johns
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2bbf4eac71
|
Fixed doxygen warnings.
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2002-03-20 15:28:55 +00:00 |
|
nehalmistry
|
d5b8f49591
|
Added some variables from sound_server.c
|
2002-03-20 04:14:50 +00:00 |
|
johns
|
0d3a1ed3b4
|
Use rdtsc only for debug.
|
2002-03-20 01:23:23 +00:00 |
|
nehalmistry
|
9936afd45c
|
SDL now stops and closes CD only if it is playing.
|
2002-03-19 22:55:47 +00:00 |
|
johns
|
65b9398100
|
AI uses the transporters better, code cleanups.
|
2002-03-19 22:44:00 +00:00 |
|
johns
|
750654a3a6
|
Removed old code.
|
2002-03-19 21:59:43 +00:00 |
|
johns
|
14a689c110
|
Fixed bug: Units have wrong colors, if level is loaded with GUI.
|
2002-03-19 21:54:42 +00:00 |
|
johns
|
5054a64e6c
|
Unit::OnBoard documented.
|
2002-03-19 21:48:16 +00:00 |
|
johns
|
154d991cec
|
Moved title to left for longer titles.
|
2002-03-19 16:53:19 +00:00 |
|
johns
|
cf79bbab35
|
Fixed wrong damage display.
|
2002-03-19 16:52:08 +00:00 |
|
johns
|
650412b65e
|
Fixed spelling.
|
2002-03-19 09:02:46 +00:00 |
|
johns
|
670b9a1f3c
|
Fixed bug: Add to selections with shift and rectangle didn't work.
|
2002-03-19 01:43:08 +00:00 |
|
johns
|
f878e1c87a
|
Show orders for some time.
|
2002-03-19 01:25:26 +00:00 |
|
johns
|
d1e0d73173
|
Debug check for empty gold mines and platforms.
|
2002-03-18 15:23:44 +00:00 |
|
johns
|
de2faa6766
|
Fixed bug: Goal of unit to board is destroyed, didn't free reference.
|
2002-03-18 02:34:47 +00:00 |
|
johns
|
f8e57968a0
|
Fixed crash: if unit trained gets the wrong order.
|
2002-03-18 01:49:43 +00:00 |
|
johns
|
410a0e2adc
|
Fixed bug: AI players shared the same sleep counter.
|
2002-03-18 00:38:55 +00:00 |
|
nehalmistry
|
5130a576f6
|
Fixed bug that doesn't allow freecraft to startup if libcda is used and there is no cd in the drive.
|
2002-03-18 00:20:08 +00:00 |
|
johns
|
641ad675e7
|
Bug fix try.
|
2002-03-17 22:38:09 +00:00 |
|
nehalmistry
|
b50c8abb33
|
Does not add XLDFLAGS or XIFLAGS to Rules.make if compiling for win32.
|
2002-03-17 22:19:47 +00:00 |
|
johns
|
7d0fd31bcf
|
Debug check added.
|
2002-03-17 21:28:07 +00:00 |
|
johns
|
f5d8bf3e4b
|
An unit inside building must have X,Y of the building.
|
2002-03-17 19:31:31 +00:00 |
|
johns
|
1425654410
|
Fixed bug: First voice is played twice.
|
2002-03-17 15:32:16 +00:00 |
|
johns
|
72388f4058
|
Added trigger for bringing rescued units to a point.
|
2002-03-17 14:46:11 +00:00 |
|
johns
|
9418c4a786
|
Rescued units keeps their player color.
|
2002-03-17 14:22:20 +00:00 |
|
johns
|
738b229c35
|
Added role to AI force.
|
2002-03-17 04:24:29 +00:00 |
|
johns
|
00b0fa0cc4
|
Added name field to unit structure.
|
2002-03-17 04:23:43 +00:00 |
|
johns
|
6cece0f6e5
|
Debug message for new track added.
|
2002-03-17 04:21:10 +00:00 |
|
johns
|
13defbcc83
|
FIXME added, must remove triggers after use.
|
2002-03-17 04:20:12 +00:00 |
|
johns
|
836ffbbf57
|
Briefing voices are now more flexible. Added file keyword to campaigns.
|
2002-03-17 04:17:32 +00:00 |
|
johns
|
ed6e0207ef
|
Option no CD audio added.
|
2002-03-17 01:43:03 +00:00 |
|
nehalmistry
|
bc5093d8fd
|
Fix so that libcda in :all mode plays from first track.
|
2002-03-16 21:46:30 +00:00 |
|
nehalmistry
|
ddc33a262d
|
Minor fix in checking track for audio data.
|
2002-03-16 21:30:50 +00:00 |
|
johns
|
e960bdcf75
|
LIBCDA support (from Nehal).
|
2002-03-16 21:20:06 +00:00 |
|
johns
|
7f27f02925
|
Don't send troops to help scouts.
|
2002-03-16 15:53:34 +00:00 |
|
johns
|
01d678fff6
|
Fixed bug #498350: Goblin Sappers didn't support follow. Added demolish support on right button. Some code cleanups.
|
2002-03-16 15:51:31 +00:00 |
|
johns
|
d9f7cf1049
|
Fixed crash if transporter is lost.
|
2002-03-16 02:40:12 +00:00 |
|
johns
|
417adccb0a
|
FreeBSD patches from Flavio Silvestrow
|
2002-03-14 21:01:15 +00:00 |
|
johns
|
9ba3ccd220
|
All player can rescue allied units.
|
2002-03-14 14:49:01 +00:00 |
|
johns
|
3df557ec64
|
AiCleanForces needed global.
|
2002-03-14 01:26:19 +00:00 |
|
johns
|
8162f7147e
|
Added setting diplomaccy for all players.
|
2002-03-14 01:20:49 +00:00 |
|
johns
|
f1cba1d7b3
|
AI uses the bloodlust spell.
|
2002-03-13 22:35:53 +00:00 |
|
johns
|
2ead737884
|
Don't assign new units to attacking force.
|
2002-03-13 22:35:10 +00:00 |
|
johns
|
505295271f
|
Code cleanup.
|
2002-03-13 22:32:26 +00:00 |
|
johns
|
9807f1bd17
|
IsAllied, didn't detect own units as allied. FIXME added.
|
2002-03-13 22:30:27 +00:00 |
|
johns
|
71073bf648
|
Debug code.
|
2002-03-13 22:29:55 +00:00 |
|
johns
|
b13fd2ccb0
|
Ai continous attacking until all units in force are dead.
|
2002-03-13 22:28:39 +00:00 |
|
johns
|
a99b09ce06
|
Fixed bug: sound interruption bug.
|
2002-03-13 22:27:24 +00:00 |
|
johns
|
2bef945e6f
|
Fixed bug: Intro crashes if no voices wanted.
|
2002-03-13 16:45:26 +00:00 |
|
johns
|
b3bbebfdb5
|
AI now uses the spell holy vision. Also added dependency check.
|
2002-03-12 20:16:59 +00:00 |
|