Andrettin
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2ac852775d
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Fix to issue #139
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2015-11-21 23:33:41 +01:00 |
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Andrettin
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40117f5cf4
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Fix to issue #140
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2015-11-21 23:31:37 +01:00 |
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Andrettin
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b34799e07c
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CclGetNumUnitsAt now gets units only if they are alive
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2015-11-21 23:20:45 +01:00 |
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Andrettin
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2139f049d9
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When applying a variable's Increase, if the variable is HP and increase is negative, unit dies if HP reached 0
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2015-11-21 23:09:21 +01:00 |
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Tim Felgentreff
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18fa1c9cde
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fix a name collision on Ubuntu, allow forcing shaders off by passing -1 as shader
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2015-11-17 14:39:27 +01:00 |
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Tim Felgentreff
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4f4452dcc2
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allow buttons to be defined with arbitrary lua callbacks
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2015-10-28 14:24:09 +01:00 |
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Tim Felgentreff
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d819adf949
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expose selecting a single unit to lua
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2015-10-28 14:23:23 +01:00 |
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Tim Felgentreff
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c8b935b322
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be more forgiving in opengl mode when a font color isn't available and use the default font
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2015-10-25 18:25:27 +01:00 |
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Tim Felgentreff
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ccdd49042f
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add cmdline switches for shaders, add ctrl+alt+/ as hard cycle keybinding, remove debug prints
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2015-10-19 18:16:19 +02:00 |
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Tim Felgentreff
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bcd55c2b02
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add scale2x (aka advmame2x) as scaling shader
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2015-10-19 10:32:48 +02:00 |
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Tim Felgentreff
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62d310f29a
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only add VS2013 flags if we need them
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2015-10-16 12:33:41 +02:00 |
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Tim Felgentreff
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9b15602578
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only load shaders if we're using opengl
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2015-10-16 12:32:52 +02:00 |
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Tim Felgentreff
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3a29810853
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add shaders for fullscreen pixel scaling algorithms
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2015-10-16 12:28:08 +02:00 |
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Tim Felgentreff
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2a0073c9d5
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allow specifying owner type in building restriction has-unit
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2015-09-17 11:18:30 +02:00 |
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Tim Felgentreff
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94ec3ca1ae
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allow getting the PlayerType via GetUnitVariable
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2015-09-17 11:07:11 +02:00 |
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Tim Felgentreff
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e052eb38b5
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fix a potential crash when building rule is checked without builder
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2015-09-09 10:33:10 +02:00 |
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Tim Felgentreff
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78094054bd
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allow changing unit player via SetUnitVariable command
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2015-09-08 18:40:00 +02:00 |
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Tim Felgentreff
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49dc97cdc6
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include missing header
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2015-09-07 13:41:42 +02:00 |
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Tim Felgentreff
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926e64502c
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- option for Distance building rule to not count diagonally. - add surrounded-by distance rule
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2015-09-06 17:14:32 +02:00 |
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Tim Felgentreff
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6a1f22268f
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support building external buildings from workers with infinite range (like walls and roads built from the town hall in warcraft1)
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2015-09-06 12:41:41 +02:00 |
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Tim Felgentreff
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d9fa95118f
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check the RestrictOwnerType building rules against the player that is building, not against ThisPlayer
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2015-09-06 12:33:27 +02:00 |
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Tim Felgentreff
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b8a4a7c43d
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expose a function to trigger a unit transformation from a script
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2015-09-02 14:27:00 +02:00 |
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Tim Felgentreff
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b9ac622b74
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add a script function to remove a unit from the map
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2015-09-02 12:09:26 +02:00 |
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Tim Felgentreff
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817cfb64f6
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fix compiler warnings
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2015-09-02 12:08:38 +02:00 |
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Tim Felgentreff
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d78078888a
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allow using the builder itself in distance building restrictions
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2015-08-31 11:01:36 +02:00 |
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Tim Felgentreff
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b8a8a453d9
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Add a build restriction based on the count of types of units a player has (i.e. you can only build this building if you have 0 of this other building)
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2015-08-31 09:14:36 +02:00 |
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Tim Felgentreff
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255195c499
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Fix a potential crash (exposed in war1gus orc lvl 6) that could leave CPlayer->FreeWorkers in an invalid state
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2015-08-28 16:35:50 +02:00 |
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cybermind
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a2ef204b23
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[-] Fixed crash when AI player tried to build a resource depot
[-] Fixed polymorph spell for air units
[-] Fixed rescued unit ucon drawing
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2015-05-20 11:58:47 +05:00 |
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Kyran Jackson
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a44030db6f
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[-] Fix bug in KillUnitAt (from Ant's Wyrmgus).
