? MI_FLAGS_CLICKED : 0),
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UI.MenuButton.X, UI.MenuButton.Y,
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UI.MenuButton.Text);
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}
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@ -88,7 +89,8 @@ static void DrawMenuButtonArea_Network()
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DrawUIButton(UI.NetworkMenuButton.Style,
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(ButtonAreaUnderCursor == ButtonAreaMenu
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&& ButtonUnderCursor == ButtonUnderNetworkMenu ? MI_FLAGS_ACTIVE : 0) |
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(GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
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// (GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
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(UI.NetworkMenuButton.Clicked ? MI_FLAGS_CLICKED : 0),
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UI.NetworkMenuButton.X, UI.NetworkMenuButton.Y,
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UI.NetworkMenuButton.Text);
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}
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@ -96,7 +98,8 @@ static void DrawMenuButtonArea_Network()
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DrawUIButton(UI.NetworkDiplomacyButton.Style,
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(ButtonAreaUnderCursor == ButtonAreaMenu
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&& ButtonUnderCursor == ButtonUnderNetworkDiplomacy ? MI_FLAGS_ACTIVE : 0) |
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(GameDiplomacyButtonClicked ? MI_FLAGS_CLICKED : 0),
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// (GameDiplomacyButtonClicked ? MI_FLAGS_CLICKED : 0),
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(UI.NetworkDiplomacyButton.Clicked ? MI_FLAGS_CLICKED : 0),
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UI.NetworkDiplomacyButton.X, UI.NetworkDiplomacyButton.Y,
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UI.NetworkDiplomacyButton.Text);
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}
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