DinkyDyeAussie
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168608c59b
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Update font.h
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2016-09-20 20:08:59 +10:00 |
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DinkyDyeAussie
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f26ebba94a
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Update imagefont.h
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2016-09-20 20:07:59 +10:00 |
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DinkyDyeAussie
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b96b3caf62
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Update graphics.h
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2016-09-20 20:07:11 +10:00 |
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DinkyDyeAussie
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340a0c8e1b
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Update font.h
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2016-09-20 20:06:08 +10:00 |
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DinkyDyeAussie
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18f988846b
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Update defaultfont.h
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2016-09-20 20:05:29 +10:00 |
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DinkyDyeAussie
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ccd5a8c4a3
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Update imagefont.cpp
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2016-09-20 20:04:28 +10:00 |
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DinkyDyeAussie
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f23064c914
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more "is_normal" added
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2016-09-20 20:03:58 +10:00 |
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DinkyDyeAussie
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c3e0ea9748
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added "is_normal" parameter
This parameter makes the game monitor if you mouse pointer is hovering over a button with text. If so, the text color is inverted.
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2016-09-20 20:02:09 +10:00 |
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DinkyDyeAussie
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0b0deb7fe8
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Update mainscr.cpp
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2016-09-20 06:06:08 +10:00 |
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DinkyDyeAussie
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2a13eb4dfa
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Update ui.h
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2016-09-20 06:04:33 +10:00 |
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DinkyDyeAussie
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9e6fb1b9f8
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Changed code to menu buttons
Trying to get buttons to behave like they did in Warcraft 2
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2016-09-19 20:18:40 +10:00 |
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DinkyDyeAussie
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e12a9ff4e7
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Updated ButtonStyle Code
Slowly improving the style code so as to make the buttons behave more like the original Warcraft 2 or like in Wyrmsun.
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2016-09-19 20:04:44 +10:00 |
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Tim Felgentreff
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0a3f137fbf
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Make error message slightly better.
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2016-09-18 16:15:22 +02:00 |
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Tim Felgentreff
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f2c4aaa901
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make travis' gcc happy
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2016-05-26 11:29:59 +02:00 |
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Tim Felgentreff
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37a7391883
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add precompiled shaders that look and work well
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2016-05-26 01:57:32 +02:00 |
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Tim Felgentreff
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8d4c747023
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allow cycling through shaders in both directions, load them from the game's shader directory
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2016-05-26 01:55:39 +02:00 |
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Tim Felgentreff
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dc287b027d
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add scripts to convert all singlepass libretro shaders
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2016-05-26 01:13:32 +02:00 |
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Tim Felgentreff
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90c47a9c8d
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load shaders from files, so we can use the libretro shaders
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2016-05-25 18:29:16 +02:00 |
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Tim Felgentreff
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eb151160ef
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make shader debugging easier
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2016-05-25 14:01:52 +02:00 |
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Tim Felgentreff
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5eff97fd46
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update release notes
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2016-05-24 10:50:38 +02:00 |
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Tim Felgentreff
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a1ccfeba61
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Merge branch 'master' of https://github.com/Wargus/stratagus
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2016-05-23 17:45:26 +02:00 |
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Tim Felgentreff
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cdefe2a203
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Revert "Don't build for XP any longer"
This reverts commit 1d15c6dafd .
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2016-05-23 17:34:30 +02:00 |
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Tim Felgentreff
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09aa64bd56
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Merge branch 'master' of github.com:Wargus/stratagus
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2016-05-23 17:34:20 +02:00 |
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Tim Felgentreff
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85483ab306
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create folder if it doesn't exist already
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2016-05-23 17:33:34 +02:00 |
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Tim Felgentreff
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9d109013b9
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Revert "Don't build for XP any longer"
This reverts commit 1d15c6dafd .