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2015-05-19 14:51:04 +10:00 |
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Pali Rohár
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0c4ef0c400
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Fix compiling metaserver on WIN32
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2015-04-12 11:55:12 +02:00 |
|
Pali Rohár
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04e6ebcc12
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Add new version of WINAPI code for attaching console
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2015-04-12 11:54:50 +02:00 |
|
Pali Rohár
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3a6107b267
|
debian - depends on libfluidsynth-dev package
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2015-04-12 10:59:47 +02:00 |
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Pali Rohár
|
3c2366248b
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Fix compile warnings, cast size_t to long unsigned int for printf
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2015-04-12 10:59:07 +02:00 |
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cybermind
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0259e68eb9
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Released version 2.3
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2015-03-19 18:35:28 +05:00 |
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cybermind
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c0807df223
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[-] Fixed NSIS scripts
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2015-03-19 17:43:24 +05:00 |
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cybermind
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ec72682a0e
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[-] Some clean-up
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2015-03-18 20:35:51 +05:00 |
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cybermind
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1656d2c66b
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[-] Removed SideAttack if-case
|
2015-03-18 18:53:04 +05:00 |
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cybermind
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bb2b5a5d68
|
[+] Added SideAttack flag, which alters the attacking behavior and turns unit on 90 degrees before attack
|
2015-03-18 17:50:16 +05:00 |
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cybermind
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2776073cb5
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[*] Write AIScript to replay file to prevent desync
[*] Do not deselect units under fog in replay mode
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2015-03-18 15:15:55 +05:00 |
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cybermind
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0fe0f99ba1
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[-] Fixed soundfont loading
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2015-03-18 14:58:47 +05:00 |
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cybermind
|
4573b4ed13
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[-] Fixed FluidSynth library search
|
2015-03-17 23:17:30 +05:00 |
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android@localhost
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27752f0be0
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[*] Updated debian changelog and copyrights
|
2015-03-17 11:30:22 +05:00 |
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android@localhost
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2487dc4e20
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[*] Changelog and debian scripts update
|
2015-03-17 11:09:25 +05:00 |
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android@localhost
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72e441fe14
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[-] Merge local branch
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2015-03-17 10:28:54 +05:00 |
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android@localhost
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d07a22df0f
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[-] Transporter bug patch from Andrettin
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2015-03-17 10:25:19 +05:00 |
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cybermind
|
0fdb44054b
|
[-] Fixed bug with air units
|
2015-03-15 23:21:47 +05:00 |
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cybermind
|
917ef457a3
|
[-] Transporters shouldn't run if if they are on mission
|
2015-03-15 23:03:59 +05:00 |
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cybermind
|
46f7162c2f
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[+] Introduced crash dump writing for win32
[-] Fixed crash if engine is tried to play unloaded sound
|
2015-03-15 22:56:45 +05:00 |
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joris
|
ce26c1da78
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Fix gcc warnings.
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2015-03-15 16:57:16 +01:00 |
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cybermind
|
979914e20c
|
[-] Fixed worker freeze bug
|
2015-03-14 10:39:52 +05:00 |
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