Some minor changes to build files to get this to build and run on macOS.
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2 changed files with 8 additions and 3 deletions
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@ -643,6 +643,11 @@ endif()
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules ${CMAKE_MODULE_PATH})
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if(APPLE)
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list(APPEND CMAKE_PREFIX_PATH /opt/homebrew/)
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endif()
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find_package(Lua51 REQUIRED)
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find_package(PNG REQUIRED)
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find_package(SDL2 REQUIRED)
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@ -42,9 +42,9 @@ if(SDL2_LIBRARY_TEMP)
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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endif()
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#if(APPLE)
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# set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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#endif()
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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