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2016-05-23 17:20:27 +02:00 |
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Tim Felgentreff
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1d15c6dafd
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Don't build for XP any longer
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2016-05-23 13:04:59 +02:00 |
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Tim Felgentreff
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9d7148185d
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Merge pull request #187 from srukle/patch-1
corrected small spelling mistake
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2016-03-29 08:46:01 +02:00 |
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Sam Klein
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5551213dc2
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Update index.html
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2016-03-28 21:15:43 -05:00 |
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Sam Klein
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a58f8dc0b9
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correct small spelling mistake
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2016-03-28 20:48:42 -05:00 |
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Tim Felgentreff
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6c7b21d7ee
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Fix loop length
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2016-03-15 23:45:01 +01:00 |
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Tim Felgentreff
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fc2bc028d5
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Merge pull request #186 from Wargus/tim/fix-screenshots-with-shaders
Fixes for screenshot code with opengl
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2016-03-15 07:21:21 +01:00 |
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Tim Felgentreff
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542fb43c38
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revert unintentional change
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2016-03-15 00:12:19 +01:00 |
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Tim Felgentreff
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15b6eaa48f
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do proper error checking when testing if shaders are supported, so when the hardware won't accept the shader or the program (even though the opengl lib supports it), we don't get an upside down image any longer
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2016-03-15 00:09:42 +01:00 |
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Tim Felgentreff
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8c314be70d
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account for viewport sizes and shaders in screenshot code, don't rely on std::vector internal organization
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2016-03-14 23:50:01 +01:00 |
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Tim Felgentreff
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282212233f
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Merge branch 'master' of https://github.com/Wargus/stratagus.git
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2016-03-07 12:10:32 +01:00 |
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Tim Felgentreff
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b81ed71ec1
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Ship our own SDL.dll
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2016-03-07 12:08:54 +01:00 |
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Tim Felgentreff
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1a4168d582
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[skip ci] Document release process
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2016-03-07 12:00:45 +01:00 |
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Tim Felgentreff
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a8397705be
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fix for last commit
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2016-03-07 11:51:58 +01:00 |
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Tim Felgentreff
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668503a4e5
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also bundle up the compiled binary+dlls (so windows games can ship them in their installers)
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2016-03-07 11:35:59 +01:00 |
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Tim Felgentreff
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e30548c5a9
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On Windows, also look for a local stratagus.exe
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2016-03-07 11:27:16 +01:00 |
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Tim Felgentreff
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728edd2ba2
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ship lua51.dll with stratagus
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2016-03-07 11:15:25 +01:00 |
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Tim Felgentreff
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3db76e5cb6
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Try to build for XP
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2016-03-07 10:48:59 +01:00 |
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Tim Felgentreff
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54b89e3049
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search and include libjpeg only for msvc
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2016-03-06 18:29:07 +01:00 |
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Tim Felgentreff
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ebb0c39df6
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enable stdio redirect for building
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2016-03-06 14:26:31 +01:00 |
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Tim Felgentreff
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0778357cc3
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redirect stratagus output to user directory (to avoid having to run as administrator)
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2016-03-06 14:25:49 +01:00 |
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Tim Felgentreff
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8660af276a
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make sure we also find libjpeg when using mng (mng uses libjpeg)
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2016-03-06 14:25:13 +01:00 |
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Tim Felgentreff
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9090edbbf4
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we cannot ColorCycleAll in OpenGL mode
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2016-02-22 16:27:34 +01:00 |
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Tim Felgentreff
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8efa0cc1d2
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add getter for OpenGL state
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2016-02-22 16:18:18 +01:00 |
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Tim Felgentreff
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35e14bc8e4
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Merge pull request #177 from Wargus/tim/color-cycling
Force re-generating the textures for color cycled graphics in OpenGL
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2016-02-16 11:32:00 +01:00 |
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Tim Felgentreff
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d57d31a59a
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Merge pull request #182 from Wargus/tim/build-over-buildings
Allow building over decorative buildings without HP
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2016-02-16 11:25:49 +01:00 |
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