Commit graph

82 commits

Author SHA1 Message Date
johns
8bbcc53a9d Check for destroyed goal 2000-04-26 20:08:21 +00:00
johns
56f418c112 move to target, if target is moving away 2000-04-26 16:55:30 +00:00
johns
cccbfbd627 rescue sounds added 2000-04-26 00:32:17 +00:00
johns
cc6c264a86 define-allow added, config of which units/upgrades are allowed 2000-04-26 00:32:06 +00:00
johns
36e29232a3 load puds with library path support 2000-04-26 00:29:57 +00:00
johns
0f06d80b78 Added debug for unit references 2000-04-25 22:14:47 +00:00
johns
68baa3bb4b New heading code, #define NEW_HEADING to use, now 256 directions supported. 2000-04-25 22:12:35 +00:00
johns
36a5ac9512 New network chat message written 2000-04-25 00:18:41 +00:00
johns
8d65e46a35 Units returns after attacking to its old goal. 2000-04-24 21:40:02 +00:00
johns
a59a692f73 *** empty log message *** 2000-04-24 18:29:45 +00:00
johns
e71ca2fe47 Fixed bug, can't upgrade to berserker 2000-04-24 17:56:42 +00:00
johns
1912d10a56 New enemy detection code and rescue of units implemented, bug in change unit owner fixed 2000-04-24 15:48:57 +00:00
johns
5923fab8e9 Small correction for new network code 2000-04-23 23:18:36 +00:00
johns
8625a630d1 new command -L,-U,-n line options for network 2000-04-23 23:18:03 +00:00
johns
8c4be78ea5 NetworkLag -> NetworkMaxLag 2000-04-23 23:11:33 +00:00
johns
0775ccfc04 struct Palette > typedef Palette 2000-04-23 23:03:46 +00:00
johns
9c35097579 New variables for the network code 2000-04-23 23:01:33 +00:00
johns
b08813824e Right button action made configurable 2000-04-23 22:57:05 +00:00
johns
d34b8b4278 more references adjust 2000-04-23 22:53:52 +00:00
johns
59770954a0 New network code, nearly complete 2000-04-23 22:52:29 +00:00
johns
acd2c5234e struct Palette > typedef Palette, VideoCreateNewPalette rewritten 2000-04-23 22:46:07 +00:00
johns
dd82dbbedb *** empty log message *** 2000-04-23 22:44:07 +00:00
johns
b4d3c38bba struct Palette > typedef Palette 2000-04-23 22:40:02 +00:00
johns
9c6d34dd88 Added file for the new network code. 2000-04-21 15:47:33 +00:00
johns
0bca8d1a57 Set version number. 2000-04-21 15:46:03 +00:00
ariclone
778bc2ff69 Simplified menu redraw, Support for TAB-key button cycling and ENTER-selection 2000-04-18 19:34:26 +00:00
ariclone
ba8ecddb76 Simplified menu redraw 2000-04-18 19:32:44 +00:00
ariclone
55e331aa84 Simplified menu redraw, support for TAB-key button selection 2000-04-18 19:31:51 +00:00
ariclone
da3f8f07c8 Simplified menu redraws 2000-04-18 19:29:54 +00:00
jjc
bdac5e86d1 Added 24 bit color support to multipalette support. Also added color cycling
for tilesets.
2000-04-18 02:22:13 +00:00
frossi
e18421581b Reduce memory usage. 2000-04-17 08:59:57 +00:00
johns
b41a39f56a Repair time depends on build time, fixed problems without -DNEW_UNIT. 2000-04-16 23:40:51 +00:00
johns
e958202ef4 Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
2000-04-16 22:51:06 +00:00
ariclone
613906649f Make use of new Victory and Lost menus 2000-04-16 19:40:25 +00:00
ariclone
f7aca4fde0 Added Victory and Lost menus, fixed Menus array initialization 2000-04-16 19:35:53 +00:00
ariclone
6e269f0a6b Added Victory and Lost menus 2000-04-16 19:34:17 +00:00
johns
0866def254 More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
2000-04-16 02:26:35 +00:00
johns
fc2ae99af9 Player colors assign as structures. (More speed) 2000-04-16 01:08:55 +00:00
johns
f7d23b8dc2 Define USE_HICOLOR removed, REPAIR_RANGE added. 2000-04-14 16:55:22 +00:00
johns
62b5318b8a FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
2000-04-13 23:08:29 +00:00
frossi
9b1c073b76 Fix some memory allocation bugs. 2000-04-13 08:43:42 +00:00
johns
5c1f323f83 removed corpse debug 2000-04-12 00:17:46 +00:00
johns
8661c6ef1d removed screen update if old cursor and new cursor position are same 2000-04-12 00:17:11 +00:00
johns
194e74adc9 SDL input polling changed, for better load handling 2000-04-11 22:31:09 +00:00
johns
1d6eb07be8 dummy is now also available for the SDL_AUDIO version. 2000-04-11 19:24:54 +00:00
ariclone
0b2943eced Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
2000-04-11 10:49:59 +00:00
ariclone
9fd94f03ff Added default text colors for pre-start menus 2000-04-11 10:46:12 +00:00
johns
aba05e36f4 Multiple palette support for all graphics from Josh Cogliati. 2000-04-10 23:33:08 +00:00
johns
75205a2ab6 Removed compiler warnings. 2000-04-10 23:21:12 +00:00
johns
e418668867 New unit allocation code prepared, not ready! #define NEW_UNIT. 2000-04-10 23:02:17 +00:00