Alex Grant Benedict
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769f7ebe8b
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Some minor changes to build files to get this to build and run on macOS.
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2021-11-22 17:41:02 -07:00 |
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Alex Grant Benedict
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1c6edca7f6
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Add .DS_Store to .gitignore.
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2021-11-19 15:32:12 -07:00 |
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Alex Grant Benedict
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851b8ce297
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Minor fix for compiling on macOS. Fixes linker error for libSDL2main.
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2021-11-19 15:30:22 -07:00 |
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Tim Felgentreff
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3dec8d3f74
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Extend 0-hp non-solid decorations edge case to allow building under things. fixes war1gus #220
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2021-11-13 20:12:31 +01:00 |
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Tim Felgentreff
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b3b19b6aa8
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do not crash when unit to remove or transform no longer exists (fixes war1gus#213)
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2021-11-13 17:04:40 +01:00 |
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Tim Felgentreff
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dbe38f171b
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only checksum stratagus.lua. this has at least the game version
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2021-11-06 06:47:53 +01:00 |
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Tim Felgentreff
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02f839ab48
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Merge pull request #362 from ipochto/reveal-map
Add "Known" map reveal mode.
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2021-10-25 16:57:18 +02:00 |
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alyokhin
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7e54cb54dc
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Removed unnecessary #include
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2021-10-23 20:12:40 +03:00 |
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alyokhin
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e473177c81
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performance optimization: enable multithreading for legacy fog drawing
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2021-10-08 23:31:43 +03:00 |
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alyokhin
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e9df4402d1
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performance optimization: std::function replaced by pointer to func
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2021-10-07 19:30:54 +03:00 |
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alyokhin
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e12839beb1
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Cleanup
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2021-10-06 19:15:29 +03:00 |
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alyokhin
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a91f102f6e
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Revert changes in SetFogOfWar
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2021-10-06 11:20:13 +03:00 |
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alyokhin
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f40b8c862b
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Removed unused variables
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2021-10-05 23:13:31 +03:00 |
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alyokhin
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9d6336e71f
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Minimap update: checking visibility for tile now realized via CFogOfWar::VisTable for both fog types.
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2021-10-03 16:35:40 +03:00 |
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alyokhin
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a6554ba6a3
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Swithing back to render legacy fog via AlphaFogG graphic set to fix broken color cycling.
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2021-10-03 16:32:40 +03:00 |
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alyokhin
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f29acaaac4
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Revert accidental comitted local changes for launch.json
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2021-10-03 15:15:22 +03:00 |
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alyokhin
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f3b54bd9c7
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Enabled initialization of minimap variables with nullptr
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2021-10-02 19:30:17 +03:00 |
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alyokhin
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e5095c1509
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Legacy fog gtraphic moved from CMap to CFogOfWar
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2021-10-02 19:21:18 +03:00 |
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alyokhin
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9ad4af9dc8
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Move legacy fog into the CFogOfWar. Refactor.
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2021-10-02 18:36:01 +03:00 |
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alyokhin
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df43d03a49
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Removed unnecessary AlphaFogG
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2021-09-28 21:01:46 +03:00 |
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alyokhin
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733f4a7cdf
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Added comments, and fixed error message for reveal modes.
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2021-09-28 19:48:37 +03:00 |
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alyokhin
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d3733c1c28
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Added missed comments with CommandLog's
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2021-09-27 18:53:00 +03:00 |
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alyokhin
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5ec7af292c
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Update RevealMap() for new modes
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2021-09-24 17:45:40 +03:00 |
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alyokhin
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d2a20cf2a8
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Added extended network messages for changing map reveal and fog of war.
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2021-09-24 17:44:26 +03:00 |
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alyokhin
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0230118b05
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Added reveal map modes
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2021-09-24 17:27:23 +03:00 |
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alyokhin
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a12af1d6c0
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Added missed check for NoFogOfWar option
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2021-09-22 14:41:15 +03:00 |
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alyokhin
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2ac07d6330
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Fixed potentially memory leak
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2021-09-21 00:46:13 +03:00 |
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alyokhin
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8a71cc8c72
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Comments and const correctness
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2021-09-21 00:46:13 +03:00 |
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alyokhin
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858dbe9a24
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Removed unneded anymore legacy global variables for fog color and opacity.
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2021-09-21 00:46:08 +03:00 |
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alyokhin
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4340990d35
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Added CGraphic's draw method with custom modifier for every pixel. Implemented pixel modifier for drawing legacy fog. Also added posibility to draw CGraphic to any surfaces (not only to TheScreen)
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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34a7033104
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Implemented revealed/unseen levels of opacity for legacy fog. Switch to 2-staged rendering for legacy FOW (1: to Viewport's fog surface, 2: to theScreen).
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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fe03e98d87
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Aded methods to get opacity setpoints for different layers of fog
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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71f285273f
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Disable of force explore for unseen tiles for map reveleation.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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6cba540f86
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Enable alpha blending for fog of war in the minimap.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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585829ad6b
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Added possibility to set opacity for differen levels of fog in the mini map.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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e5fb217f75
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Const correctnes stuff.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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408750bfec
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Implemented possibility to set opacity values for different levels of visibility.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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8037c7c13d
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TODO comments
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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9a4a750894
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Added posibility to get a single pixel value from an eased texture.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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38126436eb
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Switched enhanced fog render to new BlitSurface with alpha blenfing.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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0c2991664b
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Added blit surface with alpha blending function.
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2021-09-21 00:44:13 +03:00 |
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alyokhin
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ff12391d01
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Added upscale table for explored map (alternative way to reveal map)
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2021-09-21 00:44:13 +03:00 |
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Tim Felgentreff
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ac4646cab3
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Merge pull request #357 from psa-jforestier/accented-char
Fix accented chars when .po files are UTF8 encoded
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2021-08-12 19:37:19 +02:00 |
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Tim Felgentreff
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47d849aa3f
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Merge pull request #358 from psa-jforestier/Optim
Add optimization to not draw text when text is empty
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2021-08-09 10:40:08 +02:00 |
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Jerome FORESTIER
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4f8ca8d1c3
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fix memory leak on network game (Win32)
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2021-08-03 18:42:45 +02:00 |
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Jerome FORESTIER
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4eb0d52749
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Fix #359
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2021-08-02 14:10:30 +02:00 |
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Jerome FORESTIER
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df318f52c6
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Prevent a crash in Wargus.exe
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2021-07-29 17:54:22 +02:00 |
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Jerome FORESTIER
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3604cc779d
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Add optimization to not draw text when text is empty (mostly in mission briefing)
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2021-07-27 15:14:14 +02:00 |
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psa-jforestier
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f087a2e10b
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Fix german sz
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2021-07-26 17:53:21 +02:00 |
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Jerome FORESTIER
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1c70eb90a7
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Fix accented char by using when .po files are UTF8
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2021-07-20 22:04:04 +02:00 |
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